559 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			559 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Kiwano - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Application.h"
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#include "modules.h"
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#include "../base/logs.h"
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#include "../base/input.h"
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#include "../renderer/render.h"
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#include "../2d/Scene.h"
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#include "../2d/DebugNode.h"
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#include "../2d/Transition.h"
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#include <windowsx.h>  // GET_X_LPARAM, GET_Y_LPARAM
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#include <imm.h>  // ImmAssociateContext
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#include <mutex>  // std::mutex
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#pragma comment(lib, "imm32.lib")
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namespace kiwano
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{
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	using FunctionToPerform = Closure<void()>;
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	namespace
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	{
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		std::mutex				 perform_mutex_;
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		Queue<FunctionToPerform> functions_to_perform_;
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	}
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}
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namespace kiwano
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{
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	Application::Application()
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		: end_(true)
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		, inited_(false)
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		, time_scale_(1.f)
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	{
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		ThrowIfFailed(
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			::CoInitialize(nullptr)
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		);
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		Use(Renderer::Instance());
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		Use(Input::Instance());
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	}
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	Application::~Application()
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	{
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		Destroy();
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		::CoUninitialize();
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	}
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	void Application::Init(const Options& options)
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	{
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		ThrowIfFailed(
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			Window::Instance()->Create(
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				options.title,
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				options.width,
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				options.height,
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				options.icon,
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				options.fullscreen,
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				Application::WndProc
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			)
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		);
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		Renderer::Instance()->SetClearColor(options.clear_color);
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		Renderer::Instance()->SetVSyncEnabled(options.vsync);
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		// Setup all components
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		for (Component* c : components_)
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		{
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			c->SetupComponent(this);
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		}
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		// Everything is ready
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		OnStart();
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		HWND hwnd = Window::Instance()->GetHandle();
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		// disable imm
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		::ImmAssociateContext(hwnd, nullptr);
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		// use Application instance in message loop
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		::SetWindowLongPtr(hwnd, GWLP_USERDATA, LONG_PTR(this));
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		inited_ = true;
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	}
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	void Application::Run()
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	{
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		HWND hwnd = Window::Instance()->GetHandle();
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		if (!hwnd)
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			throw std::exception("Calling Application::Run before Application::Init");
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		if (hwnd)
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		{
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			end_ = false;
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			Window::Instance()->Prepare();
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			MSG msg = {};
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			while (::GetMessageW(&msg, nullptr, 0, 0) && !end_)
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			{
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				::TranslateMessage(&msg);
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				::DispatchMessageW(&msg);
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			}
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		}
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	}
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	void Application::Quit()
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	{
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		end_ = true;
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	}
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	void Application::Destroy()
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	{
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		transition_.Reset();
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		next_scene_.Reset();
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		curr_scene_.Reset();
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		debug_node_.Reset();
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		if (inited_)
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		{
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			inited_ = false;
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			for (auto iter = components_.rbegin(); iter != components_.rend(); ++iter)
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			{
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				(*iter)->DestroyComponent();
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			}
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			components_.clear();
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		}
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		// Destroy all instances
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		Input::Destroy();
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		Renderer::Destroy();
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		Window::Destroy();
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		// DO NOT destroy Logger instance manually
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		// Logger::Destroy();
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	}
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	void Application::Use(Component* component)
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	{
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		if (component)
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		{
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#if defined(KGE_DEBUG)
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			if (components_.contains(component))
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			{
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				KGE_ASSERT(false && "Component already exists!");
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			}
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#endif
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			components_.push_back(component);
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		}
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	}
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	void Application::Remove(Component* component)
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	{
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		if (component)
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		{
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			for (auto iter = components_.begin(); iter != components_.end(); ++iter)
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			{
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				if ((*iter) == component)
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				{
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					(*iter)->DestroyComponent();
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					components_.erase(iter);
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					break;
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				}
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			}
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		}
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	}
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	void Application::EnterScene(ScenePtr scene)
