518 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			518 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Kiwano - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "ActionTween.h"
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#include "include-forwards.h"
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#include "Node.h"
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namespace kiwano
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{
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	//-------------------------------------------------------
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	// Ease Functions
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	//-------------------------------------------------------
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	inline EaseFunc MakeEaseIn(float rate) { return std::bind(math::EaseIn, std::placeholders::_1, rate); }
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	inline EaseFunc MakeEaseOut(float rate) { return std::bind(math::EaseOut, std::placeholders::_1, rate); }
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	inline EaseFunc MakeEaseInOut(float rate) { return std::bind(math::EaseInOut, std::placeholders::_1, rate); }
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	inline EaseFunc MakeEaseElasticIn(float period) { return std::bind(math::EaseElasticIn, std::placeholders::_1, period); }
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	inline EaseFunc MakeEaseElasticOut(float period) { return std::bind(math::EaseElasticOut, std::placeholders::_1, period); }
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	inline EaseFunc MakeEaseElasticInOut(float period) { return std::bind(math::EaseElasticInOut, std::placeholders::_1, period); }
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	EaseFunc Ease::Linear = math::Linear;
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	EaseFunc Ease::EaseIn = MakeEaseIn(2.f);
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	EaseFunc Ease::EaseOut = MakeEaseOut(2.f);
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	EaseFunc Ease::EaseInOut = MakeEaseInOut(2.f);
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	EaseFunc Ease::ExpoIn = math::EaseExponentialIn;
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	EaseFunc Ease::ExpoOut = math::EaseExponentialOut;
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	EaseFunc Ease::ExpoInOut = math::EaseExponentialInOut;
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	EaseFunc Ease::BounceIn = math::EaseBounceIn;
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	EaseFunc Ease::BounceOut = math::EaseBounceOut;
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	EaseFunc Ease::BounceInOut = math::EaseBounceInOut;
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	EaseFunc Ease::ElasticIn = MakeEaseElasticIn(0.3f);
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	EaseFunc Ease::ElasticOut = MakeEaseElasticOut(0.3f);
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	EaseFunc Ease::ElasticInOut = MakeEaseElasticInOut(0.3f);
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	EaseFunc Ease::SineIn = math::EaseSineIn;
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	EaseFunc Ease::SineOut = math::EaseSineOut;
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	EaseFunc Ease::SineInOut = math::EaseSineInOut;
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	EaseFunc Ease::BackIn = math::EaseBackIn;
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	EaseFunc Ease::BackOut = math::EaseBackOut;
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	EaseFunc Ease::BackInOut = math::EaseBackInOut;
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	EaseFunc Ease::QuadIn = math::EaseQuadIn;
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	EaseFunc Ease::QuadOut = math::EaseQuadOut;
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	EaseFunc Ease::QuadInOut = math::EaseQuadInOut;
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	EaseFunc Ease::CubicIn = math::EaseCubicIn;
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	EaseFunc Ease::CubicOut = math::EaseCubicOut;
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	EaseFunc Ease::CubicInOut = math::EaseCubicInOut;
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	EaseFunc Ease::QuartIn = math::EaseQuartIn;
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	EaseFunc Ease::QuartOut = math::EaseQuartOut;
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	EaseFunc Ease::QuartInOut = math::EaseQuartInOut;
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	EaseFunc Ease::QuintIn = math::EaseQuintIn;
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	EaseFunc Ease::QuintOut = math::EaseQuintOut;
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	EaseFunc Ease::QuintInOut = math::EaseQuintInOut;
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	//-------------------------------------------------------
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	// ActionTween
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	//-------------------------------------------------------
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	ActionTween::ActionTween()
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		: dur_()
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		, ease_func_(nullptr)
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	{
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	}
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	ActionTween::ActionTween(Duration duration, EaseFunc func)
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	{
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		SetDuration(duration);
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		SetEaseFunc(func);
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	}
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	void ActionTween::SetEaseFunc(EaseFunc const& func)
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	{
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		ease_func_ = func;
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	}
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	EaseFunc const & ActionTween::GetEaseFunc() const
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	{
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		return ease_func_;
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	}
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	Duration ActionTween::GetDuration() const
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	{
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		return dur_;
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	}
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	void ActionTween::Update(NodePtr target, Duration dt)
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	{
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		float percent;
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		if (dur_.IsZero())
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		{
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			percent = 1.f;
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			Complete(target);
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		}
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		else
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		{
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			Duration elapsed = elapsed_ - delay_;
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			float loops_done = elapsed / dur_;
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			while (loops_done_ < static_cast<int>(loops_done))
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			{
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				Complete(target);	// loops_done_++
