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D2DDeviceResources.cpp
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refactoring project
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2020-05-24 11:26:21 +08:00 |
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D2DDeviceResources.h
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make Direct3D resources global
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2020-05-22 21:07:32 +08:00 |
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D3D10DeviceResources.cpp
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Window fullscreen mode supported
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2020-06-21 01:56:02 +08:00 |
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D3D10DeviceResources.h
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make Direct3D resources global
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2020-05-22 21:07:32 +08:00 |
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D3D11DeviceResources.cpp
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update: middleware-styled module
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2020-07-21 20:56:49 +08:00 |
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D3D11DeviceResources.h
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make Direct3D resources global
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2020-05-22 21:07:32 +08:00 |
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D3DDeviceResources.h
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make Direct3D resources global
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2020-05-22 21:07:32 +08:00 |
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D3DDeviceResourcesBase.h
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Window fullscreen mode supported
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2020-06-21 01:56:02 +08:00 |
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FontCollectionLoader.cpp
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[deploy] update string functions
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2020-04-14 12:28:29 +08:00 |
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FontCollectionLoader.h
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[deploy] Tidy
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2020-02-19 12:09:50 +08:00 |
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NativePtr.h
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Add NativeObject & NativePtr
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2020-02-16 20:14:01 +08:00 |
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RenderContextImpl.cpp
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add LogFormater & LogProvider & LogBuffer
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2020-07-17 12:23:18 +08:00 |
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RenderContextImpl.h
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Remove TextureRenderContext & add function to create a RenderContext from a texture
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2020-02-20 18:22:52 +08:00 |
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RendererImpl.cpp
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update: middleware-styled module
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2020-07-21 20:56:49 +08:00 |
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RendererImpl.h
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update: middleware-styled module
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2020-07-21 20:56:49 +08:00 |
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TextRenderer.cpp
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Add allocator
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2020-02-20 22:27:09 +08:00 |
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TextRenderer.h
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Update TextLayout
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2020-02-16 12:53:18 +08:00 |
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helper.h
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make Direct3D resources global
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2020-05-22 21:07:32 +08:00 |