Magic_Game/core/actions/Loop.cpp

98 lines
1.2 KiB
C++

#include "..\e2daction.h"
#include "..\e2dmanager.h"
e2d::Loop::Loop(Action * action, int times /* = -1 */)
: action_(action)
, times_(0)
, total_times_(times)
{
WARN_IF(action == nullptr, "Loop NULL pointer exception!");
if (action)
{
action_ = action;
action_->Retain();
}
}
e2d::Loop::~Loop()
{
GC::GetInstance()->SafeRelease(action_);
}
e2d::Loop * e2d::Loop::Clone() const
{
if (action_)
{
return new (e2d::autorelease) Loop(action_->Clone());
}
else
{
return nullptr;
}
}
e2d::Loop * e2d::Loop::Reverse() const
{
if (action_)
{
return new (e2d::autorelease) Loop(action_->Clone());
}
else
{
return nullptr;
}
}
void e2d::Loop::Init()
{
Action::Init();
if (action_)
{
action_->target_ = target_;
action_->Init();
}
}
void e2d::Loop::Update()
{
Action::Update();
if (times_ == total_times_)
{
this->Stop();
return;
}
if (action_)
{
action_->Update();
if (action_->IsDone())
{
++times_;
Action::Reset();
action_->Reset();
}
}
else
{
this->Stop();
}
}
void e2d::Loop::Reset()
{
Action::Reset();
if (action_) action_->Reset();
times_ = 0;
}
void e2d::Loop::ResetTime()
{
if (action_) action_->ResetTime();
}