Magic_Game/src/kiwano/render/NativeObject.h

93 lines
2.3 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/ObjectBase.h>
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
#include <kiwano/render/DirectX/D2DDeviceResources.h>
#endif
namespace kiwano
{
KGE_DECLARE_SMART_PTR(NativeObject);
/**
* \addtogroup Render
* @{
*/
/**
* \~chinese
* @brief 含有本机指针的对象
*/
class KGE_API NativeObject : public ObjectBase
{
public:
virtual bool IsValid() const;
Any GetNativePointer() const;
template <typename _NativeTy>
_NativeTy GetNativePointer() const;
void SetNativePointer(const Any& native_pointer);
void ResetNativePointer();
private:
Any native_pointer_;
};
/** @} */
inline bool NativeObject::IsValid() const
{
return native_pointer_.HasValue();
}
inline Any NativeObject::GetNativePointer() const
{
return native_pointer_;
}
template <typename _NativeTy>
inline _NativeTy NativeObject::GetNativePointer() const
{
if (native_pointer_.HasValue())
{
return native_pointer_.Cast<_NativeTy>();
}
return _NativeTy();
}
inline void NativeObject::SetNativePointer(const Any& native_pointer)
{
native_pointer_ = native_pointer;
}
inline void NativeObject::ResetNativePointer()
{
native_pointer_.Clear();
}
} // namespace kiwano