403 lines
9.0 KiB
C++
403 lines
9.0 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/2d/Actor.h>
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#include <kiwano/renderer/Brush.h>
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#include <kiwano/renderer/Geometry.h>
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#include <kiwano/renderer/GeometrySink.h>
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#include <kiwano/renderer/StrokeStyle.h>
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namespace kiwano
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{
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KGE_DECLARE_SMART_PTR(ShapeActor);
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KGE_DECLARE_SMART_PTR(LineActor);
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KGE_DECLARE_SMART_PTR(RectActor);
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KGE_DECLARE_SMART_PTR(RoundRectActor);
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KGE_DECLARE_SMART_PTR(CircleActor);
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KGE_DECLARE_SMART_PTR(EllipseActor);
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KGE_DECLARE_SMART_PTR(PolygonActor);
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KGE_DECLARE_SMART_PTR(PathShapeActor);
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/**
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* \addtogroup Actors
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* @{
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*/
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/**
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* \~chinese
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* @brief ¶þάÐÎ×´½ÇÉ«
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*/
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class KGE_API ShapeActor
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: public Actor
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{
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public:
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/// \~chinese
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/// @brief ¹¹Ôì¶þάÐÎ×´½ÇÉ«
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ShapeActor();
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virtual ~ShapeActor();
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/// \~chinese
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/// @brief »ñÈ¡Ìî³ä»Ë¢
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BrushPtr GetFillBrush() const;
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/// \~chinese
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/// @brief »ñÈ¡ÂÖÀª»Ë¢
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BrushPtr GetStrokeBrush() const;
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/// \~chinese
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/// @brief »ñÈ¡ÏßÌõ¿í¶È
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float GetStrokeWidth() const;
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/// \~chinese
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/// @brief »ñÈ¡ÏßÌõÑùʽ
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const StrokeStyle& GetStrokeStyle() const;
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/// \~chinese
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/// @brief »ñÈ¡ÐÎ×´
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Geometry GetGeometry() const;
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/// \~chinese
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/// @brief »ñÈ¡±ß½ç
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Rect GetBounds() const override;
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/// \~chinese
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/// @brief »ñÈ¡ÍâÇаüΧºÐ
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Rect GetBoundingBox() const override;
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/// \~chinese
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/// @brief ÅжϵãÊÇ·ñÔÚÐÎ×´ÄÚ
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bool ContainsPoint(const Point& point) const override;
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/// \~chinese
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/// @brief ÉèÖÃÌî³äÑÕÉ«
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/// @param color Ìî³äÑÕÉ«
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void SetFillColor(Color const& color);
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/// \~chinese
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/// @brief ÉèÖÃÌî³ä»Ë¢
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/// @param[in] brush Ìî³ä»Ë¢
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void SetFillBrush(BrushPtr brush);
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/// \~chinese
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/// @brief ÉèÖÃÂÖÀªÑÕÉ«
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/// @param color ÂÖÀªÑÕÉ«
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void SetStrokeColor(Color const& color);
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/// \~chinese
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/// @brief ÉèÖÃÂÖÀª»Ë¢
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/// @param[in] brush ÂÖÀª»Ë¢
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void SetStrokeBrush(BrushPtr brush);
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/// \~chinese
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/// @brief ÉèÖÃÏßÌõ¿í¶È£¬Ä¬ÈÏΪ 1.0
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void SetStrokeWidth(float width);
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/// \~chinese
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/// @brief ÉèÖÃÏßÌõÑùʽ
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void SetStrokeStyle(const StrokeStyle& stroke_style);
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/// \~chinese
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/// @brief ÉèÖü¸ºÎÐÎ×´
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void SetGeometry(Geometry const& geometry);
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void OnRender(RenderContext& ctx) override;
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protected:
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bool CheckVisibility(RenderContext& ctx) const override;
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private:
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BrushPtr fill_brush_;
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BrushPtr stroke_brush_;
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float stroke_width_;
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StrokeStyle stroke_style_;
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Rect bounds_;
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Geometry geo_;
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};
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/// \~chinese
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/// @brief Ïß¶ÎͼÐνÇÉ«
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class KGE_API LineActor
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: public ShapeActor
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{
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public:
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LineActor();
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virtual ~LineActor();
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/// \~chinese
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/// @brief »ñÈ¡Ïß¶ÎÆðµã
