Magic_Game/Easy2D/Common/ETexture.cpp

365 lines
6.7 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "..\enodes.h"
#include "..\Win\winbase.h"
#include <map>
struct ResKey
{
ResKey() { resNameHash = 0; resTypeHash = 0; }
bool operator < (ResKey const& key) const
{
if (resNameHash > key.resNameHash)
return true;
else if (resNameHash == key.resNameHash)
return resTypeHash > key.resTypeHash;
else
return false;
}
size_t resNameHash;
size_t resTypeHash;
};
static std::map<size_t, ID2D1Bitmap*> s_mBitmapsFromFile;
static std::map<ResKey, ID2D1Bitmap*> s_mBitmapsFromResource;
e2d::ETexture::ETexture()
: m_pBitmap(nullptr)
{
}
e2d::ETexture::ETexture(const EString & fileName)
{
this->loadFromFile(fileName);
}
e2d::ETexture::ETexture(LPCTSTR resourceName, LPCTSTR resourceType)
{
this->loadFromResource(resourceName, resourceType);
}
e2d::ETexture::~ETexture()
{
}
void e2d::ETexture::loadFromFile(const EString & fileName)
{
WARN_IF(fileName.empty(), "ETexture cannot load bitmap from NULL file name.");
if (fileName.empty())
return;
if (!e2d::ETexture::preload(fileName))
{
WARN_IF(true, "Load ETexture from file failed!");
return;
}
std::hash<e2d::EString> h;
size_t hash = h(fileName);
m_pBitmap = s_mBitmapsFromFile.at(hash);
}
void e2d::ETexture::loadFromResource(LPCTSTR resourceName, LPCTSTR resourceType)
{
WARN_IF(!resourceName || !resourceType, "ETexture cannot load bitmap from NULL resource.");
if (!resourceName || !resourceType)
return;
if (!e2d::ETexture::preload(resourceName, resourceType))
{
WARN_IF(true, "Load ETexture from resource failed!");
return;
}
ResKey key;
std::hash<LPCTSTR> h;
key.resNameHash = h(resourceName);
key.resTypeHash = h(resourceType);
m_pBitmap = s_mBitmapsFromResource.at(key);
}
float e2d::ETexture::getSourceWidth() const
{
if (m_pBitmap)
{
return m_pBitmap->GetSize().width;
}
else
{
return 0;
}
}
float e2d::ETexture::getSourceHeight() const
{
if (m_pBitmap)
{
return m_pBitmap->GetSize().height;
}
else
{
return 0;
}
}
e2d::ESize e2d::ETexture::getSourceSize() const
{
if (m_pBitmap)
{
return ESize(getSourceWidth(), getSourceHeight());
}
else
{
return ESize();
}
}
bool e2d::ETexture::preload(const EString & fileName)
{
std::hash<e2d::EString> h;
size_t hash = h(fileName);
if (s_mBitmapsFromFile.find(hash) != s_mBitmapsFromFile.end())
{
return true;
}
HRESULT hr = S_OK;
IWICBitmapDecoder *pDecoder = nullptr;
IWICBitmapFrameDecode *pSource = nullptr;
IWICStream *pStream = nullptr;
IWICFormatConverter *pConverter = nullptr;
ID2D1Bitmap *pBitmap = nullptr;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hr = GetImagingFactory()->CreateDecoderFromFilename(
fileName.c_str(),
NULL,
GENERIC_READ,
WICDecodeMetadataCacheOnLoad,
&pDecoder
);
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hr = pDecoder->GetFrame(0, &pSource);
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>ʽת<CABD><D7AA><EFBFBD><EFBFBD>
// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
hr = GetImagingFactory()->CreateFormatConverter(&pConverter);
}
if (SUCCEEDED(hr))
{
// ͼƬ<CDBC><C6AC>ʽת<CABD><D7AA><EFBFBD><EFBFBD> 32bbpPBGRA
hr = pConverter->Initialize(
pSource,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
if (SUCCEEDED(hr))
{
// <20><> WIC λͼ<CEBB><CDBC><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> Direct2D λͼ
hr = GetRenderTarget()->CreateBitmapFromWicBitmap(
pConverter,
NULL,
&pBitmap
);
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD>ͼƬָ<C6AC><D6B8><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC> Hash <20><>
std::hash<e2d::EString> h;