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			}
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			percent = (status_ == Status::Done) ? 1.f : (loops_done - static_cast<float>(loops_done_));
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		}
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		if (ease_func_)
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			percent = ease_func_(percent);
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		UpdateTween(target, percent);
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	}
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	void ActionTween::SetDuration(Duration duration)
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	{
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		dur_ = duration;
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	}
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	//-------------------------------------------------------
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	// Move Action
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	//-------------------------------------------------------
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	ActionMoveBy::ActionMoveBy(Duration duration, Point const& vector, EaseFunc func)
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		: ActionTween(duration, func)
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	{
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		delta_pos_ = vector;
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	}
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	void ActionMoveBy::Init(NodePtr target)
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	{
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		if (target)
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		{
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			prev_pos_ = start_pos_ = target->GetPosition();
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		}
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	}
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	void ActionMoveBy::UpdateTween(NodePtr target, float percent)
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	{
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		Point diff = target->GetPosition() - prev_pos_;
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		start_pos_ = start_pos_ + diff;
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		Point new_pos = start_pos_ + (delta_pos_ * percent);
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		target->SetPosition(new_pos);
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		prev_pos_ = new_pos;
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	}
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	ActionPtr ActionMoveBy::Clone() const
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	{
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		return new (std::nothrow) ActionMoveBy(dur_, delta_pos_, ease_func_);
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	}
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	ActionPtr ActionMoveBy::Reverse() const
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	{
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		return new (std::nothrow) ActionMoveBy(dur_, -delta_pos_, ease_func_);
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	}
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	ActionMoveTo::ActionMoveTo(Duration duration, Point const& pos, EaseFunc func)
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		: ActionMoveBy(duration, Point(), func)
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	{
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		end_pos_ = pos;
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	}
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	ActionPtr ActionMoveTo::Clone() const
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	{
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		return new (std::nothrow) ActionMoveTo(dur_, end_pos_, ease_func_);
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	}
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	void ActionMoveTo::Init(NodePtr target)
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	{
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		ActionMoveBy::Init(target);
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		delta_pos_ = end_pos_ - start_pos_;
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	}
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	//-------------------------------------------------------
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	// Jump Action
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	//-------------------------------------------------------
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	ActionJumpBy::ActionJumpBy(Duration duration, Point const& vec, float height, int jumps, EaseFunc func)
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		: ActionTween(duration, func)
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		, delta_pos_(vec)
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		, height_(height)
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		, jumps_(jumps)
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	{
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	}
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	ActionPtr ActionJumpBy::Clone() const
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	{
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		return new (std::nothrow) ActionJumpBy(dur_, delta_pos_, height_, jumps_, ease_func_);
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	}
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	ActionPtr ActionJumpBy::Reverse() const
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	{
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		return new (std::nothrow) ActionJumpBy(dur_, -delta_pos_, height_, jumps_, ease_func_);
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	}
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	void ActionJumpBy::Init(NodePtr target)
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	{
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		if (target)
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		{
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			prev_pos_ = start_pos_ = target->GetPosition();
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		}
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	}
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	void ActionJumpBy::UpdateTween(NodePtr target, float percent)
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	{
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		float frac = fmod(percent * jumps_, 1.f);
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		float x = delta_pos_.x * percent;
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		float y = height_ * 4 * frac * (1 - frac);
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		y += delta_pos_.y * percent;
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		Point diff = target->GetPosition() - prev_pos_;
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		start_pos_ = diff + start_pos_;
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		Point new_pos = start_pos_ + Point(x, y);
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		target->SetPosition(new_pos);
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		prev_pos_ = new_pos;
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	}
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	ActionJumpTo::ActionJumpTo(Duration duration, Point const& pos, float height, int jumps, EaseFunc func)
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		: ActionJumpBy(duration, Point(), height, jumps, func)
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		, end_pos_(pos)
