285 lines
5.2 KiB
C++
285 lines
5.2 KiB
C++
#include "..\e2dnode.h"
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#include "..\e2dmanager.h"
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#define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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e2d::Button::Button()
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: _func(nullptr)
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, _eBtnState(ButtonState::NORMAL)
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, _bEnable(true)
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, _bIsSelected(false)
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, _pNormal(nullptr)
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, _pMouseover(nullptr)
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, _pSelected(nullptr)
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, _pDisabled(nullptr)
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{
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}
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e2d::Button::Button(Node * normal, const Function& func)
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: _func(nullptr)
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, _eBtnState(ButtonState::NORMAL)
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, _bEnable(true)
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, _bIsSelected(false)
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, _pNormal(nullptr)
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, _pMouseover(nullptr)
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, _pSelected(nullptr)
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, _pDisabled(nullptr)
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{
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this->setNormal(normal);
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this->setClickFunc(func);
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}
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e2d::Button::Button(Node * normal, Node * selected, const Function& func)
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: _func(nullptr)
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, _eBtnState(ButtonState::NORMAL)
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, _bEnable(true)
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, _bIsSelected(false)
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, _pNormal(nullptr)
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, _pMouseover(nullptr)
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, _pSelected(nullptr)
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, _pDisabled(nullptr)
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{
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this->setNormal(normal);
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this->setSelected(selected);
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this->setClickFunc(func);
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}
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e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Function& func)
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: _func(nullptr)
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, _eBtnState(ButtonState::NORMAL)
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, _bEnable(true)
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, _bIsSelected(false)
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, _pNormal(nullptr)
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, _pMouseover(nullptr)
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, _pSelected(nullptr)
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, _pDisabled(nullptr)
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{
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this->setNormal(normal);
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this->setMouseOver(mouseover);
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this->setSelected(selected);
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this->setClickFunc(func);
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}
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e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Function& func)
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: _func(nullptr)
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, _eBtnState(ButtonState::NORMAL)
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, _bEnable(true)
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, _bIsSelected(false)
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, _pNormal(nullptr)
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, _pMouseover(nullptr)
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, _pSelected(nullptr)
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, _pDisabled(nullptr)
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{
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this->setNormal(normal);
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this->setMouseOver(mouseover);
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this->setSelected(selected);
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this->setDisabled(disabled);
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this->setClickFunc(func);
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}
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bool e2d::Button::isEnable() const
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{
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return _bEnable;
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}
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void e2d::Button::setNormal(Node * normal)
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{
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if (normal != _pNormal)
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{
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// ÒÆ³ý¾ÉµÄ
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if (_pNormal)
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{
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this->removeChild(_pNormal);
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}
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// Ìí¼ÓеÄ
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if (normal)
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{
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this->addChild(normal);
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this->setSize(normal->getWidth(), normal->getHeight());
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}
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_pNormal = normal;
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_updateVisiable();
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}
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}
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void e2d::Button::setMouseOver(Node * mouseover)
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{
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if (mouseover != _pNormal)
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{
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// ÒÆ³ý¾ÉµÄ
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if (_pMouseover)
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{
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this->removeChild(_pMouseover);
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}
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// Ìí¼ÓеÄ
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if (mouseover)
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{
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this->addChild(mouseover);
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}
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_pMouseover = mouseover;
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_updateVisiable();
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}
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}
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void e2d::Button::setSelected(Node * selected)
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{
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if (selected != _pNormal)
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{
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// ÒÆ³ý¾ÉµÄ
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if (_pSelected)
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{
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this->removeChild(_pSelected);
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}
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// Ìí¼ÓеÄ
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if (selected)
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{
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this->addChild(selected);
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}
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_pSelected = selected;
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_updateVisiable();
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}
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}
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void e2d::Button::setDisabled(Node * disabled)
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{
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if (disabled != _pNormal)
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{
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// ÒÆ³ý¾ÉµÄ
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if (_pDisabled)
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{
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this->removeChild(_pDisabled);
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}
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// Ìí¼ÓеÄ
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if (disabled)
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{
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this->addChild(disabled);
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}
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_pDisabled = disabled;
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_updateVisiable();
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}
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}
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void e2d::Button::setEnable(bool enable)
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{
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if (_bEnable != enable)
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{
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_bEnable = enable;
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_updateVisiable();
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}
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}
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void e2d::Button::setClickFunc(const Function& func)
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{
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WARN_IF(_pNormal == nullptr, "Button cannot work without anything to show. Please set its normal displayed.");
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_func = func;
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}
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void e2d::Button::onFixedUpdate()
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{
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if (SceneManager::isTransitioning())
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return;
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if (_bEnable && _bVisiable && _pNormal)
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{
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if (Input::isMouseLButtonRelease())
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{
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// Êó±ê×ó¼ü̧Æðʱ£¬ÅжÏÊó±ê×ø±êÊÇ·ñÔÚ°´Å¥ÄÚ²¿
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if (_bIsSelected &&
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_pNormal->isPointIn(Input::getMousePos()))
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{
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_runCallback();
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}
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// ±ê¼Ç _bIsSelected Ϊ false
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_bIsSelected = false;
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}
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if (Input::isMouseLButtonPress())
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{
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if (_pNormal->isPointIn(Input::getMousePos()))
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{
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// Êó±ê×ó¼ü°´Ï£¬ÇÒλÓÚ°´Å¥ÄÚʱ£¬±ê¼Ç _bIsSelected Ϊ true
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_bIsSelected = true;
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return;
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}
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}
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if (_bIsSelected && Input::isMouseLButtonDown())
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{
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if (_pNormal->isPointIn(Input::getMousePos()))
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{
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_setState(ButtonState::SELECTED);
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Window::setCursor(Cursor::HAND);
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return;
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}
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}
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else if (_pNormal->isPointIn(Input::getMousePos()))
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{
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_setState(ButtonState::MOUSEOVER);
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Window::setCursor(Cursor::HAND);
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return;
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}
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_setState(ButtonState::NORMAL);
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}
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if (_bVisiable && !_bEnable && _pNormal && _pNormal->isPointIn(Input::getMousePos()))
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{
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Window::setCursor(Cursor::NO);
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}
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}
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void e2d::Button::_setState(ButtonState state)
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{
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if (_eBtnState != state)
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{
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_eBtnState = state;
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_updateVisiable();
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}
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}
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void e2d::Button::_updateVisiable()
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{
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SAFE_SET(_pNormal, setVisiable, false);
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SAFE_SET(_pMouseover, setVisiable, false);
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SAFE_SET(_pSelected, setVisiable, false);
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SAFE_SET(_pDisabled, setVisiable, false);
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if (_bEnable)
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{
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if (_eBtnState == ButtonState::SELECTED && _pSelected)
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{
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_pSelected->setVisiable(true);
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}
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else if (_eBtnState == ButtonState::MOUSEOVER && _pMouseover)
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{
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_pMouseover->setVisiable(true);
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}
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else
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{
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if (_pNormal) _pNormal->setVisiable(true);
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}
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}
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else
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{
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if (_pDisabled)
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{
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_pDisabled->setVisiable(true);
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}
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else
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{
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if (_pNormal) _pNormal->setVisiable(true);
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}
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}
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}
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void e2d::Button::_runCallback()
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{
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if (_func)
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{
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_func();
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}
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}
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