498 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			498 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Kiwano - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Action.h"
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#include "Geometry.h"  // ActionPath
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#include "../base/logs.h"
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namespace kiwano
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{
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	// 缓动函数
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	using EaseFunc = Closure<float(float)>;
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	// 缓动函数枚举
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	// See https://easings.net for more information
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	struct Ease
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	{
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		static KGE_API EaseFunc Linear;			// 线性
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		static KGE_API EaseFunc EaseIn;			// 由慢变快
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		static KGE_API EaseFunc EaseOut;		// 由快变慢
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		static KGE_API EaseFunc EaseInOut;		// 由慢变快, 再由快变慢
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		static KGE_API EaseFunc ExpoIn;			// 由慢变极快
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		static KGE_API EaseFunc ExpoOut;		// 由极快变慢
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		static KGE_API EaseFunc ExpoInOut;		// 由慢至极快, 再由极快边慢
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		static KGE_API EaseFunc ElasticIn;		// 自起点赋予弹性
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		static KGE_API EaseFunc ElasticOut;		// 自终点赋予弹性
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		static KGE_API EaseFunc ElasticInOut;	// 再起点和终点赋予弹性
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		static KGE_API EaseFunc BounceIn;		// 自起点赋予反弹力
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		static KGE_API EaseFunc BounceOut;		// 自终点赋予反弹力
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		static KGE_API EaseFunc BounceInOut;	// 在起点和终点赋予反弹力
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		static KGE_API EaseFunc BackIn;
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		static KGE_API EaseFunc BackOut;
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		static KGE_API EaseFunc BackInOut;
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		static KGE_API EaseFunc QuadIn;
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		static KGE_API EaseFunc QuadOut;
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		static KGE_API EaseFunc QuadInOut;
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		static KGE_API EaseFunc CubicIn;
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		static KGE_API EaseFunc CubicOut;
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		static KGE_API EaseFunc CubicInOut;
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		static KGE_API EaseFunc QuartIn;
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		static KGE_API EaseFunc QuartOut;
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		static KGE_API EaseFunc QuartInOut;
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		static KGE_API EaseFunc QuintIn;
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		static KGE_API EaseFunc QuintOut;
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		static KGE_API EaseFunc QuintInOut;
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		static KGE_API EaseFunc SineIn;
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		static KGE_API EaseFunc SineOut;
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		static KGE_API EaseFunc SineInOut;
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	};
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	// 补间动画
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	class KGE_API ActionTween
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		: public Action
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	{
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	public:
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		ActionTween();
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		ActionTween(
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			Duration duration,
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			EaseFunc func
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		);
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		// 自定义缓动函数
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		void SetEaseFunc(
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			EaseFunc const& func
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		);
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		EaseFunc const& GetEaseFunc() const;
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		Duration GetDuration() const;
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		void SetDuration(Duration duration);
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	protected:
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		void Update(NodePtr target, Duration dt) override;
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		virtual void UpdateTween(NodePtr target, float percent) = 0;
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	protected:
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		Duration dur_;
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		EaseFunc ease_func_;
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	};
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	// 相对位移动作
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	class KGE_API ActionMoveBy
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		: public ActionTween
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	{
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	public:
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		ActionMoveBy(
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			Duration duration,		/* 持续时长 */
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			Point const& vector,	/* 移动距离 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		ActionPtr Reverse() const override;
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	protected:
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		void Init(NodePtr target) override;
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		void UpdateTween(NodePtr target, float percent) override;
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	protected:
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		Point	start_pos_;
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		Point	prev_pos_;
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		Point	delta_pos_;
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	};
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	// 位移动作
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	class KGE_API ActionMoveTo
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		: public ActionMoveBy
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	{
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	public:
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		ActionMoveTo(
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			Duration duration,		/* 持续时长 */
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			Point const& pos,		/* 目的坐标 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		virtual ActionPtr Reverse() const override
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		{
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			KGE_ERROR_LOG(L"Reverse() not supported in ActionMoveTo");
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			return nullptr;
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		}
