147 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			147 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2daction.h"
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| 
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| e2d::Spawn::Spawn()
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| {
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| }
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| 
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| #ifdef HIGHER_THAN_VS2012
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| e2d::Spawn::Spawn(const std::initializer_list<Action*>& vActions)
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| {
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| 	this->add(vActions);
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| }
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| #else
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| e2d::Spawn::Spawn(int number, Action * action1, ...) :
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| 	_currIndex(0)
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| {
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| 	Action ** ppAction = &action1;
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| 
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| 	while (number > 0)
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| 	{
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| 		WARN_IF((*ppAction) == nullptr, "Spawn NULL pointer exception!");
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| 		this->add(*ppAction);
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| 		ppAction++;
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| 		number--;
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| 	}
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| }
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| #endif
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| 
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| e2d::Spawn::~Spawn()
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| {
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| }
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| 
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| void e2d::Spawn::_init()
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| {
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| 	Action::_init();
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| 
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| 	if (_target)
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| 	{
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| 		for (auto action : _actions)
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| 		{
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| 			action->_target = _target;
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| 			action->_init();
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| 		}
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| 	}
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| }
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| 
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| void e2d::Spawn::onDestroy()
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| {
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| 	Action::onDestroy();
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| 	for (auto action : _actions)
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| 	{
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| 		SafeRelease(&action);
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| 	}
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| }
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| 
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| void e2d::Spawn::_update()
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| {
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| 	Action::_update();
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| 
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| 	size_t doneNum = 0;
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| 	for (auto action : _actions)
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| 	{
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| 		if (action->_isDone())
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| 		{
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| 			doneNum++;
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| 		}
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| 		else
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| 		{
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| 			action->_update();
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| 		}
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| 	}
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| 
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| 	if (doneNum == _actions.size())
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| 	{
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| 		this->stop();
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| 	}
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| }
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| 
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| void e2d::Spawn::reset()
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| {
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| 	Action::reset();
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| 	for (auto action : _actions)
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| 	{
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| 		action->reset();
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| 	}
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| }
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| 
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| void e2d::Spawn::_resetTime()
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| {
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| 	for (auto action : _actions)
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| 	{
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| 		action->_resetTime();
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| 	}
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| }
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| 
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| void e2d::Spawn::add(Action * action)
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| {
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| 	if (action)
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| 	{
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| 		_actions.push_back(action);
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| 		action->retain();
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| 	}
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| }
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| 
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| #ifdef HIGHER_THAN_VS2012
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| void e2d::Spawn::add(const std::initializer_list<Action*>& vActions)
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| {
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| 	for (const auto &action : vActions)
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| 	{
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| 		this->add(action);
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| 	}
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| }
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| #else
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| void e2d::Spawn::add(int number, Action * action, ...)
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| {
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| 	Action ** ppAction = &action;
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| 
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| 	while (number > 0)
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| 	{
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| 		WARN_IF((*ppAction) == nullptr, "Spawn NULL pointer exception!");
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| 		this->add(*ppAction);
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| 		ppAction++;
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| 		number--;
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| 	}
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| }
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| #endif
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| 
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| e2d::Spawn * e2d::Spawn::clone() const
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| {
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| 	auto a = new Spawn();
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| 	for (auto action : _actions)
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| 	{
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| 		a->add(action->clone());
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| 	}
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| 	return a;
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| }
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| 
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| e2d::Spawn * e2d::Spawn::reverse() const
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| {
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| 	auto a = new Spawn();
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| 	for (auto action : _actions)
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| 	{
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| 		a->add(action->reverse());
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| 	}
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| 	// ½«¶¯×÷˳ÐòÄæÐòÅÅÁÐ
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| 	a->_actions.reserve(_actions.size());
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| 	return a;
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| } |