458 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			458 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "e2dutil.h"
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| #include "e2dimpl.h"
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| 
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| namespace e2d
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| {
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| 
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| 
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| 	// 随机数产生器
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| 	class Random
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| 	{
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| 	public:
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| 		// 取得范围内的一个整型随机数
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| 		template<typename T>
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| 		static inline T Range(T min, T max)
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| 		{
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| 			return e2d::Random::RandomInt(min, max);
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| 		}
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| 
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| 		// 取得范围内的一个浮点数随机数
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| 		static inline float Range(float min, float max)
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| 		{
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| 			return e2d::Random::RandomReal(min, max);
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| 		}
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| 
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| 		// 取得范围内的一个浮点数随机数
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| 		static inline double Range(double min, double max)
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| 		{
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| 			return e2d::Random::RandomReal(min, max);
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| 		}
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| 
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| 	private:
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| 		template<typename T>
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| 		static T RandomInt(T min, T max)
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| 		{
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| 			std::uniform_int_distribution<T> dist(min, max);
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| 			return dist(Random::GetEngine());
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| 		}
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| 
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| 		template<typename T>
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| 		static T RandomReal(T min, T max)
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| 		{
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| 			std::uniform_real_distribution<T> dist(min, max);
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| 			return dist(Random::GetEngine());
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| 		}
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| 
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| 		// 获取随机数产生器
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| 		static std::default_random_engine &GetEngine();
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| 	};
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| 
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| 
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| 	// 音乐
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| 	class Music
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| 		: public IMFAsyncCallback
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| 	{
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| 	public:
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| 		Music();
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| 
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| 		explicit Music(
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| 			const e2d::String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		explicit Music(
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| 			const Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		virtual ~Music();
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| 
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| 		// 打开音乐文件
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| 		bool Load(
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| 			const e2d::String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 打开音乐资源
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| 		bool Load(
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| 			const Resource& res
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| 		);
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| 
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| 		// 播放
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| 		bool Play(
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| 			int loop_count = 0
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| 		);
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| 
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| 		// 暂停
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| 		void Pause();
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| 
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| 		// 停止
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| 		void Stop();
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| 
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| 		// 关闭并回收资源
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| 		void Close();
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| 
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| 		// 是否正在播放
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| 		bool IsPlaying() const;
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| 
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| 		// 设置音量
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| 		bool SetVolume(
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| 			float volume	/* 范围: 0.0 ~ 1.0 */
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| 		);
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| 
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| 		// 获取音量
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| 		float GetVolume() const;
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| 
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| 		// IUnknown methods
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| 		STDMETHODIMP QueryInterface(REFIID iid, void** ppv) override;
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| 		STDMETHODIMP_(ULONG) AddRef() override;
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| 		STDMETHODIMP_(ULONG) Release() override;
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| 
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| 		// IMFAsyncCallback methods
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| 		STDMETHODIMP  GetParameters(DWORD*, DWORD*) override;
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| 		STDMETHODIMP  Invoke(IMFAsyncResult* pAsyncResult) override;
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| 
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| 	protected:
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| 		enum class State : int
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| 		{
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| 			Closed = 0,
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| 			Loaded,
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| 			Started,
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| 			Paused,
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| 			Stopped,
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| 			Closing
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| 		};
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| 
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| 		E2D_DISABLE_COPY(Music);
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| 
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| 		// Media event handlers
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| 		HRESULT OnNewPresentation(IMFMediaEvent *pEvent);
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| 
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| 		HRESULT StartPlayback();
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| 		HRESULT CreateMediaSource(PCWSTR sURL, IMFMediaSource **ppSource);
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| 		HRESULT HandleEvent(UINT_PTR pUnkPtr);
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| 
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| 		// Add a source node to a topology.
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| 		HRESULT AddSourceNode(
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| 			IMFTopology *pTopology,           // Topology.
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| 			IMFMediaSource *pSource,          // Media source.
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| 			IMFPresentationDescriptor *pPD,   // Presentation descriptor.
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| 			IMFStreamDescriptor *pSD,         // Stream descriptor.
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| 			IMFTopologyNode **ppNode         // Receives the node pointer.