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	protected:
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		void Init(NodePtr target) override;
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	protected:
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		Point end_pos_;
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	};
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	// 相对跳跃动作
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	class KGE_API ActionJumpBy
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		: public ActionTween
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	{
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	public:
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		ActionJumpBy(
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			Duration duration,		/* 持续时长 */
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			Point const& vec,		/* 跳跃距离 */
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			float height,			/* 跳跃高度 */
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			int jumps = 1,			/* 跳跃次数 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		ActionPtr Reverse() const override;
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	protected:
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		void Init(NodePtr target) override;
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		void UpdateTween(NodePtr target, float percent) override;
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	protected:
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		Point	start_pos_;
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		Point	delta_pos_;
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		float	height_;
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		int		jumps_;
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		Point	prev_pos_;
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	};
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	// 跳跃动作
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	class KGE_API ActionJumpTo
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		: public ActionJumpBy
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	{
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	public:
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		ActionJumpTo(
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			Duration duration,		/* 持续时长 */
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			Point const& pos,		/* 目的坐标 */
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			float height,			/* 跳跃高度 */
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			int jumps = 1,			/* 跳跃次数 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		virtual ActionPtr Reverse() const override
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		{
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			KGE_ERROR_LOG(L"Reverse() not supported in ActionJumpTo");
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			return nullptr;
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		}
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	protected:
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		void Init(NodePtr target) override;
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	protected:
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		Point end_pos_;
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	};
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	// 相对缩放动作
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	class KGE_API ActionScaleBy
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		: public ActionTween
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	{
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	public:
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		ActionScaleBy(
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			Duration duration,		/* 持续时长 */
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			float scale,			/* 相对变化值 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		ActionScaleBy(
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			Duration duration,		/* 持续时长 */
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			float scale_x,			/* 横向缩放相对变化值 */
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			float scale_y,			/* 纵向缩放相对变化值 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		ActionPtr Reverse() const override;
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	protected:
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		void Init(NodePtr target) override;
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		void UpdateTween(NodePtr target, float percent) override;
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	protected:
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		float	start_scale_x_;
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		float	start_scale_y_;
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		float	delta_x_;
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		float	delta_y_;
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	};
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	// 缩放动作
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	class KGE_API ActionScaleTo
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		: public ActionScaleBy
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	{
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	public:
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		ActionScaleTo(
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			Duration duration,		/* 持续时长 */
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			float scale,			/* 目标值 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		ActionScaleTo(
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			Duration duration,		/* 持续时长 */
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			float scale_x,			/* 横向缩放目标值 */
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			float scale_y,			/* 纵向缩放目标值 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		virtual ActionPtr Reverse() const override
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		{
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			KGE_ERROR_LOG(L"Reverse() not supported in ActionScaleTo");
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			return nullptr;
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		}
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	protected:
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		void Init(NodePtr target) override;
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	protected:
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		float	end_scale_x_;
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		float	end_scale_y_;
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	};
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	// 透明度渐变动作
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	class KGE_API ActionFadeTo
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		: public ActionTween
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	{
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	public:
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		ActionFadeTo(
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			Duration duration,		/* 持续时长 */
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			float opacity,			/* 目标值 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		virtual ActionPtr Reverse() const override
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		{
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			KGE_ERROR_LOG(L"Reverse() not supported in ActionFadeTo");
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			return nullptr;
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		}
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	protected:
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		void Init(NodePtr target) override;
