Magic_Game/core/e2dtransition.h

158 lines
2.2 KiB
C++

#pragma once
#include "e2dcommon.h"
namespace e2d
{
class SceneManager;
// 场景过渡
class Transition :
public Object
{
friend class SceneManager;
public:
explicit Transition(double duration);
virtual ~Transition();
// 场景过渡动画是否结束
bool isDone();
// 销毁对象
virtual void onDestroy() override;
protected:
// 初始化场景过渡动画
virtual void _init(
Scene * prev,
Scene * next
);
// 更新场景过渡动画
virtual void _update();
// 更新场景过渡动画
virtual void _updateCustom() = 0;
// 渲染场景过渡动画
virtual void _render();
// 重置场景过渡动画
virtual void _reset() = 0;
// 停止场景过渡动画
virtual void _stop();
protected:
bool _end;
double _last;
double _duration;
double _delta;
Size _windowSize;
Scene * _outScene;
Scene * _inScene;
ID2D1Layer * _outLayer;
ID2D1Layer * _inLayer;
D2D1_LAYER_PARAMETERS _outLayerParam;
D2D1_LAYER_PARAMETERS _inLayerParam;
};
// 淡入淡出过渡
class FadeTransition :
public Transition
{
public:
explicit FadeTransition(
double duration /* 动画持续时长 */
);
protected:
// 更新动画
virtual void _updateCustom() override;
virtual void _init(
Scene * prev,
Scene * next
) override;
virtual void _reset() override;
};
// 渐变过渡
class EmergeTransition :
public Transition
{
public:
explicit EmergeTransition(
double duration /* 浮现动画持续时长 */
);
protected:
// 更新动画
virtual void _updateCustom() override;
virtual void _init(
Scene * prev,
Scene * next
) override;
virtual void _reset() override;
};
// 盒状过渡
class BoxTransition :
public Transition
{
public:
explicit BoxTransition(
double duration /* 动画持续时长 */
);
protected:
// 更新动画
virtual void _updateCustom() override;
virtual void _init(
Scene * prev,
Scene * next
) override;
virtual void _reset() override;
};
// 移入过渡
class MoveTransition :
public Transition
{
public:
explicit MoveTransition(
double moveDuration, /* 场景移动动画持续时长 */
Direction direction = Direction::Left /* 场景移动方向 */
);
protected:
// 更新动画
virtual void _updateCustom() override;
virtual void _init(
Scene * prev,
Scene * next
) override;
virtual void _reset() override;
protected:
Direction _direction;
Vector _posDelta;
Point _startPos;
};
}