89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
// Copyright (c) 2018-2019 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <kiwano-physics/Body.h>
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#include <kiwano-physics/Contact.h>
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#include <kiwano-physics/World.h>
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namespace kiwano
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{
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namespace physics
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{
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Contact::Contact()
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: contact_(nullptr)
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{
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}
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Fixture* Contact::GetFixtureA() const
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{
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KGE_ASSERT(contact_);
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Fixture* fixture = static_cast<Fixture*>(contact_->GetFixtureA()->GetUserData());
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return fixture;
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}
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Fixture* Contact::GetFixtureB() const
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{
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KGE_ASSERT(contact_);
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Fixture* fixture = static_cast<Fixture*>(contact_->GetFixtureB()->GetUserData());
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return fixture;
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}
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Body* Contact::GetBodyA() const
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{
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return GetFixtureA()->GetBody();
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}
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Body* Contact::GetBodyB() const
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{
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return GetFixtureB()->GetBody();
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}
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void Contact::SetTangentSpeed(float speed)
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{
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KGE_ASSERT(contact_);
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Body* body = GetFixtureA()->GetBody();
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KGE_ASSERT(body);
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World* world = body->GetWorld();
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KGE_ASSERT(world);
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contact_->SetTangentSpeed(world->Stage2World(speed));
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}
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float Contact::GetTangentSpeed() const
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{
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KGE_ASSERT(contact_);
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const Body* body = GetFixtureA()->GetBody();
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KGE_ASSERT(body);
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const World* world = body->GetWorld();
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KGE_ASSERT(world);
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return world->World2Stage(contact_->GetTangentSpeed());
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}
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} // namespace physics
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} // namespace kiwano
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