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Point const& GetBeginPoint() const;
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/// \~chinese
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/// @brief »ñÈ¡Ïß¶ÎÖÕµã
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Point const& GetEndPoint() const;
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/// \~chinese
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/// @brief ÉèÖÃÏß¶ÎÆðµã
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/// @param begin Ïß¶ÎÆðµã
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void SetBeginPoint(Point const& begin);
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/// \~chinese
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/// @brief ÉèÖÃÏß¶ÎÖÕµã
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/// @param end Ïß¶ÎÖÕµã
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void SetEndPoint(Point const& end);
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/// \~chinese
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/// @brief ÉèÖþØÐδóС
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/// @param begin Ïß¶ÎÆðµã
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/// @param end Ïß¶ÎÖÕµã
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void SetLine(Point const& begin, Point const& end);
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private:
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Point begin_;
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Point end_;
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};
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/// \~chinese
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/// @brief ¾ØÐνÇÉ«
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class KGE_API RectActor
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: public ShapeActor
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{
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public:
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RectActor();
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virtual ~RectActor();
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/// \~chinese
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/// @brief »ñÈ¡¾ØÐδóС
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Size const& GetRectSize() const;
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/// \~chinese
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/// @brief ÉèÖþØÐδóС
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/// @param size ¾ØÐδóС
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void SetRectSize(Size const& size);
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private:
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Size rect_size_;
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};
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/// \~chinese
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/// @brief Ô²½Ç¾ØÐνÇÉ«
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class KGE_API RoundRectActor
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: public ShapeActor
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{
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public:
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RoundRectActor();
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virtual ~RoundRectActor();
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/// \~chinese
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/// @brief »ñȡԲ½Ç°ë¾¶
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Vec2 GetRadius() const;
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/// \~chinese
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/// @brief »ñȡԲ½Ç¾ØÐδóС
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Size GetRectSize() const;
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/// \~chinese
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/// @brief ÉèÖÃÔ²½Ç°ë¾¶
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/// @param radius Ô²½Ç°ë¾¶
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void SetRadius(Vec2 const& radius);
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/// \~chinese
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/// @brief ÉèÖÃÔ²½Ç¾ØÐδóС
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/// @param size Ô²½Ç¾ØÐδóС
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void SetRectSize(Size const& size);
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/// \~chinese
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/// @brief ÉèÖÃÔ²½Ç¾ØÐÎ
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/// @param size Ô²½Ç¾ØÐδóС
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/// @param radius Ô²½Ç°ë¾¶
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void SetRoundedRect(Size const& size, Vec2 const& radius);
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private:
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Size rect_size_;
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Vec2 radius_;
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};
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/// \~chinese
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/// @brief Ô²ÐνÇÉ«
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class KGE_API CircleActor
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: public ShapeActor
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{
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public:
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CircleActor();
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virtual ~CircleActor();
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/// \~chinese
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/// @brief »ñȡԲÐΰ뾶
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float GetRadius() const;
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/// \~chinese
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/// @brief ÉèÖÃÔ²Ðΰ뾶
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/// @param radius Ô²Ðΰ뾶
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void SetRadius(float radius);
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private:
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float radius_;
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};
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/// \~chinese
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/// @brief ÍÖÔ²½ÇÉ«
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class KGE_API EllipseActor
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: public ShapeActor
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{
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public:
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EllipseActor();
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virtual ~EllipseActor();
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/// \~chinese
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/// @brief »ñÈ¡ÍÖÔ²°ë¾¶
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Vec2 GetRadius() const;
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/// \~chinese
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/// @brief ÉèÖÃÍÖÔ²°ë¾¶
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/// @param radius ÍÖÔ²°ë¾¶
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void SetRadius(Vec2 const& radius);
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private:
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Vec2 radius_;
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};
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/// \~chinese
