Magic_Game/core/Transition/BoxTransition.cpp

50 lines
927 B
C++

#include "..\e2dtransition.h"
#include "..\e2dcomponent.h"
#include "..\e2dmodule.h"
e2d::BoxTransition::BoxTransition(Scene* scene, float duration)
: Transition(scene, duration)
{
}
bool e2d::BoxTransition::Init(Game * game, Scene * prev)
{
if (Transition::Init(game, prev))
{
in_layer_param_.opacity = 0;
return true;
}
return false;
}
void e2d::BoxTransition::Update()
{
Transition::Update();
auto size = Window::GetInstance()->GetSize();
if (delta_ <= 0.5)
{
out_layer_param_.contentBounds = D2D1::RectF(
size.width * delta_,
size.height * delta_,
size.width * (1 - delta_),
size.height * (1 - delta_)
);
}
else
{
out_layer_param_.opacity = 0;
in_layer_param_.opacity = 1;
in_layer_param_.contentBounds = D2D1::RectF(
size.width * (1 - delta_),
size.height * (1 - delta_),
size.width * delta_,
size.height * delta_
);
if (delta_ >= 1)
{
this->Stop();
}
}
}