Magic_Game/src/kiwano/render/RenderContext.cpp

538 lines
16 KiB
C++

// Copyright (c) 2016-2019 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/core/Logger.h>
#include <kiwano/render/RenderContext.h>
namespace kiwano
{
//
// RenderContext
//
RenderContext::RenderContext()
: collecting_status_(false)
, fast_global_transform_(true)
, brush_opacity_(1.0f)
, antialias_(true)
, text_antialias_(TextAntialiasMode::GrayScale)
{
status_.primitives = 0;
}
HRESULT RenderContext::CreateDeviceResources(ComPtr<ID2D1Factory> factory, ComPtr<ID2D1RenderTarget> ctx)
{
if (!factory || !ctx)
return E_INVALIDARG;
render_target_ = ctx;
text_renderer_.reset();
current_brush_.reset();
HRESULT hr = ITextRenderer::Create(&text_renderer_, render_target_.get());
if (SUCCEEDED(hr))
{
SetAntialiasMode(antialias_);
SetTextAntialiasMode(text_antialias_);
Resize(reinterpret_cast<const Size&>(GetRenderTarget()->GetSize()));
}
// DrawingStateBlock
if (SUCCEEDED(hr))
{
hr = factory->CreateDrawingStateBlock(&drawing_state_);
}
return hr;
}
void RenderContext::DiscardDeviceResources()
{
text_renderer_.reset();
render_target_.reset();
current_brush_.reset();
}
bool RenderContext::IsValid() const
{
return render_target_ != nullptr;
}
void RenderContext::BeginDraw()
{
if (collecting_status_)
{
status_.start = Time::Now();
status_.primitives = 0;
}
if (render_target_)
{
render_target_->BeginDraw();
}
}
void RenderContext::EndDraw()
{
win32::ThrowIfFailed(render_target_->EndDraw());
if (collecting_status_)
{
status_.duration = Time::Now() - status_.start;
}
}
void RenderContext::DrawShape(Shape const& shape, float stroke_width, StrokeStylePtr stroke)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
if (shape.IsValid())
{
if (stroke)
{
render_target_->DrawGeometry(shape.GetGeometry().get(), current_brush_->GetBrush().get(), stroke_width,
stroke->GetStrokeStyle().get());
}
else
{
render_target_->DrawGeometry(shape.GetGeometry().get(), current_brush_->GetBrush().get(), stroke_width,
nullptr);
}
IncreasePrimitivesCount();
}
}
void RenderContext::FillShape(Shape const& shape)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
if (shape.IsValid())
{
render_target_->FillGeometry(shape.GetGeometry().get(), current_brush_->GetBrush().get());
IncreasePrimitivesCount();
}
}
void RenderContext::DrawLine(Point const& point1, Point const& point2, float stroke_width, StrokeStylePtr stroke)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
if (stroke)
{
render_target_->DrawLine(DX::ConvertToPoint2F(point1), DX::ConvertToPoint2F(point2),
current_brush_->GetBrush().get(), stroke_width, stroke->GetStrokeStyle().get());
}
else
{
render_target_->DrawLine(DX::ConvertToPoint2F(point1), DX::ConvertToPoint2F(point2),
current_brush_->GetBrush().get(), stroke_width, nullptr);
}
IncreasePrimitivesCount();
}
void RenderContext::DrawRectangle(Rect const& rect, float stroke_width, StrokeStylePtr stroke)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
if (stroke)
{
render_target_->DrawRectangle(DX::ConvertToRectF(rect), current_brush_->GetBrush().get(), stroke_width,
stroke->GetStrokeStyle().get());
}
else
{
render_target_->DrawRectangle(DX::ConvertToRectF(rect), current_brush_->GetBrush().get(), stroke_width,
nullptr);
}
IncreasePrimitivesCount();
}
void RenderContext::FillRectangle(Rect const& rect)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
render_target_->FillRectangle(DX::ConvertToRectF(rect), current_brush_->GetBrush().get());
IncreasePrimitivesCount();
}
void RenderContext::DrawRoundedRectangle(Rect const& rect, Vec2 const& radius, float stroke_width,
StrokeStylePtr stroke)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
if (stroke)
{
render_target_->DrawRoundedRectangle(D2D1::RoundedRect(DX::ConvertToRectF(rect), radius.x, radius.y),
current_brush_->GetBrush().get(), stroke_width,
