406 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			406 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
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| #include "e2dmacros.h"
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| #include "e2dcommon.h"
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| #include "e2dcustom.h"
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| 
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| 
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| // Base Classes
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| 
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| namespace e2d
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| {
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| 
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| 
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| // 窗体
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| class Window
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| {
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| public:
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| 	// 鼠标指针样式
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| 	enum class Cursor : int
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| 	{
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| 		Normal,		/* 默认指针样式 */
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| 		Hand,		/* 手状指针 */
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| 		No,			/* 禁止指针 */
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| 		Wait,		/* 沙漏指针 */
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| 		ArrowWait	/* 默认指针和小沙漏 */
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| 	};
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| 
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| 	// 弹窗样式
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| 	enum class Popup : int
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| 	{
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| 		Information,	/* 信息 */
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| 		Warning,		/* 警告 */
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| 		Error			/* 错误 */
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| 	};
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| 
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| public:
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| 	Window(
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| 		const String& title,	/* 窗体标题 */
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| 		int width,				/* 窗体宽度 */
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| 		int height,				/* 窗体高度 */
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| 		int iconID = 0			/* 窗体图标 */
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| 	);
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| 
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| 	~Window();
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| 
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| 	// 创建窗体互斥体
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| 	bool createMutex(
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| 		const String& mutex = L""	/* 进程互斥体名称 */
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| 	);
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| 
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| 	// 修改窗体大小
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| 	void setSize(
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| 		int width,			/* 窗体宽度 */
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| 		int height			/* 窗体高度 */
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| 	);
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| 
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| 	// 设置窗体标题
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| 	void setTitle(
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| 		const String& title	/* 窗体标题 */
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| 	);
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| 
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| 	// 设置窗体图标
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| 	void setIcon(
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| 		int iconID
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| 	);
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| 
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| 	// 设置鼠标指针样式
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| 	void setCursor(
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| 		Cursor cursor
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| 	);
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| 
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| 	// 获取窗体标题
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| 	String getTitle() const;
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| 
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| 	// 获取窗体宽度
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| 	int getWidth() const;
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| 
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| 	// 获取窗体高度
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| 	int getHeight() const;
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| 
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| 	// 获取窗体大小
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| 	Size getSize() const;
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| 
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| 	// 获取窗口 DPI
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| 	float getDpi() const;
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| 
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| 	// 获取窗口句柄
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| 	HWND getHWnd() const;
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| 
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| 	// 打开或隐藏控制台
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| 	void setConsoleEnabled(
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| 		bool enabled
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| 	);
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| 
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| 	// 是否允许响应输入法
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| 	void setTypewritingEnabled(
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| 		bool enabled
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| 	);
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| 
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| 	// 弹出窗口
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| 	// 返回值:当窗口包含取消按钮时,返回值表示用户是否点击确认按钮
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| 	bool popup(
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| 		const String& text,					/* 窗口内容 */
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| 		const String& title,				/* 窗口标题 */
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| 		Popup style = Popup::Information,	/* 弹窗样式 */
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| 		bool hasCancel = false				/* 包含取消按钮 */
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| 	);
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| 
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| 	// 处理窗体消息
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| 	void poll();
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| 
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| private:
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| 	// 根据客户区大小定位窗口
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| 	Rect _locate(
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| 		int width,
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| 		int height
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| 	);
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| 
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| 	// Win32 窗口消息回调程序
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| 	static LRESULT CALLBACK WndProc(
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| 		HWND hWnd,
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| 		UINT uMsg,
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| 		WPARAM wParam,
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| 		LPARAM lParam
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| 	);
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| 
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| private:
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| 	HWND	_hWnd;
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| 	MSG		_msg;
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| 	int		_width;
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| 	int		_height;
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| 	String	_title;
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| 	int		_iconID;
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| 	float	_dpi;
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| };
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| 
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| 
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| // 输入设备
