68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dtransition.h"
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| #include "..\e2dnode.h"
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| 
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| e2d::MoveTransition::MoveTransition(Scene* scene, float duration, Direction direction)
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| 	: Transition(scene, duration)
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| 	, _direction(direction)
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| {
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| }
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| 
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| bool e2d::MoveTransition::_init(Game * game, Scene * prev)
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| {
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| 	if (Transition::_init(game, prev))
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| 	{
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| 		float width = _windowSize.width;
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| 		float height = _windowSize.height;
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| 		if (_direction == Direction::Up)
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| 		{
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| 			_posDelta = Vector2(0, -height);
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| 			_startPos = Point(0, height);
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| 		}
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| 		else if (_direction == Direction::Down)
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| 		{
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| 			_posDelta = Vector2(0, height);
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| 			_startPos = Point(0, -height);
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| 		}
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| 		else if (_direction == Direction::Left)
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| 		{
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| 			_posDelta = Vector2(-width, 0);
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| 			_startPos = Point(width, 0);
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| 		}
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| 		else if (_direction == Direction::Right)
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| 		{
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| 			_posDelta = Vector2(width, 0);
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| 			_startPos = Point(-width, 0);
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| 		}
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| 
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| 		if (_outScene) _outScene->setPos(0, 0);
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| 		_inScene->setPos(_startPos);
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| 		return true;
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| 	}
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| 	return false;
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| }
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| 
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| void e2d::MoveTransition::_update()
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| {
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| 	Transition::_update();
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| 
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| 	if (_outScene)
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| 	{
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| 		_outScene->setPos(_posDelta * _delta);
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| 	}
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| 	if (_inScene)
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| 	{
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| 		_inScene->setPos(_startPos + _posDelta * _delta);
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| 	}
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| 
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| 	if (_delta >= 1)
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| 	{
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| 		this->_stop();
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| 	}
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| }
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| 
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| void e2d::MoveTransition::_reset()
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| {
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| 	if (_outScene) _outScene->setPos(0, 0);
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| 	_inScene->setPos(0, 0);
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| }
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