stroke->GetStrokeStyle().get());
}
else
{
render_target_->DrawRoundedRectangle(D2D1::RoundedRect(DX::ConvertToRectF(rect), radius.x, radius.y),
current_brush_->GetBrush().get(), stroke_width, nullptr);
}
IncreasePrimitivesCount();
}
void RenderContext::FillRoundedRectangle(Rect const& rect, Vec2 const& radius)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
render_target_->FillRoundedRectangle(D2D1::RoundedRect(DX::ConvertToRectF(rect), radius.x, radius.y),
current_brush_->GetBrush().get());
IncreasePrimitivesCount();
}
void RenderContext::DrawEllipse(Point const& center, Vec2 const& radius, float stroke_width, StrokeStylePtr stroke)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
if (stroke)
{
render_target_->DrawEllipse(D2D1::Ellipse(DX::ConvertToPoint2F(center), radius.x, radius.y),
current_brush_->GetBrush().get(), stroke_width, stroke->GetStrokeStyle().get());
}
else
{
render_target_->DrawEllipse(D2D1::Ellipse(DX::ConvertToPoint2F(center), radius.x, radius.y),
current_brush_->GetBrush().get(), stroke_width, nullptr);
}
IncreasePrimitivesCount();
}
void RenderContext::FillEllipse(Point const& center, Vec2 const& radius)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
render_target_->FillEllipse(D2D1::Ellipse(DX::ConvertToPoint2F(center), radius.x, radius.y),
current_brush_->GetBrush().get());
IncreasePrimitivesCount();
}
void RenderContext::DrawTexture(Texture const& texture, Rect const& src_rect, Rect const& dest_rect)
{
DrawTexture(texture, &src_rect, &dest_rect);
}
void RenderContext::DrawTexture(Texture const& texture, const Rect* src_rect, const Rect* dest_rect)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
if (texture.IsValid())
{
auto mode = (texture.GetBitmapInterpolationMode() == InterpolationMode::Linear)
? D2D1_BITMAP_INTERPOLATION_MODE_LINEAR
: D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR;
render_target_->DrawBitmap(texture.GetBitmap().get(), dest_rect ? &DX::ConvertToRectF(*dest_rect) : nullptr,
brush_opacity_, mode, src_rect ? &DX::ConvertToRectF(*src_rect) : nullptr);
IncreasePrimitivesCount();
}
}
void RenderContext::DrawTextLayout(TextLayout const& layout, Point const& offset)
{
KGE_ASSERT(text_renderer_ && "Text renderer has not been initialized!");
if (layout.IsValid())
{
ComPtr<ID2D1Brush> fill_brush;
ComPtr<ID2D1Brush> outline_brush;
const TextStyle& style = layout.GetStyle();
if (style.fill_brush)
{
fill_brush = style.fill_brush->GetBrush();
fill_brush->SetOpacity(brush_opacity_);
}
if (style.outline_brush)
{
outline_brush = style.outline_brush->GetBrush();
outline_brush->SetOpacity(brush_opacity_);
}
HRESULT hr = S_OK;
if (style.outline_stroke)
{
hr = text_renderer_->DrawTextLayout(layout.GetTextLayout().get(), offset.x, offset.y, fill_brush.get(),
outline_brush.get(), style.outline_width,
style.outline_stroke->GetStrokeStyle().get());
}
else
{
hr = text_renderer_->DrawTextLayout(layout.GetTextLayout().get(), offset.x, offset.y, fill_brush.get(),
outline_brush.get(), style.outline_width, nullptr);
}
if (SUCCEEDED(hr))
{
IncreasePrimitivesCount(text_renderer_->GetLastPrimitivesCount());
}
else
{
KGE_ERROR(L"Failed to draw text layout with HRESULT of %08X", hr);
}
}
}
void RenderContext::CreateTexture(Texture& texture, math::Vec2T<uint32_t> size, D2D1_PIXEL_FORMAT format)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
ComPtr<ID2D1Bitmap> saved_bitmap;
HRESULT hr =
render_target_->CreateBitmap(D2D1::SizeU(size.x, size.y), D2D1::BitmapProperties(format), &saved_bitmap);
if (SUCCEEDED(hr))
{
texture.SetBitmap(saved_bitmap);
}
else
{
win32::ThrowIfFailed(hr);
}
}
void RenderContext::PushClipRect(Rect const& clip_rect)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->PushAxisAlignedClip(DX::ConvertToRectF(clip_rect),
antialias_ ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED);
}
void RenderContext::PopClipRect()
