Magic_Game/Easy2D/v1/Action/ActionOpacityBy.cpp

50 lines
965 B
C++

#include "..\easy2d.h"
#include "..\Win\winbase.h"
ActionOpacityBy::ActionOpacityBy(float duration, float opacity) :
Animation(duration)
{
m_nVariation = opacity;
}
ActionOpacityBy::~ActionOpacityBy()
{
}
void ActionOpacityBy::_init()
{
Animation::_init();
m_nBeginVal = m_pTargetSprite->getOpacity();
}
void ActionOpacityBy::_exec(steady_clock::time_point nNow)
{
while (Animation::_isDelayEnough(nNow))
{
// 计算移动位置
float scale = float(m_nDuration) / m_nTotalDuration;
// 移动 Sprite
m_pTargetSprite->setOpacity(m_nBeginVal + m_nVariation * scale);
// 判断动作是否结束
if (_isEnd())
{
this->stop();
break;
}
}
}
void ActionOpacityBy::_reset()
{
Animation::_reset();
}
ActionOpacityBy * ActionOpacityBy::copy() const
{
return new ActionOpacityBy(m_nAnimationInterval / 1000.0f, m_nVariation);
}
ActionOpacityBy * ActionOpacityBy::reverse() const
{
return new ActionOpacityBy(m_nTotalDuration / 1000.0f, -m_nVariation);
}