Magic_Game/Easy2D/v1/Action/ActionDelay.cpp

40 lines
659 B
C++

#include "..\easy2d.h"
#include "..\Win\winbase.h"
ActionDelay::ActionDelay(float duration)
{
setInterval(LONGLONG(duration * 1000));
}
ActionDelay::~ActionDelay()
{
}
ActionDelay * ActionDelay::copy() const
{
return new ActionDelay(m_nAnimationInterval / 1000.0f);
}
void ActionDelay::_init()
{
Action::_init();
// 记录当前时间
m_nLast = steady_clock::now();
}
void ActionDelay::_exec(steady_clock::time_point nNow)
{
// 判断时间间隔是否足够
if (duration_cast<milliseconds>(nNow - m_nLast).count() > m_nAnimationInterval)
{
this->stop();
}
}
void ActionDelay::_reset()
{
Action::_reset();
// 记录当前时间
m_nLast = steady_clock::now();
}