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	{
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		KGE_ASSERT(scene && "Application::EnterScene failed, NULL pointer exception");
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		if (curr_scene_ == scene || next_scene_ == scene)
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			return;
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		next_scene_ = scene;
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	}
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	void Application::EnterScene(ScenePtr scene, TransitionPtr transition)
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	{
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		EnterScene(scene);
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		if (transition && next_scene_)
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		{
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			if (transition_)
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			{
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				transition_->Stop();
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			}
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			transition_ = transition;
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			transition_->Init(curr_scene_, next_scene_);
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		}
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	}
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	ScenePtr Application::GetCurrentScene()
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	{
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		return curr_scene_;
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	}
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	void Application::SetTimeScale(float scale_factor)
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	{
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		time_scale_ = scale_factor;
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	}
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	void Application::ShowDebugInfo(bool show)
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	{
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		if (show)
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		{
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			debug_node_ = new DebugNode;
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			Renderer::Instance()->SetCollectingStatus(true);
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		}
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		else
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		{
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			debug_node_.Reset();
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			Renderer::Instance()->SetCollectingStatus(false);
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		}
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	}
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	void Application::Dispatch(Event& evt)
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	{
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		if (debug_node_)
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			debug_node_->Dispatch(evt);
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		if (curr_scene_)
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			curr_scene_->Dispatch(evt);
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	}
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	void Application::Update()
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	{
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		static auto last = Time::Now();
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		const auto now = Time::Now();
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		const auto dt = (now - last) * time_scale_;
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		last = now;
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		// Before update
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		for (Component* c : components_)
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		{
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			c->BeforeUpdate(dt.Seconds());
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		}
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		// Updating
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		if (transition_)
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		{
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			transition_->Update(dt);
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			if (transition_->IsDone())
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				transition_ = nullptr;
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		}
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		if (next_scene_ && !transition_)
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		{
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			if (curr_scene_)
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			{
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				curr_scene_->OnExit();
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			}
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			next_scene_->OnEnter();
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			curr_scene_ = next_scene_;
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			next_scene_ = nullptr;
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		}
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		// perform functions
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		{
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			if (!functions_to_perform_.empty())
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			{
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				perform_mutex_.lock();
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				auto functions = std::move(functions_to_perform_);
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				perform_mutex_.unlock();
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				while (!functions.empty())
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				{
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					auto& func = functions.front();
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					if (func)
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					{
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						func();
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					}
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					functions.pop();
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				}
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			}
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		}
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		OnUpdate(dt);
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		if (curr_scene_)
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			curr_scene_->Update(dt);
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		if (next_scene_)
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			next_scene_->Update(dt);
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		if (debug_node_)
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			debug_node_->Update(dt);
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		// After update
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		for (auto rit = components_.rbegin(); rit != components_.rend(); ++rit)
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		{
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			(*rit)->AfterUpdate();
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		}
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	}
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	void Application::Render()
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	{
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		// Before render
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		for (Component* c : components_)
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		{
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			c->BeforeRender();
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		}
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		// Rendering
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		if (transition_)
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		{
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			transition_->Render();
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		}
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		else if (curr_scene_)
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		{
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			curr_scene_->Render();
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		}
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		OnRender();
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		if (debug_node_)
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			debug_node_->Render();
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		// After render
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		for (auto rit = components_.rbegin(); rit != components_.rend(); ++rit)
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		{
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			(*rit)->AfterRender();
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		}
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	}
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	void Application::PreformInMainThread(Closure<void()> function)
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	{
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		std::lock_guard<std::mutex> lock(perform_mutex_);
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		functions_to_perform_.push(function);
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	}
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	LRESULT CALLBACK Application::WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
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	{
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		Application * app = reinterpret_cast<Application*>(static_cast<LONG_PTR>(::GetWindowLongPtrW(hwnd, GWLP_USERDATA)));
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		if (!app)
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			return ::DefWindowProcW(hwnd, msg, wparam, lparam);
