#include "..\e2dobject.h"
e2d::Ref::Ref()
: ref_count_(0)
{
}
e2d::Ref::~Ref()
void e2d::Ref::Retain()
ref_count_++;
void e2d::Ref::Release()
ref_count_--;
int e2d::Ref::GetRefCount() const
return ref_count_;