126 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Kiwano - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <random>
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namespace kiwano
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{
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	namespace math
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	{
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		//
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		// 随机数
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		// 
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		// 获取指定范围内的一个随机数, 如:
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		// int n = math::Rand(1, 5);  // 获取 1~5 内的随机整数, 包含 1 和 5
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		// 产生的随机数类型取决于参数的类型, 如获取随机浮点数:
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		// double d = math::Rand(1.2, 1.5);
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		//
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		int Rand(int min, int max);
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		unsigned int Rand(unsigned int min, unsigned int max);
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		long Rand(long min, long max);
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		unsigned long Rand(unsigned long min, unsigned long max);
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		char Rand(char min, char max);
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		unsigned char Rand(unsigned char min, unsigned char max);
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		float Rand(float min, float max);
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		double Rand(double min, double max);
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		//
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		// Details of math::Rand
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		//
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		namespace __rand_detail
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		{
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			inline std::default_random_engine& GetRandomEngine()
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			{
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				static std::random_device device;
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				static std::default_random_engine engine(device());
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				return engine;
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			}
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			template<typename T>
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			inline T RandomInt(T min, T max)
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			{
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				std::uniform_int_distribution<T> dist(min, max);
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				return dist(GetRandomEngine());
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			}
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			template<typename T>
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			inline T RandomReal(T min, T max)
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			{
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				std::uniform_real_distribution<T> dist(min, max);
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				return dist(GetRandomEngine());
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			}
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		}
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		inline int Rand(int min, int max)
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		{
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			return __rand_detail::RandomInt(min, max);
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		}
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		inline unsigned int Rand(unsigned int min, unsigned int max)
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		{
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			return __rand_detail::RandomInt(min, max);
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		}
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		inline long Rand(long min, long max)
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		{
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			return __rand_detail::RandomInt(min, max);
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		}
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		inline unsigned long Rand(unsigned long min, unsigned long max)
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		{
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			return __rand_detail::RandomInt(min, max);
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		}
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		inline char Rand(char min, char max)
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		{
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			return static_cast<char>(
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				__rand_detail::RandomInt(static_cast<int>(min), static_cast<int>(max))
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			);
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		}
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		inline unsigned char Rand(unsigned char min, unsigned char max)
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		{
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			return static_cast<unsigned char>(
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				__rand_detail::RandomInt(static_cast<unsigned int>(min), static_cast<unsigned int>(max))
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			);
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		}
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		inline float Rand(float min, float max)
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		{
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			return __rand_detail::RandomReal(min, max);
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		}
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		inline double Rand(double min, double max)
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		{
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			return __rand_detail::RandomReal(min, max);
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		}
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	}
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} |