68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dtransition.h"
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| #include "..\e2dcomponent.h"
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| #include "..\e2dmodule.h"
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| 
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| e2d::MoveTransition::MoveTransition(Scene* scene, float duration, Direction direction)
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| 	: Transition(scene, duration)
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| 	, direction_(direction)
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| {
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| }
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| 
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| bool e2d::MoveTransition::Init(Game * game, Scene * prev)
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| {
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| 	if (Transition::Init(game, prev))
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| 	{
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| 		auto size = Window::GetInstance()->GetSize();
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| 		if (direction_ == Direction::Up)
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| 		{
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| 			pos_delta_ = Point(0, -size.height);
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| 			start_pos_ = Point(0, size.height);
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| 		}
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| 		else if (direction_ == Direction::Down)
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| 		{
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| 			pos_delta_ = Point(0, size.height);
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| 			start_pos_ = Point(0, -size.height);
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| 		}
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| 		else if (direction_ == Direction::Left)
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| 		{
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| 			pos_delta_ = Point(-size.width, 0);
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| 			start_pos_ = Point(size.width, 0);
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| 		}
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| 		else if (direction_ == Direction::Right)
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| 		{
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| 			pos_delta_ = Point(size.width, 0);
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| 			start_pos_ = Point(-size.width, 0);
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| 		}
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| 
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| 		if (out_scene_) out_scene_->SetPos(0, 0);
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| 		in_scene_->SetPos(start_pos_);
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| 		return true;
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| 	}
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| 	return false;
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| }
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| 
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| void e2d::MoveTransition::Update()
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| {
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| 	Transition::Update();
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| 
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| 	if (out_scene_)
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| 	{
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| 		out_scene_->SetPos(pos_delta_ * delta_);
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| 	}
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| 	if (in_scene_)
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| 	{
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| 		in_scene_->SetPos(start_pos_ + pos_delta_ * delta_);
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| 	}
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| 
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| 	if (delta_ >= 1)
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| 	{
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| 		this->Stop();
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| 	}
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| }
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| 
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| void e2d::MoveTransition::Reset()
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| {
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| 	if (out_scene_) out_scene_->SetPos(0, 0);
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| 	in_scene_->SetPos(0, 0);
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| }
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