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		// Handle Message
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		for (Component* c : app->components_)
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		{
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			c->HandleMessage(hwnd, msg, wparam, lparam);
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		}
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		switch (msg)
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		{
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		case WM_PAINT:
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		{
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			app->Update();
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			app->Render();
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			::InvalidateRect(hwnd, NULL, FALSE);
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			return 0;
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		}
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		break;
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		case WM_KEYDOWN:
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		case WM_SYSKEYDOWN:
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		case WM_KEYUP:
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		case WM_SYSKEYUP:
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		{
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			if (!app->transition_ && app->curr_scene_)
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			{
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				bool down = msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN;
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				Event evt(down ? Event::KeyDown : Event::KeyUp);
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				evt.key.code = static_cast<int>(wparam);
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				evt.key.count = static_cast<int>(lparam & 0xFF);
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				app->Dispatch(evt);
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			}
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		}
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		break;
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		case WM_CHAR:
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		{
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			if (!app->transition_ && app->curr_scene_)
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			{
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				Event evt(Event::Char);
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				evt.key.c = static_cast<char>(wparam);
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				evt.key.count = static_cast<int>(lparam & 0xFF);
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				app->Dispatch(evt);
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			}
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		}
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		break;
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		case WM_LBUTTONUP:
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		case WM_LBUTTONDOWN:
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		//case WM_LBUTTONDBLCLK:
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		case WM_MBUTTONUP:
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		case WM_MBUTTONDOWN:
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		//case WM_MBUTTONDBLCLK:
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		case WM_RBUTTONUP:
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		case WM_RBUTTONDOWN:
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		//case WM_RBUTTONDBLCLK:
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		case WM_MOUSEMOVE:
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		case WM_MOUSEWHEEL:
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		{
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			if (!app->transition_ && app->curr_scene_)
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			{
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				Event evt;
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				evt.mouse.x = static_cast<float>(GET_X_LPARAM(lparam));
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				evt.mouse.y = static_cast<float>(GET_Y_LPARAM(lparam));
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				evt.mouse.left_btn_down = !!(wparam & MK_LBUTTON);
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				evt.mouse.left_btn_down = !!(wparam & MK_RBUTTON);
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				if		(msg == WM_MOUSEMOVE) { evt.type = Event::MouseMove; }
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				else if (msg == WM_LBUTTONDOWN || msg == WM_RBUTTONDOWN || msg == WM_MBUTTONDOWN) { evt.type = Event::MouseBtnDown; }
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				else if (msg == WM_LBUTTONUP   || msg == WM_RBUTTONUP   || msg == WM_MBUTTONUP) { evt.type = Event::MouseBtnUp; }
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				else if (msg == WM_MOUSEWHEEL) { evt.type = Event::MouseWheel; evt.mouse.wheel = GET_WHEEL_DELTA_WPARAM(wparam) / (float)WHEEL_DELTA; }
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				if		(msg == WM_LBUTTONDOWN || msg == WM_LBUTTONUP) { evt.mouse.button = MouseButton::Left; }
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				else if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONUP) { evt.mouse.button = MouseButton::Right; }
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				else if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONUP) { evt.mouse.button = MouseButton::Middle; }
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				app->Dispatch(evt);
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			}
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		}
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		break;
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		case WM_SIZE:
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		{
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			if (SIZE_MAXHIDE == wparam || SIZE_MINIMIZED == wparam)
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			{
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				KGE_LOG(L"Window minimized");
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			}
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			else
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			{
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				KGE_LOG(L"Window resized");
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				if (app->curr_scene_)
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				{
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					Event evt(Event::WindowResized);
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					evt.win.width = LOWORD(lparam);
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					evt.win.height = HIWORD(lparam);
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					app->Dispatch(evt);
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				}
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				Window::Instance()->UpdateWindowRect();
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			}
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		}
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		break;
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		case WM_MOVE:
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		{
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			if (app->curr_scene_)
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			{
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				int x = (int)(short)LOWORD(lparam);
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				int y = (int)(short)HIWORD(lparam);
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				Event evt(Event::WindowMoved);
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				evt.win.x = x;
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				evt.win.y = y;
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				app->Dispatch(evt);
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			}
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		}
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		break;
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		case WM_ACTIVATE:
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		{
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			bool active = (LOWORD(wparam) != WA_INACTIVE);
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						|
 | 
						|
			Window::Instance()->SetActive(active);
 | 
						|
 | 
						|
			if (app->curr_scene_)
 | 
						|
			{
 | 
						|
				Event evt(Event::WindowFocusChanged);
 | 
						|
				evt.win.focus = active;
 | 
						|
				app->Dispatch(evt);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
		case WM_SETTEXT:
 | 
						|
		{
 | 
						|
			KGE_LOG(L"Window title changed");
 | 
						|
 | 
						|
			if (app->curr_scene_)
 | 
						|
			{
 | 
						|
				Event evt(Event::WindowTitleChanged);
 | 
						|
				evt.win.title = reinterpret_cast<const wchar_t*>(lparam);
 | 
						|
				app->Dispatch(evt);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
		case WM_SETICON:
 | 
						|
		{
 | 
						|
			KGE_LOG(L"Window icon changed");
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
		case WM_DISPLAYCHANGE:
 | 
						|
		{
 | 
						|
			KGE_LOG(L"The display resolution has changed");
 | 
						|
 | 
						|
			::InvalidateRect(hwnd, nullptr, FALSE);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
		case WM_CLOSE:
 | 
						|
		{
 | 
						|
			KGE_LOG(L"Window is closing");
 | 
						|
 | 
						|
			if (!app->OnClosing())
 | 
						|
			{
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
		case WM_DESTROY:
 | 
						|
		{
 | 
						|
			KGE_LOG(L"Window was destroyed");
 | 
						|
 | 
						|
			if (app->curr_scene_)
 | 
						|
			{
 | 
						|
				Event evt(Event::WindowClosed);
 | 
						|
				app->Dispatch(evt);
 | 
						|
			}
 | 
						|
 | 
						|
			app->OnDestroy();
 | 
						|
 | 
						|
			::PostQuitMessage(0);
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		}
 | 
						|
 | 
						|
		return ::DefWindowProcW(hwnd, msg, wparam, lparam);
 | 
						|
	}
 | 
						|
}
 |