231 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dcomponent.h"
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| #include "..\e2dmodule.h"
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| 
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| e2d::Canvas::Canvas(float width, float height)
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| 	: render_target_(nullptr)
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| 	, fill_brush_(nullptr)
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| 	, line_brush_(nullptr)
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| 	, stroke_style_(nullptr)
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| 	, stroke_width_(1.0f)
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| 	, stroke_(Stroke::Miter)
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| {
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| 	render_target_ = Renderer::GetInstance()->GetRenderTarget();
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| 	render_target_->AddRef();
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| 
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| 	ThrowIfFailed(
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| 		render_target_->CreateSolidColorBrush(
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| 			D2D1::ColorF(D2D1::ColorF::White),
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| 			&fill_brush_
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| 		)
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| 	);
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| 
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| 	ThrowIfFailed(
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| 		render_target_->CreateSolidColorBrush(
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| 			D2D1::ColorF(D2D1::ColorF::White),
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| 			&line_brush_
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| 		)
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| 	);
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| 	
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| 	this->SetClipEnabled(true);
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| 	this->SetWidth(width);
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| 	this->SetHeight(height);
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| 	this->SetStrokeStyle(stroke_);
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| }
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| 
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| e2d::Canvas::~Canvas()
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| {
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| 	SafeRelease(line_brush_);
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| 	SafeRelease(fill_brush_);
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| 	SafeRelease(render_target_);
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| }
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| 
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| void e2d::Canvas::SetLineColor(const Color & color)
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| {
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| 	line_brush_->SetColor(D2D_COLOR_F(color));
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| }
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| 
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| void e2d::Canvas::SetFillColor(const Color & color)
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| {
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| 	fill_brush_->SetColor(D2D_COLOR_F(color));
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| }
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| 
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| void e2d::Canvas::SetStrokeWidth(float width)
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| {
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| 	stroke_width_ = std::max(width, 0.f);
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| }
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| 
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| void e2d::Canvas::SetStrokeStyle(Stroke strokeStyle)
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| {
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| 	switch (strokeStyle)
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| 	{
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| 	case e2d::Stroke::Miter:
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| 		stroke_style_ = Renderer::GetMiterStrokeStyle();
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| 		break;
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| 	case e2d::Stroke::Bevel:
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| 		stroke_style_ = Renderer::GetBevelStrokeStyle();
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| 		break;
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| 	case e2d::Stroke::Round:
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| 		stroke_style_ = Renderer::GetRoundStrokeStyle();
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| 		break;
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| 	}
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| }
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| 
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| e2d::Color e2d::Canvas::GetLineColor() const
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| {
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| 	return line_brush_->GetColor();
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| }
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| 
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| e2d::Color e2d::Canvas::GetFillColor() const
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| {
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| 	return fill_brush_->GetColor();
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| }
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| 
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| float e2d::Canvas::GetStrokeWidth() const
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| {
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| 	return stroke_width_;
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| }
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| 
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| e2d::Stroke e2d::Canvas::GetStrokeStyle() const
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| {
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| 	return stroke_;
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| }
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| 
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| void e2d::Canvas::DrawLine(const Point & begin, const Point & end)
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| {
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| 	render_target_->DrawLine(
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| 		D2D1::Point2F(begin.x, begin.y),
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| 		D2D1::Point2F(end.x, end.y),
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| 		line_brush_,
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| 		stroke_width_,
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| 		stroke_style_
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| 	);
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| }
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| 
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| void e2d::Canvas::DrawCircle(const Point & center, float radius)
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| {
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| 	render_target_->DrawEllipse(
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| 		D2D1::Ellipse(
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| 			D2D1::Point2F(
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| 				center.x,
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| 				center.y
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| 			),
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| 			radius,
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| 			radius
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| 		),
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| 		line_brush_,
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| 		stroke_width_,
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| 		stroke_style_
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| 	);
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| }
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| 
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| void e2d::Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
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| {
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| 	render_target_->DrawEllipse(
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| 		D2D1::Ellipse(
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| 			D2D1::Point2F(
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| 				center.x,
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| 				center.y
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| 			),
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| 			radius_x,
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| 			radius_y
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| 		),
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| 		line_brush_,
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| 		stroke_width_,
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| 		stroke_style_
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| 	);
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| }
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| 
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| void e2d::Canvas::DrawRect(const Rect & rect)
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| {
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| 	render_target_->DrawRectangle(
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| 		D2D1::RectF(
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| 			rect.origin.x,
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| 			rect.origin.y,
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| 			rect.origin.x + rect.size.width,
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| 			rect.origin.y + rect.size.height
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| 		),
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| 		line_brush_,
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| 		stroke_width_,
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| 		stroke_style_
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| 	);
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| }
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| 
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| void e2d::Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
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| {
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| 	render_target_->DrawRoundedRectangle(
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| 		D2D1::RoundedRect(
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| 			D2D1::RectF(
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| 				rect.origin.x,
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| 				rect.origin.y,
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| 				rect.origin.x + rect.size.width,
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| 				rect.origin.y + rect.size.height
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| 			),
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| 			radius_x,
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| 			radius_y
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| 		),
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| 		line_brush_,
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| 		stroke_width_,
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| 		stroke_style_
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| 	);
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| }
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| 
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| void e2d::Canvas::FillCircle(const Point & center, float radius)
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| {
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| 	render_target_->FillEllipse(
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| 		D2D1::Ellipse(
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| 			D2D1::Point2F(
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| 				center.x,
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| 				center.y
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| 			),
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| 			radius,
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| 			radius
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| 		),
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| 		fill_brush_
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| 	);
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| }
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| 
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| void e2d::Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
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| {
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| 	render_target_->FillEllipse(
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| 		D2D1::Ellipse(
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| 			D2D1::Point2F(
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| 				center.x,
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| 				center.y
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| 			),
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| 			radius_x,
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| 			radius_y
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| 		),
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| 		fill_brush_
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| 	);
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| }
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| 
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| void e2d::Canvas::FillRect(const Rect & rect)
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| {
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| 	render_target_->FillRectangle(
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| 		D2D1::RectF(
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| 			rect.origin.x,
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| 			rect.origin.y,
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| 			rect.origin.x + rect.size.width,
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| 			rect.origin.y + rect.size.height
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| 		),
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| 		fill_brush_
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| 	);
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| }
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| 
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| void e2d::Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
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| {
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| 	render_target_->FillRoundedRectangle(
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| 		D2D1::RoundedRect(
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| 			D2D1::RectF(
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| 				rect.origin.x,
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| 				rect.origin.y,
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| 				rect.origin.x + rect.size.width,
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| 				rect.origin.y + rect.size.height
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| 			),
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| 			radius_x,
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| 			radius_y
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| 		),
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| 		fill_brush_
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| 	);
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| }
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