Magic_Game/core/Transition/BoxTransition.cpp

48 lines
900 B
C++

#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::BoxTransition::BoxTransition(Scene* scene, float duration)
: Transition(scene, duration)
{
}
bool e2d::BoxTransition::_init(Game * game, Scene * prev)
{
if (Transition::_init(game, prev))
{
_inLayerParam.opacity = 0;
return true;
}
return false;
}
void e2d::BoxTransition::_update()
{
Transition::_update();
if (_delta <= 0.5)
{
_outLayerParam.contentBounds = D2D1::RectF(
_windowSize.width * _delta,
_windowSize.height * _delta,
_windowSize.width * (1 - _delta),
_windowSize.height * (1 - _delta)
);
}
else
{
_outLayerParam.opacity = 0;
_inLayerParam.opacity = 1;
_inLayerParam.contentBounds = D2D1::RectF(
_windowSize.width * (1 - _delta),
_windowSize.height * (1 - _delta),
_windowSize.width * _delta,
_windowSize.height * _delta
);
if (_delta >= 1)
{
this->_stop();
}
}
}