Magic_Game/core/utils/Time.cpp

59 lines
1.1 KiB
C++

#include "..\e2dutil.h"
using namespace std::chrono;
e2d::Time::Time()
{
}
time_t e2d::Time::GetTimeStamp() const
{
auto& duration = time_point_cast<milliseconds>(time_).time_since_epoch();
return static_cast<time_t>(duration.count());
}
bool e2d::Time::IsZero() const
{
return time_.time_since_epoch().count() == 0LL;
}
e2d::Time e2d::Time::operator+(Duration const & other) const
{
Time t;
t.time_ = time_ + milliseconds(other.Milliseconds());
return std::move(t);
}
e2d::Time e2d::Time::operator-(Duration const & other) const
{
Time t;
t.time_ = time_ - milliseconds(other.Milliseconds());
return std::move(t);
}
e2d::Time & e2d::Time::operator+=(Duration const & other)
{
time_ += milliseconds(other.Milliseconds());
return (*this);
}
e2d::Time & e2d::Time::operator-=(Duration const &other)
{
time_ -= milliseconds(other.Milliseconds());
return (*this);
}
e2d::Duration e2d::Time::operator-(Time const & other) const
{
auto ms = duration_cast<milliseconds>(time_ - other.time_).count();
return std::move(Duration(static_cast<float>(ms) / 1000.f));
}
e2d::Time e2d::Time::Now()
{
Time t;
t.time_ = steady_clock::now();
return std::move(t);
}