64 lines
1.2 KiB
C++
64 lines
1.2 KiB
C++
#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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e2d::TransitionMove::TransitionMove(double duration, Direct direct)
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: TransitionBase(duration)
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, _Direct(direct)
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{
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}
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void e2d::TransitionMove::_init(Scene * prev, Scene * next)
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{
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TransitionBase::_init(prev, next);
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double width = _WindowSize.width;
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double height = _WindowSize.height;
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if (_Direct == Direct::UP)
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{
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_Vector = Vector(0, -height);
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_NextPos = Point(0, height);
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}
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else if (_Direct == Direct::DOWN)
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{
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_Vector = Vector(0, height);
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_NextPos = Point(0, -height);
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}
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else if (_Direct == Direct::LEFT)
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{
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_Vector = Vector(-width, 0);
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_NextPos = Point(width, 0);
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}
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else if (_Direct == Direct::RIGHT)
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{
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_Vector = Vector(width, 0);
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_NextPos = Point(-width, 0);
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}
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if (_pPrevScene) _pPrevScene->getRoot()->setPos(0, 0);
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_pNextScene->getRoot()->setPos(_NextPos);
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}
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void e2d::TransitionMove::_updateCustom()
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{
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if (_pPrevScene)
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{
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_pPrevScene->getRoot()->setPos(_Vector * _delta);
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}
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if (_pNextScene)
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{
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_pNextScene->getRoot()->setPos(_NextPos + _Vector * _delta);
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}
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if (_delta >= 1)
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{
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this->_stop();
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}
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}
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void e2d::TransitionMove::_reset()
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{
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if (_pPrevScene) _pPrevScene->getRoot()->setPos(0, 0);
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_pNextScene->getRoot()->setPos(0, 0);
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}
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