Magic_Game/src/kiwano/render/ShapeMaker.cpp

225 lines
6.0 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/render/ShapeMaker.h>
#include <kiwano/render/Renderer.h>
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
#include <kiwano/render/DirectX/NativePtr.h>
#endif
namespace kiwano
{
ShapeMakerPtr ShapeMaker::Create()
{
ShapeMakerPtr maker = memory::New<ShapeMaker>();
return maker;
}
ShapeMaker::ShapeMaker() {}
ShapeMaker::~ShapeMaker()
{
Clear();
}
void ShapeMaker::Clear()
{
CloseStream();
ResetNativePointer();
}
ShapePtr ShapeMaker::GetShape()
{
return shape_;
}
bool ShapeMaker::IsStreamOpened() const
{
return IsValid();
}
void ShapeMaker::BeginPath(const Point& begin_pos)
{
if (!IsStreamOpened())
{
OpenStream();
}
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
auto native = NativePtr::Get<ID2D1GeometrySink>(this);
native->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED);
#else
// not supported
#endif
}
void ShapeMaker::EndPath(bool closed)
{
KGE_ASSERT(IsStreamOpened());
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
auto native = NativePtr::Get<ID2D1GeometrySink>(this);
native->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN);
#else
// not supported
#endif
this->CloseStream();
}
void ShapeMaker::AddLine(const Point& point)
{
KGE_ASSERT(IsStreamOpened());
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
auto native = NativePtr::Get<ID2D1GeometrySink>(this);
native->AddLine(DX::ConvertToPoint2F(point));
#else
// not supported
#endif
}
void ShapeMaker::AddLines(const Vector<Point>& points)
{
KGE_ASSERT(IsStreamOpened());
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
auto native = NativePtr::Get<ID2D1GeometrySink>(this);
native->AddLines(reinterpret_cast<const D2D_POINT_2F*>(&points[0]), static_cast<uint32_t>(points.size()));
#else
// not supported
#endif
}
void kiwano::ShapeMaker::AddLines(const Point* points, size_t count)
{
KGE_ASSERT(IsStreamOpened());
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
auto native = NativePtr::Get<ID2D1GeometrySink>(this);
native->AddLines(reinterpret_cast<const D2D_POINT_2F*>(points), UINT32(count));
#else
// not supported
#endif
}
void ShapeMaker::AddBezier(const Point& point1, const Point& point2, const Point& point3)
{
KGE_ASSERT(IsStreamOpened());
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
auto native = NativePtr::Get<ID2D1GeometrySink>(this);
native->AddBezier(
D2D1::BezierSegment(DX::ConvertToPoint2F(point1), DX::ConvertToPoint2F(point2), DX::ConvertToPoint2F(point3)));
#else
// not supported
#endif
}
void ShapeMaker::AddArc(const Point& point, const Size& radius, float rotation, bool clockwise, bool is_small)
{
KGE_ASSERT(IsStreamOpened());
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
auto native = NativePtr::Get<ID2D1GeometrySink>(this);
native->AddArc(D2D1::ArcSegment(DX::ConvertToPoint2F(point), DX::ConvertToSizeF(radius), rotation,
clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE,
is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE));
#else
// not supported
#endif
}
ShapePtr ShapeMaker::Combine(ShapePtr shape_a, ShapePtr shape_b, CombineMode mode, const Matrix3x2* matrix)
{
ShapeMakerPtr maker = ShapeMaker::Create();
maker->OpenStream();
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
if (shape_a && shape_b)
{
auto geo_a = NativePtr::Get<ID2D1Geometry>(shape_a);
auto geo_b = NativePtr::Get<ID2D1Geometry>(shape_b);
auto native = NativePtr::Get<ID2D1GeometrySink>(maker);
HRESULT hr = geo_a->CombineWithGeometry(geo_b.Get(), D2D1_COMBINE_MODE(mode), DX::ConvertToMatrix3x2F(matrix),
native.Get());
KGE_THROW_IF_FAILED(hr, "ID2D1Geometry::CombineWithGeometry failed");
}
#else
// not supported
#endif
maker->CloseStream();
return maker->GetShape();
}
void ShapeMaker::OpenStream()
{
if (IsStreamOpened())
return;
Renderer::GetInstance().CreateShapeSink(*this);
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
auto geometry = NativePtr::Get<ID2D1PathGeometry>(shape_);
if (geometry)
{
ComPtr<ID2D1GeometrySink> native;
HRESULT hr = geometry->Open(&native);
if (SUCCEEDED(hr))
{
NativePtr::Set(this, native);
}
KGE_THROW_IF_FAILED(hr, "ID2D1PathGeometry::Open failed");
}
#else
// not supported
#endif
}
void ShapeMaker::CloseStream()
{
if (!IsStreamOpened())
return;
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
auto native = NativePtr::Get<ID2D1GeometrySink>(this);
HRESULT hr = native->Close();
KGE_THROW_IF_FAILED(hr, "ID2D1PathGeometry::Close failed");
ResetNativePointer();
#else
return; // not supported
#endif
}
void ShapeMaker::SetShape(ShapePtr shape)
{
shape_ = shape;
}
} // namespace kiwano