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| 		);
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| 
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| 		// Add an output node to a topology.
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| 		HRESULT AddOutputNode(
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| 			IMFTopology *pTopology,     // Topology.
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| 			IMFActivate *pActivate,     // Media sink activation object.
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| 			DWORD dwId,                 // Identifier of the stream sink.
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| 			IMFTopologyNode **ppNode   // Receives the node pointer.
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| 		);
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| 
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| 		HRESULT AddBranchToPartialTopology(
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| 			IMFTopology *pTopology,         // Topology.
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| 			IMFMediaSource *pSource,        // Media source.
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| 			IMFPresentationDescriptor *pPD, // Presentation descriptor.
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| 			DWORD iStream                  // Stream index.
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| 		);
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| 
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| 		//  Create a playback topology from a media source.
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| 		HRESULT CreatePlaybackTopology(
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| 			IMFMediaSource *pSource,          // Media source.
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| 			IMFPresentationDescriptor *pPD,   // Presentation descriptor.
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| 			IMFTopology **ppTopology          // Receives a pointer to the topology.
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| 		);
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| 
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| 		//  Create an activation object for a renderer, based on the stream media type.
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| 		HRESULT CreateMediaSinkActivate(
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| 			IMFStreamDescriptor *pSourceSD,     // Pointer to the stream descriptor.
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| 			IMFActivate **ppActivate
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| 		);
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| 
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| 		HRESULT GetSimpleAudioVolume(
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| 			IMFSimpleAudioVolume** ppAudioVolume
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| 		) const;
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| 
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| 		static LRESULT CALLBACK MediaProc(
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| 			HWND hWnd,
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| 			UINT Msg,
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| 			WPARAM wParam,
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| 			LPARAM lParam
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| 		);
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| 
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| 	protected:
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| 		long					m_nRefCount;
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| 		int						m_nTimes;
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| 		IMFMediaSession *		m_pSession;
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| 		IMFMediaSource          *m_pSource;
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| 		HWND                    m_hwndEvent;
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| 		State					m_state;
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| 		HANDLE                  m_hCloseEvent;
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| 	};
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| 
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| 
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| 	// 音乐播放器
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| 	class Player
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| 	{
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| 	public:
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| 		Player();
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| 
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| 		~Player();
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| 
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| 		// 预加载音乐资源
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| 		bool Load(
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| 			const String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 播放音乐
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| 		bool Play(
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| 			const String& file_path,	/* 音乐文件路径 */
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| 			int loop_count = 0		/* 重复播放次数,设置 -1 为循环播放 */
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| 		);
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| 
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| 		// 暂停音乐
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| 		void Pause(
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| 			const String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 继续播放音乐
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| 		void Resume(
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| 			const String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 停止音乐
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| 		void Stop(
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| 			const String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 获取音乐播放状态
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| 		bool IsPlaying(
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| 			const String& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 预加载音乐资源
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| 		bool Load(
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| 			const Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 播放音乐
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| 		bool Play(
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| 			const Resource& res,	/* 音乐资源 */
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| 			int loop_count = 0		/* 重复播放次数,设置 -1 为循环播放 */
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| 		);
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| 
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| 		// 暂停音乐
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| 		void Pause(
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| 			const Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 继续播放音乐
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| 		void Resume(
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| 			const Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 停止音乐
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| 		void Stop(
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| 			const Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 获取音乐播放状态
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| 		bool IsPlaying(
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| 			const Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 获取音量
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| 		float GetVolume();
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| 
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| 		// 设置音量
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| 		void SetVolume(
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| 			float volume			/* 范围: 0.0 ~ 1.0 */
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| 		);
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| 
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| 		// 暂停所有音乐
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| 		void PauseAll();
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| 
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| 		// 继续播放所有音乐
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| 		void ResumeAll();
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| 
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| 		// 停止所有音乐
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| 		void StopAll();
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| 
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| 		// 清除缓存
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| 		static void ClearCache();
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| 
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| 	protected:
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| 		E2D_DISABLE_COPY(Player);
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| 
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| 	protected:
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| 		float volume_;
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| 
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| 		static std::map<size_t, Music*> musics_;
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| 	};
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| 
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| 
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| 	// 数据管理工具
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| 	class Data
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| 	{
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| 	public:
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| 		Data(
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| 			const String& key,					/* 键值 */
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| 			const String& field = L"Defalut"	/* 字段名称 */
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| 		);
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| 
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| 		// 该数据是否存在
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| 		bool Exists() const;
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| 
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| 		// 保存 int 类型的值
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| 		bool SaveInt(
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| 			int value
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| 		);
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| 
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| 		// 保存 float 类型的值
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| 		bool SaveFloat(
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| 			float value
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| 		);
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| 
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| 		// 保存 double 类型的值
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| 		bool SaveDouble(
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| 			double value
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| 		);
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| 
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| 		// 保存 bool 类型的值
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| 		bool SaveBool(
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| 			bool value
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| 		);
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| 
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| 		// 保存 String 类型的值
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| 		bool SaveString(
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| 			const String& value
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| 		);
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| 
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| 		// 获取 int 类型的值
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| 		int GetInt() const;
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| 
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| 		// 获取 float 类型的值
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| 		float GetFloat() const;
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| 
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| 		// 获取 double 类型的值
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| 		double GetDouble() const;
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| 
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| 		// 获取 bool 类型的值
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| 		bool GetBool() const;
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| 
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| 		// 获取 字符串 类型的值
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| 		String GetString();
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| 
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| 	protected:
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| 		String key_;
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| 		String field_;
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| 		const String& data_path_;
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| 	};
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| 
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| 
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| 	// 文件
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| 	class File
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| 	{
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| 	public:
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| 		File();
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| 
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| 		File(
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| 			const String& file_name
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| 		);
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| 
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| 		virtual ~File();
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| 
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| 		// 打开文件
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| 		bool Open(
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| 			const String& file_name
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| 		);
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| 
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| 		// 文件或文件夹是否存在
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| 		bool Exists() const;
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| 
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| 		// 是否是文件夹
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| 		bool IsFolder() const;
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| 
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| 		// 删除文件
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| 		bool Delete();
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| 
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| 		// 获取文件路径
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| 		const String& GetPath() const;
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| 
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| 		// 获取文件扩展名
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| 		String GetExtension() const;
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| 
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| 		// 释放资源到临时文件目录
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| 		static File Extract(
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| 			int resource_name,				/* 资源名称 */
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| 			const String& resource_type,	/* 资源类型 */
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| 			const String& dest_file_name	/* 目标文件名 */
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| 		);
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| 
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| 		// 添加文件搜索路径
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| 		static void AddSearchPath(
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| 			const String& path
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| 		);
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| 
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| 		// 创建文件夹
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| 		static bool CreateFolder(
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| 			const String& dir_path	/* 文件夹路径 */
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| 		);
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| 
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| 		// 弹出打开文件对话框
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| 		static File ShowOpenDialog(
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| 			const String& title = L"打开",	/* 对话框标题 */
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| 			const String& filter = L""		/* 筛选扩展名,例如 "*.jpg;*.jpeg" */
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| 		);
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| 
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| 		// 弹出保存文件对话框
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| 		static File ShowSaveDialog(
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| 			const String& title = L"保存",	/* 对话框标题 */
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| 			const String& def_file = L"",	/* 默认保存的文件名 */
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| 			const String& def_ext = L""		/* 默认追加的扩展名,例如 "txt" */
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| 		);
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| 
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| 	protected:
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| 		DWORD attributes_;
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| 		String file_path_;
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| 
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| 		static std::list<String> search_paths_;
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| 	};
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| 
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| 
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| 	// 路径
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| 	class Path
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| 	{
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| 	public:
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| 		// 获取数据的默认保存路径
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| 		static const String& GetDataPath();
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| 
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| 		// 获取临时文件目录
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| 		static const String& GetTemporaryPath();
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| 
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| 		// 获取 LocalAppData 目录
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| 		static const String& GetLocalAppDataPath();
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| 
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| 		// 获取当前程序的运行路径
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| 		static const String& GetExeFilePath();
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| 	};
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| 
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| } |