Magic_Game/kiwano-imgui/src/ImGuiLayer.cpp

63 lines
1.7 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "../kiwano-imgui.h"
namespace kiwano
{
namespace imgui
{
ImGuiLayer::ImGuiLayer()
{
SetSwallowEvents(true);
}
ImGuiLayer::~ImGuiLayer()
{
}
void ImGuiLayer::OnRender()
{
for (const auto& pipeline : pipelines_)
{
pipeline.second();
}
}
void ImGuiLayer::AddItem(ImGuiPipeline const& item, String const& name)
{
pipelines_.insert(std::make_pair(name, item));
}
void ImGuiLayer::RemoveItem(String const& name)
{
auto iter = pipelines_.find(name);
if (iter != pipelines_.end())
{
pipelines_.erase(iter);
}
}
void ImGuiLayer::RemoveAllItems()
{
pipelines_.clear();
}
}
}