108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "input.h"
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#include "logs.h"
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#include <cstring>
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namespace easy2d
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{
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namespace devices
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{
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InputDevice::InputDevice()
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: initialized(false)
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{
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ZeroMemory(keys_, sizeof(keys_));
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ZeroMemory(keys_cache_, sizeof(keys_cache_));
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}
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InputDevice::~InputDevice()
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{
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E2D_LOG("Destroying input device");
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}
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void InputDevice::Init(bool debug)
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{
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if (initialized)
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return;
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E2D_LOG("Initing input device");
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initialized = true;
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}
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void InputDevice::Update(HWND hwnd, float scale_x, float scale_y)
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{
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memcpy(keys_cache_, keys_, sizeof(keys_cache_));
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GetKeyboardState(keys_);
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POINT client_cursor_pos;
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GetCursorPos(&client_cursor_pos);
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ScreenToClient(hwnd, &client_cursor_pos);
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mouse_pos_ = Point(client_cursor_pos.x * scale_x, client_cursor_pos.y * scale_y);
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}
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bool InputDevice::IsDown(KeyCode code)
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{
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if (keys_[static_cast<int>(code)] & 0x80)
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return true;
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return false;
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}
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bool InputDevice::IsDown(MouseCode code)
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{
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if (keys_[static_cast<int>(code)] & 0x80)
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return true;
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return false;
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}
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bool InputDevice::WasPressed(KeyCode code)
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{
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if (keys_cache_[static_cast<int>(code)] & 0x80 &&
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!(keys_[static_cast<int>(code)] & 0x80))
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return true;
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return false;
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}
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bool InputDevice::WasPressed(MouseCode code)
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{
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if (keys_cache_[static_cast<int>(code)] & 0x80 &&
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!(keys_[static_cast<int>(code)] & 0x80))
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return true;
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return false;
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}
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float InputDevice::GetMouseX()
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{
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return mouse_pos_.x;
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}
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float InputDevice::GetMouseY()
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{
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return mouse_pos_.y;
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}
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Point InputDevice::GetMousePos()
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{
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return mouse_pos_;
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}
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}
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} |