84 lines
1.4 KiB
C++
84 lines
1.4 KiB
C++
#include "..\easy2d.h"
|
|
#include "..\Win\winbase.h"
|
|
|
|
ActionFrames::ActionFrames() :
|
|
m_nFrameIndex(0)
|
|
{
|
|
// 帧动画默认 .5s 刷新一次
|
|
setInterval(500);
|
|
}
|
|
|
|
ActionFrames::ActionFrames(LONGLONG frameDelay) :
|
|
m_nFrameIndex(0)
|
|
{
|
|
setInterval(frameDelay);
|
|
}
|
|
|
|
ActionFrames::~ActionFrames()
|
|
{
|
|
for (auto frame : m_vFrames)
|
|
{
|
|
frame->autoRelease();
|
|
frame->release();
|
|
}
|
|
}
|
|
|
|
void ActionFrames::_init()
|
|
{
|
|
Action::_init();
|
|
// 记录当前时间
|
|
m_nLast = steady_clock::now();
|
|
}
|
|
|
|
void ActionFrames::_exec(steady_clock::time_point nNow)
|
|
{
|
|
// 判断时间间隔是否足够
|
|
while (duration_cast<milliseconds>(nNow - m_nLast).count() > m_nAnimationInterval)
|
|
{
|
|
// 重新记录时间
|
|
m_nLast += milliseconds(m_nAnimationInterval);
|
|
m_pTargetSprite->setImage(m_vFrames[m_nFrameIndex]);
|
|
m_nFrameIndex++;
|
|
// 判断动作是否结束
|
|
if (m_nFrameIndex == m_vFrames.size())
|
|
{
|
|
this->stop();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActionFrames::_reset()
|
|
{
|
|
Action::_reset();
|
|
m_nFrameIndex = 0;
|
|
// 记录当前时间
|
|
m_nLast = steady_clock::now();
|
|
}
|
|
|
|
void ActionFrames::addFrame(Image * frame)
|
|
{
|
|
if (frame)
|
|
{
|
|
m_vFrames.push_back(frame);
|
|
frame->retain();
|
|
}
|
|
}
|
|
|
|
ActionFrames * ActionFrames::copy() const
|
|
{
|
|
auto a = new ActionFrames(this->m_nAnimationInterval);
|
|
for (auto f : m_vFrames)
|
|
{
|
|
a->addFrame(f);
|
|
}
|
|
return a;
|
|
}
|
|
|
|
ActionFrames * ActionFrames::reverse() const
|
|
{
|
|
auto a = this->copy();
|
|
a->m_vFrames.reserve(m_vFrames.size());
|
|
return a;
|
|
}
|