170 lines
2.4 KiB
C++
170 lines
2.4 KiB
C++
#pragma once
|
|
#include "e2dutil.h"
|
|
|
|
namespace e2d
|
|
{
|
|
|
|
|
|
class Game;
|
|
class Scene;
|
|
|
|
// 场景过渡
|
|
class Transition
|
|
: public Ref
|
|
{
|
|
friend class Game;
|
|
|
|
public:
|
|
explicit Transition(
|
|
float duration
|
|
);
|
|
|
|
virtual ~Transition();
|
|
|
|
// 场景过渡动画是否结束
|
|
bool IsDone();
|
|
|
|
protected:
|
|
// 初始化场景过渡动画
|
|
virtual void Init(
|
|
Scene * prev,
|
|
Scene * next
|
|
);
|
|
|
|
// 更新场景过渡动画
|
|
virtual void Update();
|
|
|
|
// 渲染场景过渡动画
|
|
virtual void Draw();
|
|
|
|
// 停止场景过渡动画
|
|
virtual void Stop();
|
|
|
|
// 重置场景过渡动画
|
|
virtual void Reset() { };
|
|
|
|
protected:
|
|
bool done_;
|
|
float duration_;
|
|
float delta_;
|
|
Time started_;
|
|
Size window_size_;
|
|
Scene* out_scene_;
|
|
Scene* in_scene_;
|
|
ID2D1Layer * out_layer_;
|
|
ID2D1Layer * in_layer_;
|
|
D2D1_LAYER_PARAMETERS out_layer_param_;
|
|
D2D1_LAYER_PARAMETERS in_layer_param_;
|
|
};
|
|
|
|
|
|
// 淡入淡出过渡
|
|
class FadeTransition
|
|
: public Transition
|
|
{
|
|
public:
|
|
explicit FadeTransition(
|
|
float duration /* 动画持续时长 */
|
|
);
|
|
|
|
protected:
|
|
// 更新动画
|
|
virtual void Update() override;
|
|
|
|
virtual void Init(
|
|
Scene * prev,
|
|
Scene * next
|
|
) override;
|
|
};
|
|
|
|
|
|
// 渐变过渡
|
|
class EmergeTransition
|
|
: public Transition
|
|
{
|
|
public:
|
|
explicit EmergeTransition(
|
|
float duration /* 动画持续时长 */
|
|
);
|
|
|
|
protected:
|
|
virtual void Update() override;
|
|
|
|
virtual void Init(
|
|
Scene * prev,
|
|
Scene * next
|
|
) override;
|
|
};
|
|
|
|
|
|
// 盒状过渡
|
|
class BoxTransition
|
|
: public Transition
|
|
{
|
|
public:
|
|
explicit BoxTransition(
|
|
float duration /* 动画持续时长 */
|
|
);
|
|
|
|
protected:
|
|
virtual void Update() override;
|
|
|
|
virtual void Init(
|
|
Scene * prev,
|
|
Scene * next
|
|
) override;
|
|
};
|
|
|
|
|
|
// 位移过渡
|
|
class MoveTransition
|
|
: public Transition
|
|
{
|
|
public:
|
|
explicit MoveTransition(
|
|
float moveDuration, /* 动画持续时长 */
|
|
Direction direction = Direction::Left /* 移动方向 */
|
|
);
|
|
|
|
protected:
|
|
virtual void Update() override;
|
|
|
|
virtual void Init(
|
|
Scene * prev,
|
|
Scene * next
|
|
) override;
|
|
|
|
virtual void Reset() override;
|
|
|
|
protected:
|
|
Direction direction_;
|
|
Point pos_delta_;
|
|
Point start_pos_;
|
|
};
|
|
|
|
|
|
// 旋转过渡
|
|
class RotationTransition
|
|
: public Transition
|
|
{
|
|
public:
|
|
explicit MoveTransition(
|
|
float moveDuration, /* 动画持续时长 */
|
|
float rotation = 360 /* 旋转度数 */
|
|
);
|
|
|
|
protected:
|
|
virtual void Update() override;
|
|
|
|
virtual void Init(
|
|
Scene * prev,
|
|
Scene * next
|
|
) override;
|
|
|
|
virtual void Reset() override;
|
|
|
|
protected:
|
|
float rotation_;
|
|
}
|
|
|
|
} |