299 lines
5.6 KiB
C++
299 lines
5.6 KiB
C++
#include "..\e2dnode.h"
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e2d::ButtonToggle::ButtonToggle()
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: Button()
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, _toggle(true)
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, _normalOff(nullptr)
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, _mouseoverOff(nullptr)
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, _selectedOff(nullptr)
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, _disabledOff(nullptr)
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{
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, const Function& func)
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: Button()
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, _toggle(true)
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, _normalOff(nullptr)
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, _mouseoverOff(nullptr)
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, _selectedOff(nullptr)
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, _disabledOff(nullptr)
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{
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this->setNormal(toggleOnNormal);
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this->setNormalOff(toggleOffNormal);
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this->setClickFunc(func);
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
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: Button()
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, _toggle(true)
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, _normalOff(nullptr)
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, _mouseoverOff(nullptr)
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, _selectedOff(nullptr)
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, _disabledOff(nullptr)
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{
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this->setNormal(toggleOnNormal);
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this->setNormalOff(toggleOffNormal);
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this->setSelected(toggleOnSelected);
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this->setSelectedOff(toggleOffSelected);
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this->setClickFunc(func);
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
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: Button()
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, _toggle(true)
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, _normalOff(nullptr)
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, _mouseoverOff(nullptr)
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, _selectedOff(nullptr)
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, _disabledOff(nullptr)
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{
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this->setNormal(toggleOnNormal);
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this->setNormalOff(toggleOffNormal);
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this->setMouseOver(toggleOnMouseOver);
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this->setMouseOverOff(toggleOffMouseOver);
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this->setSelected(toggleOnSelected);
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this->setSelectedOff(toggleOffSelected);
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this->setClickFunc(func);
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const Function& func)
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: Button()
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, _toggle(true)
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, _normalOff(nullptr)
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, _mouseoverOff(nullptr)
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, _selectedOff(nullptr)
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, _disabledOff(nullptr)
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{
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this->setNormal(toggleOnNormal);
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this->setNormalOff(toggleOffNormal);
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this->setMouseOver(toggleOnMouseOver);
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this->setMouseOverOff(toggleOffMouseOver);
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this->setSelected(toggleOnSelected);
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this->setSelectedOff(toggleOffSelected);
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this->setDisabled(toggleOnDisabled);
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this->setDisabledOff(toggleOffDisabled);
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this->setClickFunc(func);
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}
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bool e2d::ButtonToggle::getState() const
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{
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return _toggle;
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}
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void e2d::ButtonToggle::setState(bool bState)
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{
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if (_toggle != bState)
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{
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_toggle = bState;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setNormal(Node * normal)
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{
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if (normal != _normal)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_normal)
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{
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this->removeChild(_normal);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (normal)
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{
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this->addChild(normal);
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this->setSize(normal->getWidth(), normal->getHeight());
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}
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_normal = normal;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setMouseOver(Node * mouseover)
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{
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if (mouseover != _mouseover)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_mouseover)
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{
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this->removeChild(_mouseover);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (mouseover)
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{
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this->addChild(mouseover);
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}
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_mouseover = mouseover;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setSelected(Node * selected)
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{
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if (selected != _selected)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_selected)
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{
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this->removeChild(_selected);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (selected)
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{
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this->addChild(selected);
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}
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_selected = selected;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setDisabled(Node * disabled)
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{
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if (disabled != _disabled)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_disabled)
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{
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this->removeChild(_disabled);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (disabled)
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{
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this->addChild(disabled);
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}
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_disabled = disabled;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setNormalOff(Node * normal)
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{
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if (normal != _normalOff)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_normalOff)
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{
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this->removeChild(_normalOff);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (normal)
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{
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this->addChild(normal);
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}
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_normalOff = normal;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setMouseOverOff(Node * mouseover)
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{
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if (mouseover != _mouseoverOff)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_mouseoverOff)
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{
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this->removeChild(_mouseoverOff);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (mouseover)
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{
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this->addChild(mouseover);
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}
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_mouseoverOff = mouseover;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setSelectedOff(Node * selected)
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{
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if (selected != _selectedOff)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_selectedOff)
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{
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this->removeChild(_selectedOff);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (selected)
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{
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this->addChild(selected);
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}
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_selectedOff = selected;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setDisabledOff(Node * disabled)
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{
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if (disabled != _disabledOff)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_disabledOff)
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{
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this->removeChild(_disabledOff);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (disabled)
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{
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this->addChild(disabled);
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}
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_disabledOff = disabled;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::_updateState()
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{
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if (_toggle)
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{
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_normal = _normal;
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_mouseover = _mouseover;
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_selected = _selected;
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_disabled = _disabled;
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if (_normalOff) _normalOff->setVisiable(false);
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if (_mouseoverOff) _mouseoverOff->setVisiable(false);
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if (_selectedOff) _selectedOff->setVisiable(false);
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if (_disabledOff) _disabledOff->setVisiable(false);
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}
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else
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{
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_normal = _normalOff;
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_mouseover = _mouseoverOff;
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_selected = _selectedOff;
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_disabled = _disabledOff;
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if (_normal) _normal->setVisiable(false);
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if (_mouseover) _mouseover->setVisiable(false);
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if (_selected) _selected->setVisiable(false);
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if (_disabled) _disabled->setVisiable(false);
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}
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}
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void e2d::ButtonToggle::_runCallback()
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{
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_toggle = !_toggle;
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_updateState();
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if (_func)
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{
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_func();
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}
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}
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