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| class Input
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| {
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| public:
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| 	Input();
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| 
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| 	~Input();
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| 
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| 	// 检测键盘某按键是否正被按下
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| 	bool isDown(
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| 		KeyCode key
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| 	);
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| 
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| 	// 检测鼠标按键是否正被按下
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| 	bool isDown(
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| 		MouseCode code
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| 	);
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| 
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| 	// 获得鼠标X轴坐标值
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| 	float getMouseX();
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| 
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| 	// 获得鼠标Y轴坐标值
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| 	float getMouseY();
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| 
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| 	// 获得鼠标坐标值
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| 	Point getMousePos();
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| 
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| 	// 获得鼠标X轴坐标增量
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| 	float getMouseDeltaX();
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| 
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| 	// 获得鼠标Y轴坐标增量
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| 	float getMouseDeltaY();
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| 
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| 	// 获得鼠标Z轴(鼠标滚轮)坐标增量
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| 	float getMouseDeltaZ();
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| 
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| 	// 初始化输入设备
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| 	void initWithWindow(
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| 		Window * window
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| 	);
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| 
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| 	// 刷新输入设备状态
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| 	void update();
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| 
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| private:
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| 	IDirectInput8W* _directInput;
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| 	IDirectInputDevice8W* _keyboardDevice;
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| 	IDirectInputDevice8W* _mouseDevice;
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| 	DIMOUSESTATE _mouseState;
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| 	char _keyBuffer[256];
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| };
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| 
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| 
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| // 渲染器
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| class Renderer
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| {
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| public:
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| 	Renderer();
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| 
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| 	~Renderer();
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| 
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| 	// 获取背景色
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| 	Color getBackgroundColor();
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| 
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| 	// 修改背景色
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| 	void setBackgroundColor(
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| 		Color color
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| 	);
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| 
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| 	// 显示或隐藏 FPS
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| 	// 默认:隐藏
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| 	void showFps(
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| 		bool show
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| 	);
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| 
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| 	// 获取文字渲染器
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| 	TextRenderer * getTextRenderer() const { return _textRenderer; }
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| 
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| 	// 获取 ID2D1HwndRenderTarget 对象
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| 	ID2D1HwndRenderTarget * getRenderTarget() const { return _renderTarget; }
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| 
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| 	// 获取 ID2D1SolidColorBrush 对象
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| 	ID2D1SolidColorBrush * getSolidColorBrush() const { return _solidBrush; }
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| 
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| 	// 获取 ID2D1Factory 对象
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| 	ID2D1Factory * getFactory() const { return _factory; }
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| 
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| 	// 获取 IWICImagingFactory 对象
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| 	IWICImagingFactory * getImagingFactory() const { return _imagingFactory; }
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| 
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| 	// 获取 IDWriteFactory 对象
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| 	IDWriteFactory * getWriteFactory() const { return _writeFactory; }
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| 
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| 	// 获取 Miter 样式的 ID2D1StrokeStyle
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| 	ID2D1StrokeStyle * getMiterStrokeStyle();
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| 
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| 	// 获取 Bevel 样式的 ID2D1StrokeStyle
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| 	ID2D1StrokeStyle * getBevelStrokeStyle();
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| 
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| 	// 获取 Round 样式的 ID2D1StrokeStyle
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| 	ID2D1StrokeStyle * getRoundStrokeStyle();
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| 
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| 	// 初始化渲染器
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| 	void initWithWindow(
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| 		Window * window
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| 	);
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| 
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| 	// 开始渲染
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| 	void beginDraw();
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| 
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| 	// 结束渲染
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| 	void endDraw();
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| 
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| private:
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| 	bool					_showFps;
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| 	int						_renderTimes;
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| 	Time					_lastRenderTime;
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| 	D2D1_COLOR_F			_clearColor;
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| 	TextRenderer*			_textRenderer;
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| 	IDWriteTextFormat*		_fpsFormat;
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| 	IDWriteTextLayout*		_fpsLayout;
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| 	ID2D1SolidColorBrush*	_solidBrush;
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| 	ID2D1HwndRenderTarget*	_renderTarget;
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| 	ID2D1Factory*			_factory;
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| 	IWICImagingFactory*		_imagingFactory;
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| 	IDWriteFactory*			_writeFactory;
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| 	ID2D1StrokeStyle*		_miterStrokeStyle;
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| 	ID2D1StrokeStyle*		_bevelStrokeStyle;
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| 	ID2D1StrokeStyle*		_roundStrokeStyle;
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| };
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| 
