39 lines
		
	
	
		
			657 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			657 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dtransition.h"
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| #include "..\e2dobject.h"
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| 
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| e2d::FadeTransition::FadeTransition(Scene* scene, float duration)
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| 	: Transition(scene, duration)
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| {
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| }
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| 
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| bool e2d::FadeTransition::Init(Game * game, Scene * prev)
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| {
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| 	if (Transition::Init(game, prev))
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| 	{
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| 		out_layer_param_.opacity = 1;
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| 		in_layer_param_.opacity = 0;
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| 		return true;
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| 	}
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| 	return false;
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| }
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| 
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| void e2d::FadeTransition::Update()
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| {
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| 	Transition::Update();
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| 
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| 	if (delta_ < 0.5)
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| 	{
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| 		out_layer_param_.opacity = 1 - delta_ * 2;
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| 		in_layer_param_.opacity = 0;
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| 	}
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| 	else
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| 	{
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| 		out_layer_param_.opacity = 0;
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| 		in_layer_param_.opacity = (delta_ - 0.5f) * 2;
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| 		if (delta_ >= 1)
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| 		{
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| 			this->Stop();
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| 		}
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| 	}
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| }
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