227 lines
4.4 KiB
C++
227 lines
4.4 KiB
C++
#include "..\e2dcollider.h"
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#include "..\e2dnode.h"
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#include "..\e2dtool.h"
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typedef std::pair<UINT, UINT> HashPair;
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static std::vector<e2d::Listener*> s_vListeners; // 监听器容器
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static bool s_bCollisionEnable = false; // 碰撞触发状态
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static e2d::Node * s_pActiveNode = nullptr; // 主动碰撞体
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static e2d::Node * s_pPassiveNode = nullptr; // 被动碰撞体
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static std::set<HashPair> s_sCollisionList; // 碰撞映射
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void e2d::Collision::addName(const String & name1, const String & name2)
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{
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if (!name1.isEmpty() && !name2.isEmpty())
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{
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s_sCollisionList.insert(HashPair(name1.getHashCode(), name2.getHashCode()));
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}
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}
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void e2d::Collision::addName(const std::vector<std::pair<String, String> >& names)
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{
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for (auto& name : names)
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{
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if (!name.first.isEmpty() && !name.second.isEmpty())
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{
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s_sCollisionList.insert(HashPair(name.first.getHashCode(), name.second.getHashCode()));
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}
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}
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}
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bool e2d::Collision::isCollidable(Node * node1, Node * node2)
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{
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return Collision::isCollidable(node1->getName(), node2->getName());
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}
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bool e2d::Collision::isCollidable(const String & name1, const String & name2)
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{
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UINT hashName1 = name1.getHashCode(), hashName2 = name2.getHashCode();
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HashPair pair1 = HashPair(hashName1, hashName2), pair2 = HashPair(hashName2, hashName1);
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for (auto& pair : s_sCollisionList)
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{
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if (pair == pair1 || pair == pair2)
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{
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return true;
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}
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}
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return false;
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}
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e2d::Node * e2d::Collision::getActiveNode()
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{
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return s_pActiveNode;
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}
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e2d::Node * e2d::Collision::getPassiveNode()
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{
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return s_pPassiveNode;
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}
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e2d::Node* e2d::Collision::isCausedBy(Node * node)
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{
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if (s_pActiveNode == node)
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return s_pPassiveNode;
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if (s_pPassiveNode == node)
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return s_pActiveNode;
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return nullptr;
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}
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e2d::Node* e2d::Collision::isCausedBy(const String& name)
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{
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if (s_pActiveNode->getName() == name)
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return s_pActiveNode;
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if (s_pPassiveNode->getName() == name)
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return s_pPassiveNode;
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return nullptr;
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}
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void e2d::Collision::setEnable(bool enable)
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{
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s_bCollisionEnable = enable;
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}
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bool e2d::Collision::isEnable()
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{
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return s_bCollisionEnable;
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}
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void e2d::Collision::__update(Node * active, Node * passive)
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{
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if (s_vListeners.empty() || Game::isPaused())
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return;
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s_pActiveNode = active;
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s_pPassiveNode = passive;
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for (size_t i = 0; i < s_vListeners.size(); ++i)
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{
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auto listener = s_vListeners[i];
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// 清除已停止的监听器
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if (listener->_stopped)
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{
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GC::release(listener);
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s_vListeners.erase(s_vListeners.begin() + i);
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}
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else
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{
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// 更新监听器
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listener->_update();
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++i;
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}
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}
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s_pActiveNode = nullptr;
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s_pPassiveNode = nullptr;
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}
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e2d::Listener * e2d::Collision::addListener(const Function& func, const String& name, bool paused)
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{
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auto listener = GC::create<Listener>(func, name, paused);
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GC::retain(listener);
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s_vListeners.push_back(listener);
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return listener;
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}
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void e2d::Collision::addListener(Listener * listener)
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{
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if (listener)
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{
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auto iter = std::find(s_vListeners.begin(), s_vListeners.end(), listener);
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if (iter == s_vListeners.end())
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{
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GC::retain(listener);
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s_vListeners.push_back(listener);
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}
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}
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}
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void e2d::Collision::removeListener(Listener * listener)
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{
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if (listener)
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{
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auto iter = std::find(s_vListeners.begin(), s_vListeners.end(), listener);
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if (iter != s_vListeners.end())
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{
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GC::release(listener);
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s_vListeners.erase(iter);
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}
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}
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}
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void e2d::Collision::stopListener(const String& name)
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{
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if (s_vListeners.empty() || name.isEmpty())
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return;
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for (auto listener : s_vListeners)
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{
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if (listener->_name == name)
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{
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listener->stop();
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}
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}
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}
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void e2d::Collision::startListener(const String& name)
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{
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if (s_vListeners.empty() || name.isEmpty())
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return;
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for (auto listener : s_vListeners)
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{
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if (listener->_name == name)
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{
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listener->start();
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}
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}
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}
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void e2d::Collision::removeListener(const String& name)
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{
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if (s_vListeners.empty() || name.isEmpty())
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return;
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for (auto listener : s_vListeners)
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{
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if (listener->_name == name)
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{
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listener->_stopped = true;
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}
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}
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}
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void e2d::Collision::stopAllListeners()
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{
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for (auto listener : s_vListeners)
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{
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listener->stop();
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}
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}
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void e2d::Collision::startAllListeners()
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{
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for (auto listener : s_vListeners)
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{
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listener->start();
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}
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}
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void e2d::Collision::removeAllListeners()
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{
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for (auto listener : s_vListeners)
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{
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listener->_stopped = true;
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}
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}
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void e2d::Collision::__clearListeners()
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{
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for (auto listener : s_vListeners)
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{
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GC::release(listener);
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}
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s_vListeners.clear();
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} |