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		void UpdateTween(NodePtr target, float percent) override;
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	protected:
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		float start_val_;
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		float delta_val_;
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		float end_val_;
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	};
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	// 淡入动作
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	class KGE_API ActionFadeIn
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		: public ActionFadeTo
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	{
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	public:
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		// 创建淡入动作
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		explicit ActionFadeIn(
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			Duration duration,		/* 持续时长 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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	};
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	// 淡出动作
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	class KGE_API ActionFadeOut
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		: public ActionFadeTo
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	{
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	public:
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		// 创建淡出动作
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		explicit ActionFadeOut(
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			Duration duration,		/* 持续时长 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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	};
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	// 相对旋转动作
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	class KGE_API ActionRotateBy
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		: public ActionTween
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	{
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	public:
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		ActionRotateBy(
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			Duration duration,		/* 持续时长 */
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			float rotation,			/* 相对变化值 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		ActionPtr Reverse() const override;
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	protected:
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		void Init(NodePtr target) override;
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		void UpdateTween(NodePtr target, float percent) override;
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	protected:
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		float start_val_;
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		float delta_val_;
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	};
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	// 旋转动作
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	class KGE_API ActionRotateTo
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		: public ActionRotateBy
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	{
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	public:
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		ActionRotateTo(
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			Duration duration,		/* 持续时长 */
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			float rotation,			/* 目标值 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		virtual ActionPtr Reverse() const override
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		{
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			KGE_ERROR_LOG(L"Reverse() not supported in ActionRotateTo");
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			return nullptr;
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		}
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	protected:
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		void Init(NodePtr target) override;
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	protected:
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		float end_val_;
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	};
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	// 路径动作
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	class KGE_API ActionPath
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		: public ActionTween
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	{
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	public:
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		ActionPath(
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			Duration duration,		/* 持续时长 */
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			GeometryPtr geo,		/* 几何图形 */
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			bool rotating = false,	/* 沿路径切线方向旋转 */
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			float start = 0.f,		/* 起点 */
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			float end = 1.f,		/* 终点 */
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			EaseFunc func = nullptr	/* 速度变化 */
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		);
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		ActionPtr Reverse() const override;
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	protected:
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		void Init(NodePtr target) override;
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		void UpdateTween(NodePtr target, float percent) override;
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	protected:
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		bool		rotating_;
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		float		start_;
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		float		end_;
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		Point		start_pos_;
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		GeometryPtr	geo_;
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	};
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	// 自定义动作
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	class KGE_API ActionCustom
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		: public ActionTween
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	{
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	public:
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		using TweenFunc = Closure<void(NodePtr, float)>;
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		ActionCustom(
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						|
			Duration duration,		/* 持续时长 */
 | 
						|
			TweenFunc tween_func,	/* 过程函数 */
 | 
						|
			EaseFunc func = nullptr	/* 速度变化 */
 | 
						|
		);
 | 
						|
 | 
						|
		// 获取该动作的拷贝对象
 | 
						|
		ActionPtr Clone() const override;
 | 
						|
 | 
						|
		// 获取该动作的倒转
 | 
						|
		ActionPtr Reverse() const override
 | 
						|
		{
 | 
						|
			KGE_ERROR_LOG(L"Reverse() not supported in ActionCustom");
 | 
						|
			return nullptr;
 | 
						|
		}
 | 
						|
 | 
						|
	protected:
 | 
						|
		void Init(NodePtr target) override;
 | 
						|
 | 
						|
		void UpdateTween(NodePtr target, float percent) override;
 | 
						|
 | 
						|
	protected:
 | 
						|
		TweenFunc tween_func_;
 | 
						|
	};
 | 
						|
 | 
						|
 | 
						|
	// 延时动作
 | 
						|
	class KGE_API ActionDelay
 | 
						|
		: public Action
 | 
						|
	{
 | 
						|
	public:
 | 
						|
		ActionDelay(
 | 
						|
			Duration delay		/* 持续时长 */
 | 
						|
		);
 | 
						|
 | 
						|
		// 获取该动作的拷贝对象
 | 
						|
		ActionPtr Clone() const override;
 | 
						|
 | 
						|
		// 获取该动作的倒转
 | 
						|
		ActionPtr Reverse() const override;
 | 
						|
	};
 | 
						|
}
 |