Magic_Game/Easy2D/Action/EActionMoveBy.cpp

58 lines
1003 B
C++

#include "..\eactions.h"
e2d::EActionMoveBy::EActionMoveBy(float duration, EVec vector) :
EActionGradual(duration)
{
m_MoveVector = vector;
}
void e2d::EActionMoveBy::_init()
{
EActionGradual::_init();
if (m_pTarget)
{
m_BeginPos = m_pTarget->getPos();
}
}
void e2d::EActionMoveBy::_update()
{
EAction::_update();
if (m_pTarget == nullptr)
{
this->stop();
return;
}
while (EActionGradual::_isDelayEnough())
{
// 移动节点
m_pTarget->setPos(
m_BeginPos.x + m_MoveVector.x * m_fRateOfProgress,
m_BeginPos.y + m_MoveVector.y * m_fRateOfProgress
);
// 判断动作是否结束
if (_isEnd())
{
this->stop();
break;
}
}
}
void e2d::EActionMoveBy::_reset()
{
EActionGradual::_reset();
}
e2d::EActionMoveBy * e2d::EActionMoveBy::clone() const
{
return new EActionMoveBy(m_fTotalDuration / 1000, m_MoveVector);
}
e2d::EActionMoveBy * e2d::EActionMoveBy::reverse() const
{
return new EActionMoveBy(m_fTotalDuration / 1000, EVec(-m_MoveVector.x, -m_MoveVector.y));
}