73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dtransition.h"
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| #include "..\e2dobject.h"
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| #include "..\e2dmodule.h"
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| 
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| e2d::MoveTransition::MoveTransition(float duration, Direction direction)
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| 	: Transition(duration)
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| 	, direction_(direction)
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| {
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| }
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| 
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| void e2d::MoveTransition::Init(Scene * prev, Scene * next)
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| {
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| 	Transition::Init(prev, next);
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| 	
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| 	auto size = Window::GetInstance()->GetSize();
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| 	if (direction_ == Direction::Up)
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| 	{
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| 		pos_delta_ = Point(0, -size.height);
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| 		start_pos_ = Point(0, size.height);
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| 	}
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| 	else if (direction_ == Direction::Down)
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| 	{
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| 		pos_delta_ = Point(0, size.height);
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| 		start_pos_ = Point(0, -size.height);
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| 	}
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| 	else if (direction_ == Direction::Left)
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| 	{
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| 		pos_delta_ = Point(-size.width, 0);
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| 		start_pos_ = Point(size.width, 0);
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| 	}
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| 	else if (direction_ == Direction::Right)
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| 	{
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| 		pos_delta_ = Point(size.width, 0);
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| 		start_pos_ = Point(-size.width, 0);
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| 	}
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| 
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| 	if (out_scene_ && out_scene_->GetRoot()) out_scene_->GetRoot()->SetPos(0, 0);
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| 	if (in_scene_->GetRoot()) in_scene_->GetRoot()->SetPos(start_pos_);
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| }
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| 
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| void e2d::MoveTransition::Update()
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| {
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| 	Transition::Update();
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| 
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| 	if (out_scene_ && out_scene_->GetRoot())
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| 	{
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| 		out_scene_->GetRoot()->SetPos(pos_delta_ * delta_);
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| 	}
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| 
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| 	if (in_scene_->GetRoot())
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| 	{
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| 		in_scene_->GetRoot()->SetPos(start_pos_ + pos_delta_ * delta_);
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| 	}
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| 
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| 	if (delta_ >= 1)
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| 	{
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| 		this->Stop();
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| 	}
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| }
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| 
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| void e2d::MoveTransition::Reset()
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| {
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| 	if (out_scene_ && out_scene_->GetRoot())
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| 	{
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| 		out_scene_->GetRoot()->SetPos(0, 0);
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| 	}
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| 	
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| 	if (in_scene_->GetRoot())
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| 	{
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| 		in_scene_->GetRoot()->SetPos(0, 0);
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| 	}
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| }
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