352 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			352 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Kiwano - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Text.h"
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#include "../base/logs.h"
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#include "../renderer/render.h"
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namespace kiwano
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{
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	namespace
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	{
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		Font text_default_font;
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		TextStyle text_default_style;
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	}
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	void kiwano::Text::SetDefaultFont(Font const & font)
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	{
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		text_default_font = font;
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	}
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	void kiwano::Text::SetDefaultStyle(TextStyle const & style)
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	{
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		text_default_style = style;
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	}
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	Text::Text()
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		: font_(text_default_font)
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		, style_(text_default_style)
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		, layout_dirty_(false)
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	{
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	}
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	Text::Text(String const& text)
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		: Text(text, text_default_font, text_default_style)
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	{
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	}
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	Text::Text(String const& text, const Font & font)
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		: Text(text, font, text_default_style)
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	{
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	}
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	Text::Text(String const& text, const TextStyle & style)
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		: Text(text, text_default_font, style)
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	{
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	}
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	Text::Text(String const& text, const Font & font, const TextStyle & style)
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		: font_(font)
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		, style_(style)
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		, text_(text)
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		, layout_dirty_(true)
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	{
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	}
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	Text::~Text()
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	{
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	}
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	String const& Text::GetText() const
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	{
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		return text_;
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	}
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	const Font& Text::GetFont() const
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	{
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		return font_;
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	}
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	const TextStyle& Text::GetStyle() const
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	{
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		return style_;
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	}
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	String const& Text::GetFontFamily() const
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	{
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		return font_.family;
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	}
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	float Text::GetFontSize() const
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	{
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		return font_.size;
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	}
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	unsigned int Text::GetFontWeight() const
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	{
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		return font_.weight;
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	}
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	const Color& Text::GetColor() const
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	{
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		return style_.color;
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	}
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	const Color& Text::GetOutlineColor() const
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	{
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		return style_.outline_color;
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	}
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	float Text::GetOutlineWidth() const
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	{
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		return style_.outline_width;
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	}
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	StrokeStyle Text::GetOutlineStroke() const
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	{
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		return style_.outline_stroke;
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	}
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	int Text::GetLineCount()
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	{
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		UpdateLayout();
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		if (text_layout_)
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		{
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			DWRITE_TEXT_METRICS metrics;
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			if (SUCCEEDED(text_layout_->GetMetrics(&metrics)))
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			{
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				return static_cast<int>(metrics.lineCount);
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			}
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		}
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		return 0;
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	}
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	Size const& Text::GetLayoutSize() const
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	{
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		UpdateLayout();
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		return layout_size_;
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	}
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	bool Text::IsItalic() const
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	{
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		return font_.italic;
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	}
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	bool Text::HasStrikethrough() const
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	{
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		return style_.strikethrough;
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	}
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	bool Text::HasUnderline() const
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	{
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		return style_.underline;
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	}
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	bool Text::HasOutline() const
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	{
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		return style_.outline;
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	}
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	void Text::SetText(String const& text)
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	{
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		text_ = text;
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		layout_dirty_ = true;
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	}
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	void Text::SetStyle(const TextStyle& style)
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	{
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		style_ = style;
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		layout_dirty_ = true;
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	}
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	void Text::SetFont(const Font & font)
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	{
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		font_ = font;
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		layout_dirty_ = true;
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	}
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	void Text::SetFontFamily(String const& family)
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	{
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		if (font_.family != family)
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		{
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			font_.family = family;
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			layout_dirty_ = true;
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		}
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	}
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	void Text::SetFontSize(float size)
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	{
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		if (font_.size != size)
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		{
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			font_.size = size;
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			layout_dirty_ = true;
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		}
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	}
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	void Text::SetFontWeight(unsigned int weight)
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	{
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		if (font_.weight != weight)
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		{
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			font_.weight = weight;
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			layout_dirty_ = true;
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		}
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	}
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	void Text::SetColor(Color const& color)
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	{
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		style_.color = color;
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	}
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	void Text::SetItalic(bool val)
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	{
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		if (font_.italic != val)
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		{
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			font_.italic = val;
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			layout_dirty_ = true;
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		}
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	}
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	void Text::SetWrapEnabled(bool wrap)
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	{
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		if (style_.wrap != wrap)
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		{
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			style_.wrap = wrap;
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			layout_dirty_ = true;
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		}
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	}
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	void Text::SetWrapWidth(float wrap_width)
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	{
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		if (style_.wrap_width != wrap_width)
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		{
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			style_.wrap_width = std::max(wrap_width, 0.f);
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			layout_dirty_ = true;
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		}
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	}
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	void Text::SetLineacingPtr(float line_spacing)
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	{
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		if (style_.line_spacing != line_spacing)
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		{
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			style_.line_spacing = line_spacing;
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			layout_dirty_ = true;
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		}
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	}
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	void Text::SetAlignment(TextAlign align)
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	{
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		if (style_.alignment != align)
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		{
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			style_.alignment = align;
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			layout_dirty_ = true;
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		}
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	}
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	void Text::SetUnderline(bool underline)
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	{
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		if (style_.underline != underline)
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		{
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			style_.underline = underline;
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			layout_dirty_ = true;
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		}
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	}
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	void Text::SetStrikethrough(bool strikethrough)
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	{
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		if (style_.strikethrough != strikethrough)
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		{
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			style_.strikethrough = strikethrough;
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			layout_dirty_ = true;
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		}
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	}
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	void Text::SetOutline(bool outline)
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	{
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		style_.outline = outline;
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	}
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	void Text::SetOutlineColor(Color const&outline_color)
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	{
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		style_.outline_color = outline_color;
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	}
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	void Text::SetOutlineWidth(float outline_width)
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	{
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		style_.outline_width = outline_width;
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	}
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	void Text::SetOutlineStroke(StrokeStyle outline_stroke)
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	{
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		style_.outline_stroke = outline_stroke;
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	}
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	void Text::OnRender()
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	{
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		UpdateLayout();
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		if (text_layout_)
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		{
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            auto renderer = Renderer::Instance();
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            renderer->SetTextStyle(
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				GetDisplayedOpacity(),
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				style_.color,
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				style_.outline,
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				style_.outline_color,
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				style_.outline_width,
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				style_.outline_stroke
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			);
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            renderer->DrawTextLayout(text_layout_);
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		}
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	}
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	void Text::UpdateLayout() const
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	{
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		if (!layout_dirty_)
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			return;
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		layout_dirty_ = false;
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		text_format_ = nullptr;
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		text_layout_ = nullptr;
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		if (text_.empty())
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			return;
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        auto renderer = Renderer::Instance();
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		ThrowIfFailed(
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            renderer->GetD2DDeviceResources()->CreateTextFormat(
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				text_format_,
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				font_,
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				style_
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			)
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		);
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		ThrowIfFailed(
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            renderer->GetD2DDeviceResources()->CreateTextLayout(
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				text_layout_,
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				layout_size_,
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				text_,
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				text_format_,
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				style_
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			)
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		);
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	}
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}
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