195 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Kiwano - Nomango
 | 
						||
// 
 | 
						||
// Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
						||
// of this software and associated documentation files (the "Software"), to deal
 | 
						||
// in the Software without restriction, including without limitation the rights
 | 
						||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
						||
// copies of the Software, and to permit persons to whom the Software is
 | 
						||
// furnished to do so, subject to the following conditions:
 | 
						||
// 
 | 
						||
// The above copyright notice and this permission notice shall be included in
 | 
						||
// all copies or substantial portions of the Software.
 | 
						||
// 
 | 
						||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
						||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
						||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
						||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
						||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
						||
// THE SOFTWARE.
 | 
						||
 | 
						||
#include "GifSprite.h"
 | 
						||
#include "GifImage.h"
 | 
						||
#include "../base/logs.h"
 | 
						||
#include "../platform/modules.h"
 | 
						||
 | 
						||
namespace kiwano
 | 
						||
{
 | 
						||
	GifSprite::GifSprite()
 | 
						||
		: animating_(false)
 | 
						||
		, next_index_(0)
 | 
						||
		, total_loop_count_(1)
 | 
						||
		, loop_count_(0)
 | 
						||
	{
 | 
						||
	}
 | 
						||
 | 
						||
	GifSprite::GifSprite(Resource const& res)
 | 
						||
		: GifSprite()
 | 
						||
	{
 | 
						||
		Load(res);
 | 
						||
	}
 | 
						||
 | 
						||
	GifSprite::GifSprite(GifImagePtr image)
 | 
						||
	{
 | 
						||
		Load(image);
 | 
						||
	}
 | 
						||
 | 
						||
	bool GifSprite::Load(Resource const& res)
 | 
						||
	{
 | 
						||
		GifImagePtr image = new (std::nothrow) GifImage;
 | 
						||
		if (image->Load(res))
 | 
						||
		{
 | 
						||
			return Load(image);
 | 
						||
		}
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
	bool GifSprite::Load(GifImagePtr image)
 | 
						||
	{
 | 
						||
		if (image && image_ != image)
 | 
						||
		{
 | 
						||
			image_ = image;
 | 
						||
 | 
						||
			next_index_ = 0;
 | 
						||
			loop_count_ = 0;
 | 
						||
 | 
						||
			SetSize(
 | 
						||
				static_cast<float>(image_->GetWidthInPixels()),
 | 
						||
				static_cast<float>(image_->GetHeightInPixels())
 | 
						||
			);
 | 
						||
 | 
						||
			if (!frame_rt_)
 | 
						||
			{
 | 
						||
				auto ctx = Renderer::Instance()->GetD2DDeviceResources()->GetDeviceContext();
 | 
						||
				ThrowIfFailed(
 | 
						||
					ctx->CreateCompatibleRenderTarget(&frame_rt_)
 | 
						||
				);
 | 
						||
			}
 | 
						||
 | 
						||
			if (image_->GetFramesCount() > 0)
 | 
						||
			{
 | 
						||
				ComposeNextFrame();
 | 
						||
			}
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
	void GifSprite::Update(Duration dt)
 | 
						||
	{
 | 
						||
		VisualNode::Update(dt);
 | 
						||
 | 
						||
		if (image_ && animating_)
 | 
						||
		{
 | 
						||
			frame_elapsed_ += dt;
 | 
						||
			if (frame_delay_ <= frame_elapsed_)
 | 
						||
			{
 | 
						||
				frame_delay_ -= frame_elapsed_;
 | 
						||
				frame_elapsed_ = 0;
 | 
						||
				ComposeNextFrame();
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	void GifSprite::OnRender()
 | 
						||
	{
 | 
						||
		if (frame_to_render_)
 | 
						||
		{
 | 
						||
			Rect bounds = GetBounds();
 | 
						||
			Renderer::Instance()->DrawBitmap(frame_to_render_, bounds, bounds);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	void GifSprite::RestartAnimation()
 | 
						||
	{
 | 
						||
		animating_ = true;
 | 
						||
		next_index_ = 0;
 | 
						||
		loop_count_ = 0;
 | 
						||
		image_->SetDisposalType(GifImage::DisposalType::None);
 | 
						||
	}
 | 
						||
 | 
						||
	void GifSprite::ComposeNextFrame()
 | 
						||
	{
 | 
						||
		if (frame_rt_)
 | 
						||
		{
 | 
						||
			// <20>ҵ<EFBFBD><D2B5>ӳٴ<D3B3><D9B4><EFBFBD> 0 <20><>֡ (0 <20>ӳ<EFBFBD>֡<EFBFBD>Dz<EFBFBD><C7B2>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD>м<EFBFBD>֡)
 | 
						||
			HRESULT hr = E_FAIL;
 | 
						||
			do
 | 
						||
			{
 | 
						||
				hr = image_->DisposeCurrentFrame(frame_rt_);
 | 
						||
				if (SUCCEEDED(hr))
 | 
						||
				{
 | 
						||
					hr = OverlayNextFrame();
 | 
						||
				}
 | 
						||
				
 | 
						||
				if (SUCCEEDED(hr))
 | 
						||
				{
 | 
						||
					frame_delay_.SetMilliseconds(static_cast<long>(image_->GetFrameDelay()));
 | 
						||
				}
 | 
						||
			} while (SUCCEEDED(hr) && frame_delay_.IsZero() && !IsLastFrame());
 | 
						||
 | 
						||
			animating_ = (SUCCEEDED(hr) && !EndOfAnimation() && image_->GetFramesCount() > 1);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	HRESULT GifSprite::OverlayNextFrame()
 | 
						||
	{
 | 
						||
		HRESULT hr = image_->GetRawFrame(next_index_);
 | 
						||
		if (SUCCEEDED(hr))
 | 
						||
		{
 | 
						||
			if (image_->GetDisposalType() == GifImage::DisposalType::Previous)
 | 
						||
			{
 | 
						||
				hr = image_->SaveComposedFrame(frame_rt_);
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		if (SUCCEEDED(hr))
 | 
						||
		{
 | 
						||
			frame_rt_->BeginDraw();
 | 
						||
 | 
						||
			if (next_index_ == 0)
 | 
						||
			{
 | 
						||
				// <20><><EFBFBD>»<EFBFBD><C2BB>Ʊ<EFBFBD><C6B1><EFBFBD>
 | 
						||
				frame_rt_->Clear(image_->GetBackgroundColor());
 | 
						||
				loop_count_++;
 | 
						||
			}
 | 
						||
 | 
						||
			frame_rt_->DrawBitmap(image_->GetRawFrame().Get(), image_->GetFramePosition());
 | 
						||
			hr = frame_rt_->EndDraw();
 | 
						||
		}
 | 
						||
 | 
						||
		if (SUCCEEDED(hr))
 | 
						||
		{
 | 
						||
			frame_to_render_ = nullptr;
 | 
						||
			hr = frame_rt_->GetBitmap(&frame_to_render_);
 | 
						||
		}
 | 
						||
 | 
						||
		if (SUCCEEDED(hr))
 | 
						||
		{
 | 
						||
			next_index_ = (++next_index_) % image_->GetFramesCount();
 | 
						||
		}
 | 
						||
 | 
						||
		if (IsLastFrame() && loop_cb_)
 | 
						||
		{
 | 
						||
			loop_cb_(loop_count_ - 1);
 | 
						||
		}
 | 
						||
 | 
						||
		if (EndOfAnimation() && done_cb_)
 | 
						||
		{
 | 
						||
			done_cb_();
 | 
						||
		}
 | 
						||
		return hr;
 | 
						||
	}
 | 
						||
 | 
						||
}
 |