68 lines
871 B
C++
68 lines
871 B
C++
#include "..\e2daction.h"
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#include "..\e2dmanager.h"
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e2d::Loop::Loop(Action * action, int times /* = -1 */)
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: _action(action)
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, _times(0)
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, _totalTimes(times)
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{
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ASSERT(_action, "Loop NULL pointer exception!");
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_action->retain();
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}
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e2d::Loop::~Loop()
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{
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}
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e2d::Loop * e2d::Loop::clone() const
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{
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return new Loop(_action->clone());
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}
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void e2d::Loop::_init()
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{
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Action::_init();
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_action->_target = _target;
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_action->_init();
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}
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void e2d::Loop::_update()
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{
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Action::_update();
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if (_times == _totalTimes)
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{
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this->stop();
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return;
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}
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_action->_update();
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if (_action->_isDone())
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{
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_times++;
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Action::reset();
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_action->reset();
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}
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}
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void e2d::Loop::reset()
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{
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Action::reset();
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_action->reset();
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_times = 0;
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}
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void e2d::Loop::onDestroy()
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{
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Action::onDestroy();
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SafeRelease(&_action);
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}
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void e2d::Loop::_resetTime()
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{
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_action->_resetTime();
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}
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