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| 
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| class Timer;
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| class ActionManager;
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| class Scene;
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| class Transition;
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| 
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| // 游戏
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| class Game
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| {
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| public:
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| 	// 获取 Game 实例
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| 	static Game * getInstance();
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| 
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| 	// 初始化
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| 	void initWithWindow(
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| 		Window * window
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| 	);
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| 
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| 	// 获取窗体
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| 	Window * getWindow() const { return _window; }
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| 
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| 	// 获取输入设备
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| 	Input * getInput() const { return _input; }
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| 
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| 	// 获取图形设备
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| 	Renderer * getRenderer() const { return _renderer; }
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| 
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| 	// 启动游戏
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| 	void start();
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| 
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| 	// 暂停游戏
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| 	void pause();
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| 
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| 	// 继续游戏
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| 	void resume();
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| 
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| 	// 结束游戏
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| 	void quit();
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| 
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| 	// 游戏是否暂停
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| 	bool isPaused();
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| 
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| 	// 场景入栈
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| 	void pushScene(
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| 		Scene * scene,					/* 下一个场景的指针 */
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| 		bool saveCurrentScene = true	/* 是否保存当前场景 */
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| 	);
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| 
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| 	// 场景入栈
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| 	void pushScene(
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| 		Transition * transition,		/* 场景动画 */
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| 		bool saveCurrentScene = true	/* 是否保存当前场景 */
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| 	);
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| 
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| 	// 场景出栈
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| 	Scene* popScene();
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| 
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| 	// 场景出栈
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| 	Scene* popScene(
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| 		Transition * transition			/* 场景动画 */
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| 	);
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| 
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| 	// 清空保存的所有场景
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| 	void clearAllScenes();
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| 
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| 	// 获取当前场景
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| 	Scene * getCurrentScene();
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| 
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| 	// 获取场景栈
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| 	const std::stack<Scene*>& getSceneStack();
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| 
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| 	// 是否正在进行场景动画
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| 	bool isTransitioning() const;
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| 
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| 	// 更新场景内容
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| 	void updateScene();
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| 
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| 	// 渲染场景画面
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| 	void drawScene();
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| 
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| protected:
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| 	Game();
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| 
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| 	~Game();
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| 
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| 	E2D_DISABLE_COPY(Game);
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| 
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| private:
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| 	bool		_quit;
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| 	bool		_paused;
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| 	Window*		_window;
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| 	Input*		_input;
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| 	Renderer*	_renderer;
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| 	Timer*		_timer;
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| 	Scene*		_currScene;
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| 	Scene*		_nextScene;
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| 	Transition*	_transition;
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| 	ActionManager*		_actionManager;
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| 	std::stack<Scene*>	_scenes;
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| };
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| 
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| 
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| // 垃圾回收池
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| class GC
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| {
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| public:
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| 	// 获取 GC 实例
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| 	static GC * getInstance();
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| 
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| 	// 自动释放
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| 	void autorelease(
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| 		Ref* ref
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| 	);
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| 
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| 	// 安全地释放对象
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| 	void safeRelease(
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| 		Ref* ref
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| 	);
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| 
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| 	// 刷新内存池
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| 	void flush();
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| 
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| 	// 回收内存池中的所有对象
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| 	void clear();
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| 
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| private:
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| 	GC();
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| 
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| 	~GC();
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| 
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| 	E2D_DISABLE_COPY(GC);
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| 
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| private:
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| 	bool _notifyed;
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| 	bool _cleanup;
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| 	std::set<Ref*> _pool;
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| };
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| 
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| } |