Magic_Game/core/tools/File.cpp

314 lines
6.1 KiB
C++

#include "..\e2dtool.h"
#include "..\e2dmodule.h"
#include <shobjidl.h>
std::list<e2d::String> e2d::File::search_paths_;
e2d::File::File()
: file_path_()
, attributes_(0)
{
}
e2d::File::File(const String & file_name)
: file_path_(file_name)
, attributes_(0)
{
this->Open(file_name);
}
e2d::File::~File()
{
}
bool e2d::File::Open(const String & file_name)
{
if (file_name.IsEmpty())
return false;
auto FindFile = [=](const String & path) -> bool
{
if (::_waccess((const wchar_t*)path, 0) == 0)
{
attributes_ = ::GetFileAttributes((LPCTSTR)path);
return true;
}
return false;
};
if (FindFile(file_name))
{
file_path_ = file_name;
return true;
}
else
{
for (const auto& path : search_paths_)
{
if (FindFile(path + file_name))
{
file_path_ = path + file_name;
return true;
}
}
}
return false;
}
bool e2d::File::Exists() const
{
return ::_waccess((const wchar_t*)file_path_, 0) == 0;
}
bool e2d::File::IsFolder() const
{
return (attributes_ & FILE_ATTRIBUTE_DIRECTORY) != 0;
}
const e2d::String& e2d::File::GetPath() const
{
return file_path_;
}
e2d::String e2d::File::GetExtension() const
{
String fileExtension;
// 找到文件名中的最后一个 '.' 的位置
size_t pos = std::wstring(file_path_).find_last_of(L'.');
// 判断 pos 是否是有效位置
if (pos != std::wstring::npos)
{
// 截取扩展名
fileExtension = file_path_.Subtract(static_cast<int>(pos));
// 转换为小写字母
fileExtension = fileExtension.ToLower();
}
return std::move(fileExtension);
}
bool e2d::File::Delete()
{
if (::DeleteFile((LPCWSTR)file_path_))
return true;
return false;
}
e2d::File e2d::File::Extract(int resource_name, const String & resource_type, const String& dest_file_name)
{
// 创建文件
HANDLE hFile = ::CreateFile(
static_cast<LPCWSTR>(dest_file_name),
GENERIC_WRITE,
NULL,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_TEMPORARY,
NULL
);
if (hFile == INVALID_HANDLE_VALUE)
return std::move(File());
// 查找资源文件中、加载资源到内存、得到资源大小
HRSRC hRes = ::FindResource(NULL, MAKEINTRESOURCE(resource_name), (LPCWSTR)resource_type);
HGLOBAL hMem = ::LoadResource(NULL, hRes);
DWORD dwSize = ::SizeofResource(NULL, hRes);
if (hRes && hMem && dwSize)
{
// 写入文件
DWORD dwWrite = 0;
::WriteFile(hFile, hMem, dwSize, &dwWrite, NULL);
::CloseHandle(hFile);
return File(dest_file_name);
}
else
{
::CloseHandle(hFile);
::DeleteFile(static_cast<LPCWSTR>(dest_file_name));
return std::move(File());
}
}
void e2d::File::AddSearchPath(const String & path)
{
String tmp = path;
tmp.Replace(L"/", L"\\");
if (tmp[tmp.GetLength() - 1] != L'\\')
{
tmp << L"\\";
}
auto iter = std::find(search_paths_.cbegin(), search_paths_.cend(), tmp);
if (iter == search_paths_.cend())
{
search_paths_.push_front(path);
}
}
bool e2d::File::CreateFolder(const String & dir_path)
{
if (dir_path.IsEmpty() || dir_path.GetLength() >= MAX_PATH)
return false;
wchar_t tmpDirPath[_MAX_PATH] = { 0 };
int length = dir_path.GetLength();
for (int i = 0; i < length; ++i)
{
tmpDirPath[i] = dir_path.At(i);
if (tmpDirPath[i] == L'\\' || tmpDirPath[i] == L'/' || i == (length - 1))
{
if (::_waccess(tmpDirPath, 0) != 0)
{
if (::_wmkdir(tmpDirPath) != 0)
{
return false;
}
}
}
}
return true;
}
e2d::File e2d::File::ShowOpenDialog(const String & title, const String & filter)
{
String file_path;
HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
if (SUCCEEDED(hr))
{
IFileOpenDialog *file_open;
hr = ::CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_ALL,
IID_IFileOpenDialog, reinterpret_cast<void**>(&file_open));
if (SUCCEEDED(hr))
{
if (!title.IsEmpty())
{
file_open->SetTitle(LPCWSTR(title));
}
if (!filter.IsEmpty())
{
COMDLG_FILTERSPEC spec[] =
{
{ L"", LPCWSTR(filter) }
};
file_open->SetFileTypes(1, spec);
}
else
{
COMDLG_FILTERSPEC spec[] =
{
{ L"所有文件", L"*.*" }
};
file_open->SetFileTypes(1, spec);
}
Game::GetInstance()->Pause();
{
HWND hWnd = Window::GetInstance()->GetHWnd();
hr = file_open->Show(hWnd);
}
Game::GetInstance()->Resume();
if (SUCCEEDED(hr))
{
IShellItem *item;
hr = file_open->GetResult(&item);
if (SUCCEEDED(hr))
{
PWSTR str_file_path;
hr = item->GetDisplayName(SIGDN_FILESYSPATH, &str_file_path);
if (SUCCEEDED(hr))
{
file_path = str_file_path;
::CoTaskMemFree(str_file_path);
}
item->Release();
}
}
file_open->Release();
}
::CoUninitialize();
}
return std::move(File(file_path));
}
e2d::File e2d::File::ShowSaveDialog(const String & title, const String& def_file, const String & def_ext)
{
String file_path;
HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
if (SUCCEEDED(hr))
{
IFileSaveDialog *file_save;
hr = ::CoCreateInstance(CLSID_FileSaveDialog, NULL, CLSCTX_ALL,
IID_IFileSaveDialog, reinterpret_cast<void**>(&file_save));
if (SUCCEEDED(hr))
{
if (!title.IsEmpty())
{
file_save->SetTitle(LPCWSTR(title));
}
if (!def_file.IsEmpty())
{
file_save->SetFileName(LPCWSTR(def_file));
}
if (!def_ext.IsEmpty())
{
file_save->SetDefaultExtension(LPCWSTR(def_ext));
String ext = L"*." + def_ext;
COMDLG_FILTERSPEC spec[] =
{
{ L"", LPCWSTR(ext) }
};
file_save->SetFileTypes(1, spec);
}
else
{
COMDLG_FILTERSPEC spec[] =
{
{ L"所有文件", L"*.*" }
};
file_save->SetFileTypes(1, spec);
}
Game::GetInstance()->Pause();
{
HWND hWnd = Window::GetInstance()->GetHWnd();
hr = file_save->Show(hWnd);
}
Game::GetInstance()->Resume();
if (SUCCEEDED(hr))
{
IShellItem *item;
hr = file_save->GetResult(&item);
if (SUCCEEDED(hr))
{
PWSTR str_file_path;
hr = item->GetDisplayName(SIGDN_FILESYSPATH, &str_file_path);
if (SUCCEEDED(hr))
{
file_path = str_file_path;
::CoTaskMemFree(str_file_path);
}
item->Release();
}
}
file_save->Release();
}
::CoUninitialize();
}
return std::move(File(file_path));
}