Magic_Game/core/Transition/TransitionEmerge.cpp

30 lines
532 B
C++

#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::TransitionEmerge::TransitionEmerge(double duration)
: TransitionBase(duration)
{
}
void e2d::TransitionEmerge::_init(Scene * prev, Scene * next)
{
TransitionBase::_init(prev, next);
_sPrevLayerParam.opacity = 1;
_sNextLayerParam.opacity = 0;
}
void e2d::TransitionEmerge::_updateCustom()
{
_sPrevLayerParam.opacity = float(1 - _delta);
_sNextLayerParam.opacity = float(_delta);
if (_delta >= 1)
{
this->_stop();
}
}
void e2d::TransitionEmerge::_reset()
{
}