104 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Kiwano - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Animation.h"
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#include "Frames.h"
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#include "Image.h"
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#include "Sprite.h"
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namespace kiwano
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{
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	Animation::Animation()
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		: frames_(nullptr)
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	{
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	}
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	Animation::Animation(Duration duration, FramesPtr animation, EaseFunc func)
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		: ActionTween(duration, func)
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		, frames_(nullptr)
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	{
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		this->SetFrames(animation);
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	}
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	Animation::~Animation()
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	{
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	}
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	FramesPtr Animation::GetFrames() const
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	{
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		return frames_;
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	}
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	void Animation::SetFrames(FramesPtr frames)
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	{
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		frames_ = frames;
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	}
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	void Animation::Init(NodePtr target)
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	{
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		if (!frames_ || frames_->GetFrames().empty())
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		{
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			Done();
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			return;
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		}
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		auto sprite_target = dynamic_cast<Sprite*>(target.Get());
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		if (sprite_target && frames_)
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		{
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			sprite_target->Load(frames_->GetFrames()[0]);
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		}
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	}
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	void Animation::UpdateTween(NodePtr target, float percent)
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	{
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		auto sprite_target = dynamic_cast<Sprite*>(target.Get());
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		KGE_ASSERT(sprite_target && "Animation only supports Sprites");
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		const auto& frames = frames_->GetFrames();
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		auto size = frames.size();
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		auto index = std::min(static_cast<size_t>(math::Floor(size * percent)), size - 1);
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		sprite_target->Load(frames[index]);
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	}
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	ActionPtr Animation::Clone() const
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	{
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		if (frames_)
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		{
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			return new (std::nothrow) Animation(dur_, frames_, ease_func_);
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		}
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		return nullptr;
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	}
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	ActionPtr Animation::Reverse() const
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	{
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		if (frames_)
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		{
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			FramesPtr frames = frames_->Reverse();
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			if (frames)
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			{
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				return new (std::nothrow) Animation(dur_, frames, ease_func_);
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			}
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		}
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		return nullptr;
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	}
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} |