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	{
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	}
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	ActionPtr ActionJumpTo::Clone() const
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	{
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		return new (std::nothrow) ActionJumpTo(dur_, end_pos_, height_, jumps_, ease_func_);
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	}
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	void ActionJumpTo::Init(NodePtr target)
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	{
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		ActionJumpBy::Init(target);
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		delta_pos_ = end_pos_ - start_pos_;
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	}
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	//-------------------------------------------------------
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	// Scale Action
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	//-------------------------------------------------------
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	ActionScaleBy::ActionScaleBy(Duration duration, float scale, EaseFunc func)
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		: ActionScaleBy(duration, scale, scale, func)
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	{
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	}
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	ActionScaleBy::ActionScaleBy(Duration duration, float scale_x, float scale_y, EaseFunc func)
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		: ActionTween(duration, func)
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		, delta_x_(scale_x)
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		, delta_y_(scale_y)
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		, start_scale_x_(0.f)
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		, start_scale_y_(0.f)
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	{
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	}
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	void ActionScaleBy::Init(NodePtr target)
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	{
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		if (target)
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		{
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			start_scale_x_ = target->GetScaleX();
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			start_scale_y_ = target->GetScaleY();
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		}
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	}
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	void ActionScaleBy::UpdateTween(NodePtr target, float percent)
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	{
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		target->SetScale(start_scale_x_ + delta_x_ * percent, start_scale_y_ + delta_y_ * percent);
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	}
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	ActionPtr ActionScaleBy::Clone() const
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	{
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		return new (std::nothrow) ActionScaleBy(dur_, delta_x_, delta_y_, ease_func_);
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	}
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	ActionPtr ActionScaleBy::Reverse() const
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	{
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		return new (std::nothrow) ActionScaleBy(dur_, -delta_x_, -delta_y_, ease_func_);
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	}
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	ActionScaleTo::ActionScaleTo(Duration duration, float scale, EaseFunc func)
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		: ActionScaleBy(duration, 0, 0, func)
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	{
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		end_scale_x_ = scale;
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		end_scale_y_ = scale;
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	}
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	ActionScaleTo::ActionScaleTo(Duration duration, float scale_x, float scale_y, EaseFunc func)
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		: ActionScaleBy(duration, 0, 0, func)
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	{
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		end_scale_x_ = scale_x;
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		end_scale_y_ = scale_y;
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	}
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	ActionPtr ActionScaleTo::Clone() const
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	{
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		return new (std::nothrow) ActionScaleTo(dur_, end_scale_x_, end_scale_y_, ease_func_);
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	}
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	void ActionScaleTo::Init(NodePtr target)
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	{
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		ActionScaleBy::Init(target);
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		delta_x_ = end_scale_x_ - start_scale_x_;
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		delta_y_ = end_scale_y_ - start_scale_y_;
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	}
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	//-------------------------------------------------------
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	// Opacity Action
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	//-------------------------------------------------------
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	ActionFadeTo::ActionFadeTo(Duration duration, float opacity, EaseFunc func)
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		: ActionTween(duration, func)
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		, delta_val_(0.f)
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		, start_val_(0.f)
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		, end_val_(opacity)
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	{
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	}
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	void ActionFadeTo::Init(NodePtr target)
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	{
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		if (target)
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		{
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			start_val_ = target->GetOpacity();
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			delta_val_ = end_val_ - start_val_;
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		}
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	}
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	void ActionFadeTo::UpdateTween(NodePtr target, float percent)
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	{
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		target->SetOpacity(start_val_ + delta_val_ * percent);
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	}
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	ActionPtr ActionFadeTo::Clone() const
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	{
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		return new (std::nothrow) ActionFadeTo(dur_, end_val_, ease_func_);
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	}
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	ActionFadeIn::ActionFadeIn(Duration duration, EaseFunc func)
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		: ActionFadeTo(duration, 1, func)
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	{
