232 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			232 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dnode.h"
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| 
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| e2d::Canvas::Canvas(float width, float height)
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| 	: _renderer(nullptr)
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| 	, _renderTarget(nullptr)
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| 	, _fillBrush(nullptr)
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| 	, _lineBrush(nullptr)
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| 	, _strokeStyle(nullptr)
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| 	, _strokeWidth(1.0f)
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| 	, _stroke(Stroke::Miter)
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| {
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| 	_renderer = Game::getInstance()->getRenderer();
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| 	_renderTarget = _renderer->getRenderTarget();
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| 	_renderTarget->AddRef();
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| 
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| 	ThrowIfFailed(
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| 		_renderTarget->CreateSolidColorBrush(
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| 			D2D1::ColorF(D2D1::ColorF::White),
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| 			&_fillBrush
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| 		)
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| 	);
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| 
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| 	ThrowIfFailed(
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| 		_renderTarget->CreateSolidColorBrush(
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| 			D2D1::ColorF(D2D1::ColorF::White),
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| 			&_lineBrush
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| 		)
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| 	);
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| 	
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| 	this->setClipEnabled(true);
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| 	this->setWidth(width);
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| 	this->setHeight(height);
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| 	this->setStrokeStyle(_stroke);
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| }
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| 
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| e2d::Canvas::~Canvas()
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| {
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| 	SafeRelease(_lineBrush);
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| 	SafeRelease(_fillBrush);
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| 	SafeRelease(_renderTarget);
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| }
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| 
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| void e2d::Canvas::setLineColor(const Color & color)
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| {
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| 	_lineBrush->SetColor(D2D_COLOR_F(color));
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| }
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| 
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| void e2d::Canvas::setFillColor(const Color & color)
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| {
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| 	_fillBrush->SetColor(D2D_COLOR_F(color));
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| }
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| 
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| void e2d::Canvas::setStrokeWidth(float width)
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| {
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| 	_strokeWidth = std::max(width, 0.f);
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| }
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| 
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| void e2d::Canvas::setStrokeStyle(Stroke strokeStyle)
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| {
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| 	switch (strokeStyle)
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| 	{
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| 	case e2d::Stroke::Miter:
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| 		_strokeStyle = _renderer->getMiterStrokeStyle();
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| 		break;
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| 	case e2d::Stroke::Bevel:
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| 		_strokeStyle = _renderer->getBevelStrokeStyle();
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| 		break;
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| 	case e2d::Stroke::Round:
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| 		_strokeStyle = _renderer->getRoundStrokeStyle();
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| 		break;
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| 	}
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| }
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| 
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| const e2d::Color & e2d::Canvas::getLineColor() const
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| {
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| 	return Color(_lineBrush->GetColor());
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| }
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| 
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| const e2d::Color & e2d::Canvas::getFillColor() const
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| {
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| 	return Color(_fillBrush->GetColor());
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| }
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| 
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| float e2d::Canvas::getStrokeWidth() const
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| {
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| 	return _strokeWidth;
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| }
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| 
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| e2d::Stroke e2d::Canvas::getStrokeStyle() const
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| {
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| 	return _stroke;
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| }
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| 
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| void e2d::Canvas::drawLine(const Point & begin, const Point & end)
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| {
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| 	_renderTarget->DrawLine(
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| 		D2D1::Point2F(begin.x, begin.y),
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| 		D2D1::Point2F(end.x, end.y),
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| 		_lineBrush,
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| 		_strokeWidth,
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| 		_strokeStyle
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| 	);
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| }
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| 
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| void e2d::Canvas::drawCircle(const Point & center, float radius)
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| {
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| 	_renderTarget->DrawEllipse(
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| 		D2D1::Ellipse(
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| 			D2D1::Point2F(
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| 				center.x,
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| 				center.y
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| 			),
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| 			radius,
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| 			radius
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| 		),
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| 		_lineBrush,
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| 		_strokeWidth,
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| 		_strokeStyle
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| 	);
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| }
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| 
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| void e2d::Canvas::drawEllipse(const Point & center, float radiusX, float radiusY)
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| {
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| 	_renderTarget->DrawEllipse(
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| 		D2D1::Ellipse(
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| 			D2D1::Point2F(
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| 				center.x,
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| 				center.y
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| 			),
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| 			radiusX,
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| 			radiusY
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| 		),
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| 		_lineBrush,
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| 		_strokeWidth,
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| 		_strokeStyle
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| 	);
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| }
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| 
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| void e2d::Canvas::drawRect(const Rect & rect)
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| {
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| 	_renderTarget->DrawRectangle(
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| 		D2D1::RectF(
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| 			rect.origin.x,
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| 			rect.origin.y,
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| 			rect.origin.x + rect.size.width,
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| 			rect.origin.y + rect.size.height
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| 		),
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| 		_lineBrush,
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| 		_strokeWidth,
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| 		_strokeStyle
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| 	);
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| }
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| 
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| void e2d::Canvas::drawRoundedRect(const Rect & rect, float radiusX, float radiusY)
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| {
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| 	_renderTarget->DrawRoundedRectangle(
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| 		D2D1::RoundedRect(
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| 			D2D1::RectF(
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| 				rect.origin.x,
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| 				rect.origin.y,
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| 				rect.origin.x + rect.size.width,
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| 				rect.origin.y + rect.size.height
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| 			),
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| 			radiusX,
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| 			radiusY
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| 		),
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| 		_lineBrush,
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| 		_strokeWidth,
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| 		_strokeStyle
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| 	);
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| }
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| 
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| void e2d::Canvas::fillCircle(const Point & center, float radius)
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| {
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| 	_renderTarget->FillEllipse(
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| 		D2D1::Ellipse(
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| 			D2D1::Point2F(
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| 				center.x,
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| 				center.y
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| 			),
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| 			radius,
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| 			radius
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| 		),
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| 		_fillBrush
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| 	);
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| }
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| 
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| void e2d::Canvas::fillEllipse(const Point & center, float radiusX, float radiusY)
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| {
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| 	_renderTarget->FillEllipse(
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| 		D2D1::Ellipse(
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| 			D2D1::Point2F(
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| 				center.x,
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| 				center.y
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| 			),
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| 			radiusX,
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| 			radiusY
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| 		),
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| 		_fillBrush
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| 	);
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| }
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| 
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| void e2d::Canvas::fillRect(const Rect & rect)
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| {
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| 	_renderTarget->FillRectangle(
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| 		D2D1::RectF(
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| 			rect.origin.x,
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| 			rect.origin.y,
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| 			rect.origin.x + rect.size.width,
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| 			rect.origin.y + rect.size.height
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| 		),
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| 		_fillBrush
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| 	);
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| }
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| 
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| void e2d::Canvas::fillRoundedRect(const Rect & rect, float radiusX, float radiusY)
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| {
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| 	_renderTarget->FillRoundedRectangle(
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| 		D2D1::RoundedRect(
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| 			D2D1::RectF(
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| 				rect.origin.x,
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| 				rect.origin.y,
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| 				rect.origin.x + rect.size.width,
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| 				rect.origin.y + rect.size.height
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| 			),
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| 			radiusX,
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| 			radiusY
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| 		),
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| 		_fillBrush
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| 	);
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| }
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