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/// @brief ¶à±ßÐνÇÉ«
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class KGE_API PolygonActor
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: public ShapeActor
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{
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public:
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PolygonActor();
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virtual ~PolygonActor();
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/// \~chinese
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/// @brief ÉèÖöà±ßÐζ˵ã
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/// @param points ¶à±ßÐζ˵㼯ºÏ
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void SetVertices(Vector<Point> const& points);
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};
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/// \~chinese
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/// @brief ·¾¶Í¼ÐνÇÉ«
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class KGE_API PathShapeActor
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: public ShapeActor
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{
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public:
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PathShapeActor();
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virtual ~PathShapeActor();
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/// \~chinese
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/// @brief ¿ªÊ¼Ìí¼Ó·¾¶
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/// @param begin_pos Æðʼµã
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void BeginPath(Point const& begin_pos = Point());
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/// \~chinese
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/// @brief ½áÊøÌí¼Ó·¾¶
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/// @param closed ·¾¶ÊÇ·ñ±ÕºÏ
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void EndPath(bool closed = true);
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/// \~chinese
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/// @brief Ìí¼ÓÒ»ÌõÏß¶Î
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/// @param point Ï߶ζ˵ã
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void AddLine(Point const& point);
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/// \~chinese
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/// @brief Ìí¼Ó¶àÌõÏß¶Î
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/// @param points Ï߶ζ˵㼯ºÏ
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void AddLines(Vector<Point> const& points);
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/// \~chinese
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/// @brief Ìí¼ÓÒ»ÌõÈý´Î·½±´Èû¶ûÇúÏß
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/// @param point1 ±´Èû¶ûÇúÏߵĵÚÒ»¸ö¿ØÖƵã
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/// @param point2 ±´Èû¶ûÇúÏߵĵڶþ¸ö¿ØÖƵã
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/// @param point3 ±´Èû¶ûÇúÏßµÄÖÕµã
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void AddBezier(Point const& point1, Point const& point2, Point const& point3);
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/// \~chinese
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/// @brief Ìí¼Ó»¡Ïß
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/// @param point ÍÖÔ²Ô²ÐÄ
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/// @param radius ÍÖÔ²°ë¾¶
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/// @param rotation ÍÖÔ²Ðýת½Ç¶È
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/// @param clockwise ˳ʱÕë or ÄæÊ±Õë
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/// @param is_small ÊÇ·ñȡСÓÚ 180¡ã µÄ»¡
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void AddArc(Point const& point, Size const& radius, float rotation, bool clockwise = true, bool is_small = true);
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/// \~chinese
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/// @brief Çå³ý·¾¶
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void ClearPath();
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private:
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GeometrySink sink_;
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};
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/** @} */
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inline void ShapeActor::SetStrokeColor(Color const& color)
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{
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if (!stroke_brush_)
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{
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stroke_brush_ = new Brush;
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}
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stroke_brush_->SetColor(color);
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}
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inline void ShapeActor::SetFillColor(Color const& color)
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{
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if (!fill_brush_)
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{
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fill_brush_ = new Brush;
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}
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fill_brush_->SetColor(color);
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}
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inline void ShapeActor::SetFillBrush(BrushPtr brush) { fill_brush_ = brush; }
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inline void ShapeActor::SetStrokeBrush(BrushPtr brush) { stroke_brush_ = brush; }
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inline BrushPtr ShapeActor::GetFillBrush() const { return fill_brush_; }
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inline BrushPtr ShapeActor::GetStrokeBrush() const { return stroke_brush_; }
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inline float ShapeActor::GetStrokeWidth() const { return stroke_width_; }
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inline const StrokeStyle& ShapeActor::GetStrokeStyle() const { return stroke_style_; }
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inline Geometry ShapeActor::GetGeometry() const { return geo_; }
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inline Point const& LineActor::GetBeginPoint() const { return begin_; }
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inline Point const& LineActor::GetEndPoint() const { return end_; }
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inline void LineActor::SetBeginPoint(Point const& begin) { SetLine(begin, end_); }
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inline void LineActor::SetEndPoint(Point const& end) { SetLine(begin_, end); }
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inline Size const& RectActor::GetRectSize() const { return rect_size_; }
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inline Vec2 RoundRectActor::GetRadius() const { return radius_; }
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inline Size RoundRectActor::GetRectSize() const { return GetSize(); }
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inline float CircleActor::GetRadius() const { return radius_; }
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inline Vec2 EllipseActor::GetRadius() const { return radius_; }
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}
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