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	}
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	ActionFadeOut::ActionFadeOut(Duration duration, EaseFunc func)
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		: ActionFadeTo(duration, 0, func)
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	{
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	}
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	//-------------------------------------------------------
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	// Rotate Action
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	//-------------------------------------------------------
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	ActionRotateBy::ActionRotateBy(Duration duration, float rotation, EaseFunc func)
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		: ActionTween(duration, func)
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		, start_val_()
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		, delta_val_(rotation)
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	{
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	}
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	void ActionRotateBy::Init(NodePtr target)
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	{
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		if (target)
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		{
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			start_val_ = target->GetRotation();
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		}
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	}
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	void ActionRotateBy::UpdateTween(NodePtr target, float percent)
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	{
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		float rotation = start_val_ + delta_val_ * percent;
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		if (rotation > 360.f)
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			rotation -= 360.f;
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		target->SetRotation(rotation);
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	}
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	ActionPtr ActionRotateBy::Clone() const
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	{
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		return new (std::nothrow) ActionRotateBy(dur_, delta_val_, ease_func_);
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	}
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	ActionPtr ActionRotateBy::Reverse() const
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	{
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		return new (std::nothrow) ActionRotateBy(dur_, -delta_val_, ease_func_);
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	}
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	ActionRotateTo::ActionRotateTo(Duration duration, float rotation, EaseFunc func)
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		: ActionRotateBy(duration, 0, func)
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	{
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		end_val_ = rotation;
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	}
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	ActionPtr ActionRotateTo::Clone() const
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	{
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		return new (std::nothrow) ActionRotateTo(dur_, end_val_, ease_func_);
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	}
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	void ActionRotateTo::Init(NodePtr target)
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	{
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		ActionRotateBy::Init(target);
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		delta_val_ = end_val_ - start_val_;
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	}
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	//-------------------------------------------------------
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	// ActionPath
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	//-------------------------------------------------------
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	ActionPath::ActionPath(Duration duration, GeometryPtr geo, bool rotating, float start, float end, EaseFunc func)
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		: ActionTween(duration, func)
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		, start_(start)
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		, end_(end)
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		, geo_(geo)
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		, rotating_(rotating)
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	{
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	}
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	ActionPtr ActionPath::Clone() const
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	{
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		return new ActionPath(dur_, geo_, rotating_, start_, end_, ease_func_);
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	}
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	ActionPtr ActionPath::Reverse() const
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	{
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		return new ActionPath(dur_, geo_, rotating_, end_, start_, ease_func_);
 | 
						|
	}
 | 
						|
 | 
						|
	void ActionPath::Init(NodePtr target)
 | 
						|
	{
 | 
						|
		start_pos_ = target->GetPosition();
 | 
						|
	}
 | 
						|
 | 
						|
	void ActionPath::UpdateTween(NodePtr target, float percent)
 | 
						|
	{
 | 
						|
		float length = geo_->GetLength() * std::min(std::max((end_ - start_) * percent + start_, 0.f), 1.f);
 | 
						|
 | 
						|
		Point point, tangent;
 | 
						|
		if (geo_->ComputePointAt(length, &point, &tangent))
 | 
						|
		{
 | 
						|
			target->SetPosition(start_pos_ + point);
 | 
						|
 | 
						|
			if (rotating_)
 | 
						|
			{
 | 
						|
				float ac = math::Acos(tangent.x);
 | 
						|
				float rotation = (tangent.y < 0.f) ? 360.f - ac : ac;
 | 
						|
				target->SetRotation(rotation);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	//-------------------------------------------------------
 | 
						|
	// ActionCustom
 | 
						|
	//-------------------------------------------------------
 | 
						|
 | 
						|
	ActionCustom::ActionCustom(Duration duration, TweenFunc tween_func, EaseFunc func)
 | 
						|
		: ActionTween(duration, func)
 | 
						|
		, tween_func_(tween_func)
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	ActionPtr ActionCustom::Clone() const
 | 
						|
	{
 | 
						|
		return new ActionCustom(dur_, tween_func_);
 | 
						|
	}
 | 
						|
 | 
						|
	void ActionCustom::Init(NodePtr target)
 | 
						|
	{
 | 
						|
		if (!tween_func_)
 | 
						|
			this->Done();
 | 
						|
	}
 | 
						|
 | 
						|
	void ActionCustom::UpdateTween(NodePtr target, float percent)
 | 
						|
	{
 | 
						|
		if (tween_func_)
 | 
						|
			tween_func_(target, percent);
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	//-------------------------------------------------------
 | 
						|
	// ActionDelay
 | 
						|
	//-------------------------------------------------------
 | 
						|
 | 
						|
	ActionDelay::ActionDelay(Duration delay)
 | 
						|
	{
 | 
						|
		SetDelay(delay);
 | 
						|
	}
 | 
						|
 | 
						|
	ActionPtr ActionDelay::Clone() const
 | 
						|
	{
 | 
						|
		return new ActionDelay(delay_);
 | 
						|
	}
 | 
						|
 | 
						|
	ActionPtr ActionDelay::Reverse() const
 | 
						|
	{
 | 
						|
		return new ActionDelay(delay_);
 | 
						|
	}
 | 
						|
 | 
						|
}
 |