121 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dbase.h"
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| #include "..\e2dtool.h"
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| 
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| e2d::Config::Config()
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| 	: _gameName()
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| 	, _defaultNodePivot()
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| 	, _soundEnabled(true)
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| 	, _showFps(false)
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| 	, _outlineVisible(false)
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| 	, _collisionEnabled(false)
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| 	, _colliderVisible(false)
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| 	, _defaultColliderShape(Collider::Shape::None)
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| 	, _unconfigured(true)
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| {
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| }
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| 
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| e2d::Config::~Config()
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| {
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| }
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| 
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| void e2d::Config::setGameName(const String & name)
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| {
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| 	_gameName = name;
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| }
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| 
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| void e2d::Config::showFps(bool show)
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| {
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| 	_showFps = show;
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| }
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| 
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| void e2d::Config::setOutlineVisible(bool visible)
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| {
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| 	_outlineVisible = visible;
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| }
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| 
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| void e2d::Config::setSoundEnabled(bool enabled)
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| {
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| 	if (_soundEnabled != enabled)
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| 	{
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| 		_soundEnabled = enabled;
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| 		_unconfigured = true;
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| 	}
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| }
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| 
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| void e2d::Config::setCollisionEnabled(bool enabled)
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| {
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| 	_collisionEnabled = enabled;
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| }
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| 
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| void e2d::Config::setNodeDefaultPivot(Point pivot)
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| {
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| 	_defaultNodePivot = Point(
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| 		std::min(std::max(pivot.x, 0.0), 1.0),
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| 		std::min(std::max(pivot.y, 0.0), 1.0)
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| 	);
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| }
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| 
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| void e2d::Config::setDefaultColliderShape(Collider::Shape shape)
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| {
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| 	_defaultColliderShape = shape;
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| }
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| 
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| void e2d::Config::setColliderVisible(bool visible)
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| {
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| 	_colliderVisible = visible;
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| }
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| 
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| e2d::String e2d::Config::getGameName() const
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| {
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| 	return _gameName;
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| }
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| 
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| bool e2d::Config::isSoundEnabled() const
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| {
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| 	return _soundEnabled;
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| }
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| 
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| bool e2d::Config::isFpsShow() const
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| {
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| 	return _showFps;
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| }
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| 
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| bool e2d::Config::isOutlineVisible() const
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| {
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| 	return _outlineVisible;
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| }
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| 
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| bool e2d::Config::isCollisionEnabled() const
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| {
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| 	return _collisionEnabled;
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| }
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| 
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| e2d::Point e2d::Config::getNodeDefaultPivot() const
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| {
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| 	return _defaultNodePivot;
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| }
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| 
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| e2d::Collider::Shape e2d::Config::getDefaultColliderShape() const
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| {
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| 	return _defaultColliderShape;
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| }
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| 
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| bool e2d::Config::isColliderVisible() const
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| {
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| 	return _colliderVisible;
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| }
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| 
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| void e2d::Config::_update()
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| {
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| 	_unconfigured = false;
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| 
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| 	if (_soundEnabled)
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| 	{
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| 		Player::getInstance()->getXAudio2()->StartEngine();
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| 	}
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| 	else
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| 	{
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| 		Player::getInstance()->getXAudio2()->StopEngine();
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| 	}
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| }
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