Magic_Game/core/actions/Delay.cpp

47 lines
645 B
C++

#include "..\e2daction.h"
e2d::Delay::Delay(float duration)
: delta_(0)
, delay_(std::max(duration, 0.f))
{
}
e2d::Delay * e2d::Delay::Clone() const
{
return new (e2d::autorelease) Delay(delay_);
}
e2d::Delay * e2d::Delay::Reverse() const
{
return new (e2d::autorelease) Delay(delay_);
}
void e2d::Delay::Reset()
{
Action::Reset();
delta_ = 0;
}
void e2d::Delay::Init()
{
Action::Init();
}
void e2d::Delay::Update()
{
Action::Update();
delta_ = (Time::Now() - started_).Seconds();
if (delta_ >= delay_)
{
this->Stop();
}
}
void e2d::Delay::ResetTime()
{
Action::ResetTime();
started_ = Time::Now() - Duration(delta_);
}