178 lines
2.9 KiB
C++
178 lines
2.9 KiB
C++
#pragma once
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#include "e2dcommon.h"
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namespace e2d
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{
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class SceneManager;
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class TransitionEmerge;
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class TransitionFade;
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class TransitionMove;
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// 场景过渡动画生成器
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class Transition
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{
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public:
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// 创建淡入淡出式的场景切换动画
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static TransitionFade * Fade(
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double duration /* 动画持续时长 */
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);
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// 创建淡入淡出式的场景切换动画
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static TransitionFade * Fade(
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double fadeOutDuration, /* 前一场景淡出动画持续时长 */
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double fadeInDuration /* 后一场景淡入动画持续时长 */
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);
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// 创建浮现式的场景切换动画
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static TransitionEmerge * Emerge(
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double duration /* 动画持续时长 */
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);
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// 创建移动式的场景切换动画
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static TransitionMove * Move(
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double duration, /* 动画持续时长 */
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Direct direct = Direct::LEFT /* 场景移动方向 */
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);
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};
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// 基础过渡动画
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class TransitionBase :
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public Object
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{
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friend SceneManager;
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public:
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TransitionBase(double duration);
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virtual ~TransitionBase();
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// 场景切换动画是否结束
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bool isDone();
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// 销毁对象
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virtual void onDestroy() override;
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protected:
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// 初始化场景动画
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virtual void _init(
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Scene * prev,
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Scene * next
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);
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// 更新场景动画
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virtual void _update();
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// 更新场景动画
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virtual void _updateCustom() = 0;
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// 渲染场景动画
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virtual void _render();
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// 重置场景动画
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virtual void _reset() = 0;
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// 停止场景动画
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virtual void _stop();
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protected:
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bool _bEnd;
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double _fLast;
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double _duration;
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double _delta;
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Size _WindowSize;
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Scene * _pPrevScene;
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Scene * _pNextScene;
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ID2D1Layer * _pPrevLayer;
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ID2D1Layer * _pNextLayer;
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D2D1_LAYER_PARAMETERS _sPrevLayerParam;
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D2D1_LAYER_PARAMETERS _sNextLayerParam;
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};
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class TransitionFade :
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public TransitionBase
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{
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public:
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// 创建淡入淡出式的场景切换动画
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TransitionFade(
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double duration /* 动画持续时长 */
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);
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// 创建淡入淡出式的场景切换动画
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TransitionFade(
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double fadeOutDuration, /* 前一场景淡出动画持续时长 */
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double fadeInDuration /* 后一场景淡入动画持续时长 */
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);
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protected:
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// 更新动画
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virtual void _updateCustom() override;
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virtual void _init(
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Scene * prev,
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Scene * next
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) override;
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virtual void _reset() override;
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protected:
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double _fFadeOutDuration;
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double _fFadeInDuration;
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bool _bFadeOutTransioning;
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};
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class TransitionEmerge :
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public TransitionBase
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{
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public:
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// 创建浮现式的场景切换动画
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TransitionEmerge(
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double duration /* 浮现动画持续时长 */
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);
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protected:
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// 更新动画
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virtual void _updateCustom() override;
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virtual void _init(
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Scene * prev,
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Scene * next
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) override;
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virtual void _reset() override;
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};
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class TransitionMove :
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public TransitionBase
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{
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public:
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// 创建移动式的场景切换动画
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TransitionMove(
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double moveDuration, /* 场景移动动画持续时长 */
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Direct direct = Direct::LEFT /* 场景移动方向 */
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);
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protected:
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// 更新动画
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virtual void _updateCustom() override;
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virtual void _init(
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Scene * prev,
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Scene * next
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) override;
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virtual void _reset() override;
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protected:
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Direct _Direct;
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Vector _Vector;
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Point _NextPos;
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};
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} |