442 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			442 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Kiwano - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Geometry.h"
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#include "../renderer/render.h"
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#include "../base/logs.h"
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namespace kiwano
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{
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	//-------------------------------------------------------
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	// Geometry
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	//-------------------------------------------------------
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	Geometry::Geometry()
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	{
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	}
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	Geometry::~Geometry()
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	{
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	}
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	Rect Geometry::GetBoundingBox()
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	{
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		if (!geo_)
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			return Rect{};
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		D2D1_RECT_F rect;
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		// no matter it failed or not
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		geo_->GetBounds(D2D1::Matrix3x2F::Identity(), &rect);
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		return Rect{ rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top };
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	}
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	float Geometry::GetLength()
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	{
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		float length = 0.f;
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		if (geo_)
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		{
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			// no matter it failed or not
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			geo_->ComputeLength(D2D1::Matrix3x2F::Identity(), &length);
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		}
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		return length;
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	}
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	bool Geometry::ComputePointAt(float length, Point* point, Point* tangent)
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	{
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		if (geo_)
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		{
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			D2D1_POINT_2F point_tmp, tangent_tmp;
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			if (SUCCEEDED(geo_->ComputePointAtLength(
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				length,
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				D2D1::Matrix3x2F::Identity(),
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				&point_tmp,
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				&tangent_tmp)))
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			{
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				(*point).x = point_tmp.x;
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				(*point).y = point_tmp.y;
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				(*tangent).x = tangent_tmp.x;
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				(*tangent).y = tangent_tmp.y;
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				return true;
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			}
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		}
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		return false;
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	}
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	float Geometry::ComputeArea()
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	{
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		if (!geo_)
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			return 0.f;
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		float area = 0.f;
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		// no matter it failed or not
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		geo_->ComputeArea(D2D1::Matrix3x2F::Identity(), &area);
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		return area;
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	}
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	bool Geometry::ContainsPoint(Point const & point)
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	{
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		if (!geo_)
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			return false;
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		BOOL ret = 0;
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		// no matter it failed or not
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		geo_->FillContainsPoint(
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			DX::ConvertToPoint2F(point),
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			D2D1::Matrix3x2F::Identity(),
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			&ret
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		);
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		return !!ret;
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	}
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	//-------------------------------------------------------
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	// LineGeometry
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	//-------------------------------------------------------
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	LineGeometry::LineGeometry()
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	{
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	}
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	LineGeometry::LineGeometry(Point const & begin, Point const & end)
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	{
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		SetLine(begin, end);
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	}
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	LineGeometry::~LineGeometry()
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	{
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	}
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	void LineGeometry::SetLine(Point const & begin, Point const & end)
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	{
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		ComPtr<ID2D1PathGeometry> path_geo;
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		ComPtr<ID2D1GeometrySink> path_sink;
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		HRESULT hr = Renderer::Instance()->GetD2DDeviceResources()->GetFactory()->CreatePathGeometry(&path_geo);
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		if (SUCCEEDED(hr))
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		{
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			hr = path_geo->Open(&path_sink);
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		}
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		if (SUCCEEDED(hr))
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		{
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			path_sink->BeginFigure(DX::ConvertToPoint2F(begin), D2D1_FIGURE_BEGIN_FILLED);
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			path_sink->AddLine(DX::ConvertToPoint2F(end));
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			path_sink->EndFigure(D2D1_FIGURE_END_OPEN);
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			hr = path_sink->Close();
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		}
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		if (SUCCEEDED(hr))
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		{
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			geo_ = path_geo;
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		}
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	}
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	void LineGeometry::SetBegin(Point const & begin)
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	{
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		SetLine(begin, end_);
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	}
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	void LineGeometry::SetEnd(Point const & end)
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	{
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		SetLine(begin_, end);
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	}
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	//-------------------------------------------------------
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	// RectangleGeometry
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	//-------------------------------------------------------
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	RectangleGeometry::RectangleGeometry()
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	{
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	}
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	RectangleGeometry::RectangleGeometry(Rect const & rect)
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	{
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		SetRect(rect);
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	}
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	RectangleGeometry::RectangleGeometry(Point const & left_top, Size const & size)
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	{
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		SetRect(Rect{ left_top, size });
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	}
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	RectangleGeometry::~RectangleGeometry()
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	{
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	}
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	void RectangleGeometry::SetRect(Rect const & rect)
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	{
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		ComPtr<ID2D1RectangleGeometry> geo;
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		auto factory = Renderer::Instance()->GetD2DDeviceResources()->GetFactory();
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		if (SUCCEEDED(factory->CreateRectangleGeometry(DX::ConvertToRectF(rect), &geo)))
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		{
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			geo_ = geo;
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			rect_ = rect;
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		}
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	}
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	//-------------------------------------------------------
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	// CircleGeometry
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	//-------------------------------------------------------
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	CircleGeometry::CircleGeometry()
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		: radius_(0.f)
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	{
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	}
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	CircleGeometry::CircleGeometry(Point const & center, float radius)
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	{
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		SetCircle(center, radius);
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	}
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	CircleGeometry::~CircleGeometry()
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	{
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	}
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	void CircleGeometry::SetRadius(float radius)
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	{
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		SetCircle(center_, radius);
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	}
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	void CircleGeometry::SetCenter(Point const & center)
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	{
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		SetCircle(center, radius_);
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	}
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	void CircleGeometry::SetCircle(Point const & center, float radius)
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	{
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		ComPtr<ID2D1EllipseGeometry> geo;
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		auto factory = Renderer::Instance()->GetD2DDeviceResources()->GetFactory();
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		if (SUCCEEDED(factory->CreateEllipseGeometry(
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			D2D1::Ellipse(
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				DX::ConvertToPoint2F(center),
