Magic_Game/src/kiwano/2d/Canvas.h

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2.1 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/Actor.h>
#include <kiwano/render/Frame.h>
#include <kiwano/render/ShapeMaker.h>
#include <kiwano/render/RenderContext.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(Canvas);
/**
* \addtogroup Actors
* @{
*/
/**
* \~chinese
* @brief 画布
* @details 用于绘制图形、图像、文字等各种类型的图元,同时可以将绘制内容导出至图像
*/
class KGE_API Canvas : public Actor
{
public:
/// \~chinese
/// @brief 创建画布
/// @param size 画布大小
Canvas(const Size& size);
/// \~chinese
/// @brief 获取2D绘图上下文
RenderContextPtr GetContext2D() const;
/// \~chinese
/// @brief 清空画布大小并重设画布大小
/// @warning 该函数会导致原绘图上下文失效
void ResizeAndClear(Size size);
/// \~chinese
/// @brief 导出纹理
TexturePtr ExportToTexture() const;
void OnRender(RenderContext& ctx) override;
private:
TexturePtr texture_cached_;
RenderContextPtr render_ctx_;
};
/** @} */
} // namespace kiwano