Magic_Game/core/Node/ButtonToggle.cpp

319 lines
6.3 KiB
C++
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#include "..\e2dnode.h"
e2d::ButtonToggle::ButtonToggle()
: Button()
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
{
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, const Function& func)
: Button()
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setClickFunc(func);
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setClickFunc(func);
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setMouseOver(toggleOnMouseOver);
this->setMouseOverOff(toggleOffMouseOver);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setClickFunc(func);
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const Function& func)
: Button()
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setMouseOver(toggleOnMouseOver);
this->setMouseOverOff(toggleOffMouseOver);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setDisabled(toggleOnDisabled);
this->setDisabledOff(toggleOffDisabled);
this->setClickFunc(func);
}
bool e2d::ButtonToggle::getState() const
{
return _bState;
}
void e2d::ButtonToggle::setState(bool bState)
{
if (_bState != bState)
{
_bState = bState;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setNormal(Node * normal)
{
if (normal != _pNormalOn)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_pNormalOn)
{
this->removeChild(_pNormalOn);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (normal)
{
this->addChild(normal);
this->setSize(normal->getWidth(), normal->getHeight());
}
_pNormalOn = normal;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setMouseOver(Node * mouseover)
{
if (mouseover != _pMouseoverOn)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_pMouseoverOn)
{
this->removeChild(_pMouseoverOn);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (mouseover)
{
this->addChild(mouseover);
}
_pMouseoverOn = mouseover;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setSelected(Node * selected)
{
if (selected != _pSelectedOn)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_pSelectedOn)
{
this->removeChild(_pSelectedOn);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (selected)
{
this->addChild(selected);
}
_pSelectedOn = selected;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setDisabled(Node * disabled)
{
if (disabled != _pDisabledOn)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_pDisabledOn)
{
this->removeChild(_pDisabledOn);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (disabled)
{
this->addChild(disabled);
}
_pDisabledOn = disabled;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setNormalOff(Node * normal)
{
if (normal != _pNormalOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_pNormalOff)
{
this->removeChild(_pNormalOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (normal)
{
this->addChild(normal);
}
_pNormalOff = normal;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setMouseOverOff(Node * mouseover)
{
if (mouseover != _pMouseoverOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_pMouseoverOff)
{
this->removeChild(_pMouseoverOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (mouseover)
{
this->addChild(mouseover);
}
_pMouseoverOff = mouseover;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setSelectedOff(Node * selected)
{
if (selected != _pSelectedOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_pSelectedOff)
{
this->removeChild(_pSelectedOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (selected)
{
this->addChild(selected);
}
_pSelectedOff = selected;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::setDisabledOff(Node * disabled)
{
if (disabled != _pDisabledOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (_pDisabledOff)
{
this->removeChild(_pDisabledOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (disabled)
{
this->addChild(disabled);
}
_pDisabledOff = disabled;
_updateState();
_updateVisiable();
}
}
void e2d::ButtonToggle::_updateState()
{
if (_bState)
{
_pNormal = _pNormalOn;
_pMouseover = _pMouseoverOn;
_pSelected = _pSelectedOn;
_pDisabled = _pDisabledOn;
if (_pNormalOff) _pNormalOff->setVisiable(false);
if (_pMouseoverOff) _pMouseoverOff->setVisiable(false);
if (_pSelectedOff) _pSelectedOff->setVisiable(false);
if (_pDisabledOff) _pDisabledOff->setVisiable(false);
}
else
{
_pNormal = _pNormalOff;
_pMouseover = _pMouseoverOff;
_pSelected = _pSelectedOff;
_pDisabled = _pDisabledOff;
if (_pNormalOn) _pNormalOn->setVisiable(false);
if (_pMouseoverOn) _pMouseoverOn->setVisiable(false);
if (_pSelectedOn) _pSelectedOn->setVisiable(false);
if (_pDisabledOn) _pDisabledOn->setVisiable(false);
}
}
void e2d::ButtonToggle::_runCallback()
{
_bState = !_bState;
_updateState();
if (_func)
{
_func();
}
}