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				radius,
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				radius),
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			&geo)))
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		{
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			geo_ = geo;
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			center_ = center;
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			radius_ = radius;
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		}
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	}
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	//-------------------------------------------------------
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	// EllipseGeometry
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	//-------------------------------------------------------
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	EllipseGeometry::EllipseGeometry()
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		: radius_x_(0.f)
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		, radius_y_(0.f)
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	{
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	}
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	EllipseGeometry::EllipseGeometry(Point const & center, float radius_x, float radius_y)
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	{
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		SetEllipse(center, radius_x, radius_y);
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	}
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	EllipseGeometry::~EllipseGeometry()
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	{
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	}
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	void EllipseGeometry::SetRadius(float radius_x, float radius_y)
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	{
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		SetEllipse(center_, radius_x, radius_y);
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	}
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	void EllipseGeometry::SetCenter(Point const & center)
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	{
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		SetEllipse(center, radius_x_, radius_y_);
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	}
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	void EllipseGeometry::SetEllipse(Point const & center, float radius_x, float radius_y)
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	{
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		ComPtr<ID2D1EllipseGeometry> geo;
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		auto factory = Renderer::Instance()->GetD2DDeviceResources()->GetFactory();
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		if (SUCCEEDED(factory->CreateEllipseGeometry(
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			D2D1::Ellipse(
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				DX::ConvertToPoint2F(center),
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				radius_x,
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				radius_y),
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			&geo)))
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		{
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			geo_ = geo;
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			radius_x_ = radius_x;
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			radius_y_ = radius_y;
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		}
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	}
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	//-------------------------------------------------------
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	// PathGeometry
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	//-------------------------------------------------------
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	PathGeometry::PathGeometry()
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	{
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	}
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	PathGeometry::~PathGeometry()
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	{
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	}
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	void PathGeometry::BeginPath(Point const& begin_pos)
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	{
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		current_geometry_ = nullptr;
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		auto factory = Renderer::Instance()->GetD2DDeviceResources()->GetFactory();
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		ThrowIfFailed(
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			factory->CreatePathGeometry(¤t_geometry_)
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		);
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		ThrowIfFailed(
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			current_geometry_->Open(¤t_sink_)
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		);
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		current_sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED);
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	}
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	void PathGeometry::EndPath(bool closed)
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	{
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		if (current_sink_)
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		{
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			current_sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN);
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			ThrowIfFailed(
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				current_sink_->Close()
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			);
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			geo_ = current_geometry_;
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			current_sink_ = nullptr;
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			current_geometry_ = nullptr;
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		}
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	}
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	void PathGeometry::AddLine(Point const & point)
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	{
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		if (current_sink_)
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			current_sink_->AddLine(DX::ConvertToPoint2F(point));
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	}
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	void PathGeometry::AddLines(Array<Point> const& points)
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	{
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		if (current_sink_ && !points.empty())
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		{
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			current_sink_->AddLines(
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				reinterpret_cast<const D2D_POINT_2F*>(&points[0]),
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				static_cast<UINT32>(points.size())
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			);
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		}
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	}
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	void PathGeometry::AddBezier(Point const & point1, Point const & point2, Point const & point3)
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	{
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		if (current_sink_)
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		{
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			current_sink_->AddBezier(
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				D2D1::BezierSegment(
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					DX::ConvertToPoint2F(point1),
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					DX::ConvertToPoint2F(point2),
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					DX::ConvertToPoint2F(point3)
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				)
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			);
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		}
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	}
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	void PathGeometry::AddArc(Point const & point, Size const & radius, float rotation, bool clockwise, bool is_small)
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	{
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		if (current_sink_)
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		{
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			current_sink_->AddArc(
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				D2D1::ArcSegment(
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					DX::ConvertToPoint2F(point),
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					DX::ConvertToSizeF(radius),
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					rotation,
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					clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE,
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					is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE
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				)
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			);
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		}
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	}
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	void PathGeometry::ClearPath()
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	{
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		geo_ = nullptr;
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		current_sink_ = nullptr;
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		current_geometry_ = nullptr;
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	}
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	//-------------------------------------------------------
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	// RoundedRectGeometry
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	//-------------------------------------------------------
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	RoundedRectGeometry::RoundedRectGeometry()
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		: radius_x_(0.f)
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		, radius_y_(0.f)
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	{
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	}
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	RoundedRectGeometry::RoundedRectGeometry(Rect const & rect, float radius_x, float radius_y)
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	{
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		SetRoundedRect(rect, radius_x, radius_y);
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	}
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	RoundedRectGeometry::~RoundedRectGeometry()
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	{
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	}
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	void RoundedRectGeometry::SetRadius(float radius_x, float radius_y)
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	{
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		SetRoundedRect(rect_, radius_x, radius_y);
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	}
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	void RoundedRectGeometry::SetRect(Rect const & rect)
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	{
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		SetRoundedRect(rect, radius_x_, radius_y_);
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	}
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	void RoundedRectGeometry::SetRoundedRect(Rect const & rect, float radius_x, float radius_y)
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	{
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		ComPtr<ID2D1RoundedRectangleGeometry> geo;
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		auto factory = Renderer::Instance()->GetD2DDeviceResources()->GetFactory();
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		if (SUCCEEDED(factory->CreateRoundedRectangleGeometry(
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			D2D1::RoundedRect(
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				DX::ConvertToRectF(rect),
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				radius_x,
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				radius_y
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			),
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			&geo)))
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		{
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			geo_ = geo;
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			rect_ = rect;
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			radius_x_ = radius_x;
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			radius_y_ = radius_y;
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		}
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	}
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} |