size_t hash = h(fileName);
s_mBitmapsFromFile.insert(
std::map<size_t, ID2D1Bitmap*>::value_type(
hash,
pBitmap)
);
}
// <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
SafeReleaseInterface(&pDecoder);
SafeReleaseInterface(&pSource);
SafeReleaseInterface(&pStream);
SafeReleaseInterface(&pConverter);
return SUCCEEDED(hr);
}
bool e2d::ETexture::preload(LPCTSTR resourceName, LPCTSTR resourceType)
{
std::hash<LPCTSTR> h;
ResKey key;
key.resNameHash = h(resourceName);
key.resTypeHash = h(resourceType);
if (s_mBitmapsFromResource.find(key) != s_mBitmapsFromResource.end())
{
return true;
}
HRESULT hr = S_OK;
IWICBitmapDecoder *pDecoder = nullptr;
IWICBitmapFrameDecode *pSource = nullptr;
IWICStream *pStream = nullptr;
IWICFormatConverter *pConverter = nullptr;
IWICBitmapScaler *pScaler = nullptr;
ID2D1Bitmap *pBitmap = nullptr;
HRSRC imageResHandle = nullptr;
HGLOBAL imageResDataHandle = nullptr;
void *pImageFile = nullptr;
DWORD imageFileSize = 0;
// <20><>λ<EFBFBD><CEBB>Դ
imageResHandle = ::FindResourceW(HINST_THISCOMPONENT, resourceName, resourceType);
hr = imageResHandle ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
imageResDataHandle = ::LoadResource(HINST_THISCOMPONENT, imageResHandle);
hr = imageResDataHandle ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// <20><>ȡ<EFBFBD>ļ<EFBFBD>ָ<EFBFBD><EFBFBD><EBA3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
pImageFile = ::LockResource(imageResDataHandle);
hr = pImageFile ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
imageFileSize = SizeofResource(HINST_THISCOMPONENT, imageResHandle);
hr = imageFileSize ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD> WIC <20><>
hr = GetImagingFactory()->CreateStream(&pStream);
}
if (SUCCEEDED(hr))
{
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
hr = pStream->InitializeFromMemory(
reinterpret_cast<BYTE*>(pImageFile),
imageFileSize
);
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD>
hr = GetImagingFactory()->CreateDecoderFromStream(
pStream,
NULL,
WICDecodeMetadataCacheOnLoad,
&pDecoder
);
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hr = pDecoder->GetFrame(0, &pSource);
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>ʽת<CABD><D7AA><EFBFBD><EFBFBD>
// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
hr = GetImagingFactory()->CreateFormatConverter(&pConverter);
}
if (SUCCEEDED(hr))
{
// ͼƬ<CDBC><C6AC>ʽת<CABD><D7AA><EFBFBD><EFBFBD> 32bppPBGRA
hr = pConverter->Initialize(
pSource,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
if (SUCCEEDED(hr))
{
// <20><> WIC λͼ<CEBB><CDBC><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> Direct2D λͼ
hr = GetRenderTarget()->CreateBitmapFromWicBitmap(
pConverter,
NULL,
&pBitmap
);
}
if (SUCCEEDED(hr))
{
std::hash<LPCTSTR> h;
ResKey key;
key.resNameHash = h(resourceName);
key.resTypeHash = h(resourceType);
s_mBitmapsFromResource.insert(
std::map<ResKey, ID2D1Bitmap*>::value_type(
key,
pBitmap)
);
}
// <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
SafeReleaseInterface(&pDecoder);
SafeReleaseInterface(&pSource);
SafeReleaseInterface(&pStream);
SafeReleaseInterface(&pConverter);
SafeReleaseInterface(&pScaler);
return SUCCEEDED(hr);
}
void e2d::ETexture::clearCache()
{
for (auto child : s_mBitmapsFromFile)
{
SafeReleaseInterface(&child.second);
}
for (auto child : s_mBitmapsFromResource)
{
SafeReleaseInterface(&child.second);
}
s_mBitmapsFromFile.clear();
s_mBitmapsFromResource.clear();
}
ID2D1Bitmap * e2d::ETexture::_getBitmap()
{
return m_pBitmap;
}