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->PopAxisAlignedClip();
}
void RenderContext::PushLayer(LayerArea& layer)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
if (!layer.IsValid())
{
ComPtr<ID2D1Layer> output;
HRESULT hr = render_target_->CreateLayer(&output);
if (SUCCEEDED(hr))
{
layer.SetLayer(output);
}
else
{
win32::ThrowIfFailed(hr);
}
}
if (layer.IsValid())
{
ComPtr<ID2D1Geometry> mask;
if (layer.GetMaskShape())
mask = layer.GetMaskShape()->GetGeometry();
render_target_->PushLayer(
D2D1::LayerParameters(DX::ConvertToRectF(layer.GetAreaRect()), mask.get(),
antialias_ ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED,
DX::ConvertToMatrix3x2F(layer.GetMaskTransform()), layer.GetOpacity(), nullptr,
D2D1_LAYER_OPTIONS_NONE),
layer.GetLayer().get());
}
}
void RenderContext::PopLayer()
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->PopLayer();
}
void RenderContext::Clear()
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->Clear();
}
void RenderContext::Clear(Color const& clear_color)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->Clear(DX::ConvertToColorF(clear_color));
}
void RenderContext::SetTransform(const Matrix3x2& matrix)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
if (fast_global_transform_)
{
render_target_->SetTransform(DX::ConvertToMatrix3x2F(&matrix));
}
else
{
Matrix3x2 result = matrix * global_transform_;
render_target_->SetTransform(DX::ConvertToMatrix3x2F(&result));
}
}
void RenderContext::SetGlobalTransform(const Matrix3x2* matrix)
{
if (matrix)
{
global_transform_ = *matrix;
fast_global_transform_ = false;
}
else
{
fast_global_transform_ = true;
}
}
void RenderContext::SetAntialiasMode(bool enabled)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->SetAntialiasMode(enabled ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED);
antialias_ = enabled;
}
void RenderContext::SetTextAntialiasMode(TextAntialiasMode mode)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
D2D1_TEXT_ANTIALIAS_MODE antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
switch (mode)
{
case TextAntialiasMode::Default:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
break;
case TextAntialiasMode::ClearType:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
break;
case TextAntialiasMode::GrayScale:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
break;
case TextAntialiasMode::None:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
break;
default:
break;
}
text_antialias_ = mode;
render_target_->SetTextAntialiasMode(antialias_mode);
}
bool RenderContext::CheckVisibility(Rect const& bounds, Matrix3x2 const& transform)
{
KGE_ASSERT(render_target_ && "Render target has not been initialized!");
if (fast_global_transform_)
{
return visible_size_.Intersects(transform.Transform(bounds));
}
return visible_size_.Intersects(Matrix3x2(transform * global_transform_).Transform(bounds));
}
void RenderContext::Resize(Size const& size)
{
visible_size_ = Rect(Point(), size);
}
void RenderContext::SetCollectingStatus(bool enable)
{
collecting_status_ = enable;
}
void RenderContext::IncreasePrimitivesCount(uint32_t increase) const
{
if (collecting_status_)
{
status_.primitives += increase;
}
}
void RenderContext::SaveDrawingState()
{
KGE_ASSERT(IsValid());
if (drawing_state_)
{
render_target_->SaveDrawingState(drawing_state_.get());
}
}
void RenderContext::RestoreDrawingState()
{
KGE_ASSERT(IsValid());
if (drawing_state_)
{
render_target_->RestoreDrawingState(drawing_state_.get());
}
}
//
// TextureRenderContext
//
TextureRenderContext::TextureRenderContext() {}
bool TextureRenderContext::GetOutput(Texture& texture)
{
HRESULT hr = E_FAIL;
if (bitmap_rt_)
{
ComPtr<ID2D1Bitmap> bitmap;
hr = bitmap_rt_->GetBitmap(&bitmap);
if (SUCCEEDED(hr))
{
texture.SetBitmap(bitmap);
}
}
return SUCCEEDED(hr);
}
} // namespace kiwano