77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
#include "..\Easy2D\easy2d.h"
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int WINAPI WinMain(
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HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow
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)
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{
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if (!EApp::init(L"Easy2D Demo", 640, 480))
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return -1;
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auto scene = new EScene();
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scene->retain();
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auto text = new EText(L"中文测试中文测试中文测试中文测试中文测试中文测试中文测试", L"楷体");
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text->setPos(EApp::getWidth() / 2, EApp::getHeight() / 2);
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//text->setWordWrapping(true);
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//text->setWordWrappingWidth(130);
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text->setRotation(40);
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text->runAction(new EActionLoop(new EActionTwo(new EActionFadeOut(1), new EActionFadeIn(1))));
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scene->add(text);
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auto listener = new EListenerKeyboardPress([=]() {
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if (EKeyboardMsg::getKeyValue() == EKeyboardMsg::KEY::SPACE)
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{
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EApp::backScene(new ETransitionMove(0.5f, ETransitionMove::DOWN));
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}
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});
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listener->bindWith(scene);
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auto scene2 = new EScene();
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auto bird = new ESprite(L"atlas.png", 5, 982, 34, 24);
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auto animation = new EAnimation();
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animation->addFrame(new ESpriteFrame(L"atlas.png", 5, 982, 34, 24));
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animation->addFrame(new ESpriteFrame(L"atlas.png", 61, 982, 34, 24));
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animation->addFrame(new ESpriteFrame(L"atlas.png", 117, 982, 34, 24));
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animation->addFrame(new ESpriteFrame(L"atlas.png", 61, 982, 34, 24));
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bird->runAction(new EActionLoop(animation));
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bird->setPivot(0.5f, 0.5f);
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bird->setPos(EApp::getWidth() / 2, EApp::getHeight() / 2);
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scene2->add(bird);
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auto btnStart = new ESprite(L"atlas.png", 702, 234, 116, 70);
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auto btnStartSelected = new ESprite(L"atlas.png", 702, 234, 116, 70);
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btnStartSelected->setPosY(5);
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auto button = new EButton(btnStart, btnStartSelected, [=] {
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/*if (EApp::isPaused())
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{
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EApp::resume();
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}
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else
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{
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EApp::pause();
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}*/
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EApp::enterScene(scene, new ETransitionMove(1, ETransitionMove::RIGHT));
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});
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button->setPivot(0.5f, 0.5f);
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button->setPos(EApp::getWidth() / 2, EApp::getHeight() / 2 + 100);
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scene2->add(button);
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EMusicUtils::playMusic(L"music.wav", -1);
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/*scene2->runAction(new EActionSequence(5,
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new EActionCallback([]() { EMusicUtils::playMusic(L"music.wav", -1); }),
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new EActionDelay(3),
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new EActionCallback([]() { EMusicUtils::pauseMusic(L"music.wav"); }),
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new EActionDelay(10),
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new EActionCallback([]() { EMusicUtils::resumeMusic(L"music.wav"); })));*/
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EApp::enterScene(scene2, new ETransitionMove(1, ETransitionMove::UP));
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return EApp::run();
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}
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